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HUGO: Fix a bug in creation tool in act14 (H1 Dos)
Fix a bug (missing character id in initialization) in creation tool and silent some more warnings. svn-id: r52414
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@ -33,7 +33,7 @@
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#include "hugo/game.h"
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#define HUGO_DAT_VER_MAJ 0 // 1 byte
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#define HUGO_DAT_VER_MIN 17 // 1 byte
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#define HUGO_DAT_VER_MIN 18 // 1 byte
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#define DATAALIGNMENT 4
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namespace Common {
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@ -31,7 +31,7 @@
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#define DATAALIGNMENT 4
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#define HUGO_DAT_VER_MAJ 0 // 1 byte
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#define HUGO_DAT_VER_MIN 17 // 1 byte
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#define HUGO_DAT_VER_MIN 18 // 1 byte
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typedef unsigned char uint8;
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typedef unsigned char byte;
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@ -2080,7 +2080,7 @@ hotspot_t hotspots_1w[] = {
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{12, 137, 33, 178, 80, kALscr1213_1w, 152, 75, Common::KEYCODE_UP}, // Dead-end to jail
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{15, 19, 110, 34, 182, kALscr151_1w, 30, 177, Common::KEYCODE_LEFT}, // Laboratory to hall
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{15, 109, 150, 144, 156, kALbox_1w, -1, -1, -1}, // Professor's box
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{-1, -1, -1, -1, -1, 0, -1, -1, -1} // End of list marker
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{-1, -1, -1, -1, -1, 0, -1, -1, -1} // End of list marker
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};
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hotspot_t hotspots_2w[] = {
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@ -2161,7 +2161,7 @@ hotspot_t hotspots_2w[] = {
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{38, 275, 116, 307, 166, kALscr3829_2w, 279, 164, Common::KEYCODE_RIGHT}, // hall1 to hall2
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{38, 142, 108, 172, 150, kALscr3834_2w, 152, 150, Common::KEYCODE_UP}, // hall1 to hall3
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{MAZE_SCREEN + 59, 100, 140, 180, 160, kALexitmaze_2w, 133, 143, Common::KEYCODE_DOWN}, // Exit maze
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{-1, -1, -1, -1, -1, 0, -1, -1, -1} // End of list marker
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{-1, -1, -1, -1, -1, 0, -1, -1, -1} // End of list marker
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};
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hotspot_t hotspots_3w[] = {
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@ -2219,7 +2219,7 @@ hotspot_t hotspots_3w[] = {
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{WBASE_3w, 295, 146, 319, 190, kALwbase_wfall_3w, 306, 154, Common::KEYCODE_RIGHT},
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{WBASE_3w, 0, 149, 26, 190, kALwbase_garden_3w, 14, 154, Common::KEYCODE_LEFT},
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{GARDEN_3w, 294, 165, 319, 190, kALgarden_wbase_3w, 306, 177, Common::KEYCODE_RIGHT},
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{-1, -1, -1, -1, -1, 0, -1, -1, -1} // End of list marker
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{-1, -1, -1, -1, -1, 0, -1, -1, -1} // End of list marker
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};
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hotspot_t hotspots_1d[] = {
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@ -2250,7 +2250,7 @@ hotspot_t hotspots_1d[] = {
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{12, 137, 67, 178, 76, kALscr1213_1d, -1, -1, -1}, // Dead-end to jail
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{15, 19, 171, 34, 182, kALscr151_1d, -1, -1, -1}, // Laboratory to hall
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{15, 109, 150, 144, 156, kALbox_1d, -1, -1, -1}, // Professor's box
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{-1} // End of list marker
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{-1, -1, -1, -1, -1, 0, -1, -1, -1} // End of list marker
