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BLADERUNNER: Spelling correction in comment
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@ -140,7 +140,7 @@ void Actor::setup(int actorId) {
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#if BLADERUNNER_ORIGINAL_BUGS
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#else
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// if player actor was not idle and had an active _walkInfo then
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// upon starting a new game, the player actpr wpi;d be put on the old _walkInfo
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// upon starting a new game, the player actor would be put on the old _walkInfo
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_walkInfo->reset();
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// // delete _walkInfo and re-allocate it (a reset method would probably be better)
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// if (_walkInfo != nullptr) {
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