GLK: Initial skeleton engine

This commit is contained in:
Paul Gilbert 2018-10-14 13:02:24 -07:00 committed by Paul Gilbert
parent e0307e9c07
commit c4d4d48d67
6 changed files with 321 additions and 0 deletions

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# This file is included from the main "configure" script
# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps]
add_engine gargoyle "Interactive Fiction games" no

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "gargoyle/gargoyle.h"
#include "base/plugins.h"
#include "common/savefile.h"
#include "common/str-array.h"
#include "common/memstream.h"
#include "engines/advancedDetector.h"
#include "common/system.h"
#include "graphics/colormasks.h"
#include "graphics/surface.h"
#define MAX_SAVES 99
namespace Gargoyle {
struct GargoyleGameDescription {
ADGameDescription desc;
};
uint32 GargoyleEngine::getFeatures() const {
return _gameDescription->desc.flags;
}
bool GargoyleEngine::isDemo() const {
return (bool)(_gameDescription->desc.flags & ADGF_DEMO);
}
Common::Language GargoyleEngine::getLanguage() const {
return _gameDescription->desc.language;
}
} // End of namespace Gargoyle
static const PlainGameDescriptor GargoyleGames[] = {
{"Gargoyle", "Gargoyle Games"},
{0, 0}
};
#include "gargoyle/detection_tables.h"
class GargoyleMetaEngine : public AdvancedMetaEngine {
public:
GargoyleMetaEngine() : AdvancedMetaEngine(Gargoyle::gameDescriptions, sizeof(Gargoyle::GargoyleGameDescription), GargoyleGames) {
_maxScanDepth = 3;
}
virtual const char *getName() const {
return "Gargoyle Engine";
}
virtual const char *getOriginalCopyright() const {
return "Gargoyle Engine (c)";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
virtual SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const;
virtual void removeSaveState(const char *target, int slot) const;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
};
bool GargoyleMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail);
}
bool Gargoyle::GargoyleEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsRTL) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
bool GargoyleMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const Gargoyle::GargoyleGameDescription *gd = (const Gargoyle::GargoyleGameDescription *)desc;
*engine = new Gargoyle::GargoyleEngine(syst, gd);
return gd != 0;
}
SaveStateList GargoyleMetaEngine::listSaves(const char *target) const {
SaveStateList saveList;
return saveList;
}
int GargoyleMetaEngine::getMaximumSaveSlot() const {
return MAX_SAVES;
}
void GargoyleMetaEngine::removeSaveState(const char *target, int slot) const {
}
SaveStateDescriptor GargoyleMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
return SaveStateDescriptor();
}
#if PLUGIN_ENABLED_DYNAMIC(GARGOYLE)
REGISTER_PLUGIN_DYNAMIC(Gargoyle, PLUGIN_TYPE_ENGINE, GargoyleMetaEngine);
#else
REGISTER_PLUGIN_STATIC(GARGOYLE, PLUGIN_TYPE_ENGINE, GargoyleMetaEngine);
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
namespace Gargoyle {
static const GargoyleGameDescription gameDescriptions[] = {
{
{
"Gargoyle",
0,
AD_ENTRY1s("dummy", "0", 0),
Common::EN_ANY,
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO0()
},
},
{ AD_TABLE_END_MARKER }
};
} // End of namespace Gargoyle

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "common/events.h"
#include "engines/util.h"
#include "graphics/scaler.h"
#include "graphics/thumbnail.h"
#include "gargoyle/gargoyle.h"
namespace Gargoyle {
GargoyleEngine::GargoyleEngine(OSystem *syst, const GargoyleGameDescription *gameDesc)
: _gameDescription(gameDesc), Engine(syst) {
}
GargoyleEngine::~GargoyleEngine() {
}
void GargoyleEngine::initialize() {
// Set up debug channels
DebugMan.addDebugChannel(kDebugCore, "core", "Core engine debug level");
DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts");
DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics handling");
DebugMan.addDebugChannel(kDebugSound, "sound", "Sound and Music handling");
initGraphics(640, 480, false);
}
Common::Error GargoyleEngine::run() {
initialize();
return Common::kNoError;
}
} // End of namespace Gargoyle

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GARGOYLE_GARGOLE_H
#define GARGOYLE_GARGOLE_H
#include "common/scummsys.h"
#include "common/system.h"
#include "common/serializer.h"
#include "engines/advancedDetector.h"
#include "engines/engine.h"
namespace Gargoyle {
enum GargoyleDebugChannels {
kDebugCore = 1 << 0,
kDebugScripts = 1 << 1,
kDebugGraphics = 1 << 2,
kDebugSound = 1 << 3
};
#define GARGOYLE_SAVEGAME_VERSION 1
struct GargoyleGameDescription;
struct GargoyleSavegameHeader {
uint8 _version;
Common::String _saveName;
Graphics::Surface *_thumbnail;
int _year, _month, _day;
int _hour, _minute;
int _totalFrames;
};
class GargoyleEngine : public Engine {
private:
/**
* Handles basic initialization
*/
void initialize();
protected:
const GargoyleGameDescription *_gameDescription;
int _loadSaveSlot;
// Engine APIs
virtual Common::Error run();
virtual bool hasFeature(EngineFeature f) const;
public:
GargoyleEngine(OSystem *syst, const GargoyleGameDescription *gameDesc);
virtual ~GargoyleEngine();
uint32 getFeatures() const;
bool isDemo() const;
Common::Language getLanguage() const;
};
} // End of namespace Gargoyle
#endif

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MODULE := engines/gargoyle
MODULE_OBJS := \
detection.o \
gargoyle.o
# This module can be built as a plugin
ifeq ($(ENABLE_GARGOYLE), DYNAMIC_PLUGIN)
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/rules.mk