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};
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hotspot_t hotspots_2d[] = {
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@ -2426,7 +2426,7 @@ uses_t uses_1w[] = {
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{KNIFE_1w, kDTuknife_1w, {{kNHero_1w, kVCut_1w}, {kNRope_1w, kVCut_1w}, {0, 0}}},
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{OILCAN_1w, kDTuoil_1w, {{kNHero_1w, kVOil_1w}, {kNTrap_1w, kVBolt_1w}, {kNBolt_1w, kVOil_1w}, {kNDoor_1w, kVOil_1w}, {0, 0}}},
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{GOLD_1w, kDTugold_1w, {{kNHero_1w, kVMakeUseOf_1w}, {kNGuard_1w, kVGive_1w}, {0, 0}}},
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{LASTOBJ_1w, 0, {0, 0}}
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{LASTOBJ_1w, 0, {{0, 0}}}
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};
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uses_t uses_2w[] = {
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@ -2444,7 +2444,7 @@ uses_t uses_2w[] = {
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{CATNIP_2w, kDTucatnip_2w, {{kNHero_2w, kVEat_2w}, {kNBell_2w, kVRub_2w}, {kNMaid_2w, kVGive_2w}, {kNCat_2w, kVGive_2w}, {kNHarry_2w, kVGive_2w}, {kNHester_2w, kVGive_2w}, {kNCook_2w, kVGive_2w}, {0, 0}}},
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{PAPER_2w, kDTupaper_2w, {{kNHero_2w, kVRead_2w}, {kNDoor_2w, kVPush_2w}, {0, 0}}},
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{PENCIL_2w, kDTupencil_2w, {{kNHero_2w, kVMakeUseOf_2w}, {kNPaper_2w, kVScribble_2w}, {kNDoor_2w, kVMakeUseOf_2w}, {0, 0}}},
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{LASTOBJ_2w, 0, {0, 0}}
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{LASTOBJ_2w, 0, {{0, 0}}}
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};
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uses_t uses_3w[] = {
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@ -2458,20 +2458,20 @@ uses_t uses_3w[] = {
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{CANDLE_3w, kDTucandle_3w, {{kNHero_3w, kVStrike_3w}, {0, 0}}},
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{BELL_3w, kDTubell_3w, {{kNHero_3w, kVRing_3w}, {0, 0}}},
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{BLOWPIPE_3w, kDTupipe_3w, {{kNHero_3w, kVShoot_3w}, {kNDoctor_3w, kVShoot_3w}, {kNElephant_3w, kVShoot_3w}, {kNGhost_3w, kVShoot_3w}, {0, 0}}},
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{LASTOBJ_3w, 0, {0, 0}}
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{LASTOBJ_3w, 0, {{0, 0}}}
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};
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// TODO: This use lists are only used in Win versions. Should we add them in the DOS versions?
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uses_t uses_1d[] = {
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{LASTOBJ_1d, 0, {0, 0}}
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{LASTOBJ_1d, 0, {{0, 0}}}
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};
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uses_t uses_2d[] = {
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{LASTOBJ_2d, 0, {0, 0}}
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{LASTOBJ_2d, 0, {{0, 0}}}
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};
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uses_t uses_3d[] = {
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{LASTOBJ_3d, 0, {0, 0}}
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{LASTOBJ_3d, 0, {{0, 0}}}
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};
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background_t catchall_1w[] = { // Generally applicable phrases
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@ -4441,21 +4441,21 @@ background_t slope_desc_3d[] = { // Slope between cliff and stream
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background_t path_desc_3d[] = { // Path containing elephant
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// States: 0 Elephant present_3d, 1 - Elephant not present
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{kVLook_3d, 0, kSTLookpath2_1_3d, true, 0},
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{kVLook_3d, 0, kSTLookpath2_2_3d, true, 1},
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{kVRide_3d, kNElephant_3d, kSTRideelephant_3d, false, 0},
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{kVTake_3d, kNElephant_3d, kSTGetelephant_3d, false, 0},
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{kVShow_3d, kNMouse_3d, kSTShowmouse_3d, false, 0},
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{kVLook_3d, 0, kSTLookpath2_1_3d, true, 0, 0},
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{kVLook_3d, 0, kSTLookpath2_2_3d, true, 1, 0},
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{kVRide_3d, kNElephant_3d, kSTRideelephant_3d, false, 0, 0},
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{kVTake_3d, kNElephant_3d, kSTGetelephant_3d, false, 0, 0},
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{kVShow_3d, kNMouse_3d, kSTShowmouse_3d, false, 0, 0},
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{0, 0, 0, false, 0, 0}
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};
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background_t cave_desc_3d[] = { // Cave mouth
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{kVLook_3d, 0, kSTLookcave1_3d, true, 0},
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{kVLook_3d, 0, kSTLookcave2_3d, true, 1},
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{kVAttack_3d, kNGhost_3d, kSTAttackghost_3d, false, 0},
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{kVBreak_3d, kNGhost_3d, kSTAttackghost_3d, false, 0},
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{kVShoot_3d, kNGhost_3d, kSTAttackghost_3d, false, 0},
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{kVTake_3d, kNGhost_3d, kSTTakeghost_3d, false, 0},
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{kVLook_3d, 0, kSTLookcave1_3d, true, 0, 0},
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{kVLook_3d, 0, kSTLookcave2_3d, true, 1, 0},
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{kVAttack_3d, kNGhost_3d, kSTAttackghost_3d, false, 0, 0},
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{kVBreak_3d, kNGhost_3d, kSTAttackghost_3d, false, 0, 0},
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{kVShoot_3d, kNGhost_3d, kSTAttackghost_3d, false, 0, 0},
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{kVTake_3d, kNGhost_3d, kSTTakeghost_3d, false, 0, 0},
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{0, 0, 0, false, 0, 0}
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};
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@ -6077,14 +6077,14 @@ act2 alab2_1w = {INIT_OBJXY, 0, PROF_1w, 100, 130};
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act2 abox4a_1w = {INIT_OBJXY, 20, HERO, 124, 122};
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act2 aigor12_1w = {INIT_OBJXY, 30, HERO, 116, 112};
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act3 aopenp_1w = {PROMPT, 0, kSTsopenp_1w, openrep_1w, kALopenyes_1w, kALopenno_1w};
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act3 amanq1_1w = {PROMPT, 0, kSTsq1_1w, rep1_1w, kALrepyes1_1w, kALrepno1_1w};
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act3 amanq2_1w = {PROMPT, 0, kSTsq2_1w, rep2_1w, kALrepyes2_1w, kALrepno1_1w};
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act3 amanq3_1w = {PROMPT, 0, kSTsq3_1w, rep3_1w, kALrepyes3_1w, kALrepno1_1w};
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act3 amanq4_1w = {PROMPT, 0, kSTsq4_1w, rep4_1w, kALrepyes4_1w, kALrepno1_1w};
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act3 amanq5_1w = {PROMPT, 0, kSTsq5_1w, rep5_1w, kALrepyes5_1w, kALrepno1_1w};
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act3 amanq6_1w = {PROMPT, 0, kSTsq6_1w, rep6_1w, kALrepyes6_1w, kALrepno1_1w};
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act3 amanq7_1w = {PROMPT, 0, kSTsq7_1w, rep7_1w, kALrepyes7_1w, kALrepno3_1w};
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act3 aopenp_1w = {PROMPT, 0, kSTsopenp_1w, openrep_1w, kALopenyes_1w, kALopenno_1w, false};
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act3 amanq1_1w = {PROMPT, 0, kSTsq1_1w, rep1_1w, kALrepyes1_1w, kALrepno1_1w, false};
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act3 amanq2_1w = {PROMPT, 0, kSTsq2_1w, rep2_1w, kALrepyes2_1w, kALrepno1_1w, false};
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act3 amanq3_1w = {PROMPT, 0, kSTsq3_1w, rep3_1w, kALrepyes3_1w, kALrepno1_1w, false};
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act3 amanq4_1w = {PROMPT, 0, kSTsq4_1w, rep4_1w, kALrepyes4_1w, kALrepno1_1w, false};
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act3 amanq5_1w = {PROMPT, 0, kSTsq5_1w, rep5_1w, kALrepyes5_1w, kALrepno1_1w, false};
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act3 amanq6_1w = {PROMPT, 0, kSTsq6_1w, rep6_1w, kALrepyes6_1w, kALrepno1_1w, false};
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act3 amanq7_1w = {PROMPT, 0, kSTsq7_1w, rep7_1w, kALrepyes7_1w, kALrepno3_1w, false};
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act4 abk1_1w = {BKGD_COLOR, 0, _BLUE};
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act4 abknorm1_1w = {BKGD_COLOR, 0, _BLACK};
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@ -6895,9 +6895,9 @@ act2 aheroxy01_2w = {INIT_OBJXY, 0, HERO, 169, 141};
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act2 apenxy_2w = {INIT_OBJXY, 0, PENNY_2w, 109, 140};
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act2 askip2_2w = {INIT_OBJXY, 0, HERO, 100, 100};
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act3 aclimax7_2w = {PROMPT, 100, kSTSclimax7_2w, whorsp_2w, kALcheat_2w, kALdidnt_2w};
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act3 adial_2w = {PROMPT, 0, kSTSdial1_2w, dialrsp_2w, kALwho_2w, kALnoreply_2w};
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act3 asafepr_2w = {PROMPT, 0, kSTSafepr_2w, dialrsp_2w, kALcomb1_2w, kALcomb2_2w};
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act3 aclimax7_2w = {PROMPT, 100, kSTSclimax7_2w, whorsp_2w, kALcheat_2w, kALdidnt_2w, false};
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act3 adial_2w = {PROMPT, 0, kSTSdial1_2w, dialrsp_2w, kALwho_2w, kALnoreply_2w, false};
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act3 asafepr_2w = {PROMPT, 0, kSTSafepr_2w, dialrsp_2w, kALcomb1_2w, kALcomb2_2w, false};
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act5 aball2_2w = {INIT_OBJVXY, 0, BALLOON_2w, 0, 0};
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act5 acop2_2w = {INIT_OBJVXY, 0, COP_2w, DX, 0};
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@ -9193,6 +9193,11 @@ act7 ahchase1_1d = {INIT_HF_COORD, 5 * NORMAL_TPS, DOG_1d};// Set screen to hero
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act7 akchase1_1d = {INIT_HF_COORD, 5 * NORMAL_TPS, DOG_1d}; // Set screen to hero's
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act7 amovekey_1d = {INIT_HF_COORD, 0, KEY_1d}; // Move key to hero's coords
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// Those two were originally defined as act11, but with the type INIT_HF_COORD
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// They are now defined as act7 to silence GCC warnings.
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act7 adog3_1d = {INIT_HF_COORD, 0, DOG_1d}; // Set correct screen
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act7 alab1_1d = {INIT_HF_COORD, 0, PROF_1d}; // Set correct screen
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act8 aopen78_1d = {NEW_SCREEN, 1 * NORMAL_TPS + 12, 8}; // Goto to Basement
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act8 atheend2_1d = {NEW_SCREEN, 5 * NORMAL_TPS, 14};
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act8 ascr01_1d = {NEW_SCREEN, 0, 1};
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@ -9256,7 +9261,7 @@ act10 abata4b_1d = {INIT_PATH, 4, BAT5_1d, WANDER, DX, DY};
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act10 abin3_1d = {INIT_PATH, 0, HERO, AUTO, 0, 0};
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act10 about3_1d = {INIT_PATH, 0, HERO, USER, 0, 0};
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act10 abut2_1d = {INIT_PATH, 8 * NORMAL_TPS, BUTLER_1d, CHASE, DX - 2, DY - 2};
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act10 abut3_1d = {INIT_PATH, 0, HERO, AUTO}; // Stop HERO and prompt
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act10 abut3_1d = {INIT_PATH, 0, HERO, AUTO, 0, 0}; // Stop HERO and prompt
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act10 abut8_1d = {INIT_PATH, 0, BUTLER_1d, WANDER, DX - 2, DY - 2};
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act10 abut9_1d = {INIT_PATH, 0, HERO, USER, 0, 0};
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act10 acyc1_1d = {INIT_PATH, 0, HERO, AUTO, 0, 0};
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@ -9267,7 +9272,7 @@ act10 adef4_1d = {INIT_PATH, 1 * NORMAL_TPS, BAT4_1d, WANDER, DX, DY};
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act10 adef5_1d = {INIT_PATH, 1 * NORMAL_TPS, BAT5_1d, WANDER, DX, DY};
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act10 adog2_1d = {INIT_PATH, 0, DOG_1d, CHASE, DX * 2, DY * 2};
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act10 ahchase3_1d = {INIT_PATH, 5 * NORMAL_TPS, DOG_1d, CHASE, DX * 2, DY * 2};
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act10 ajail1_1d = {INIT_PATH, 0, HERO, AUTO, 0, 0}; // Stop user control
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act10 ajail1_1d = {INIT_PATH, 0, HERO, AUTO, 0, 0}; // Stop user control
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act10 akchase3_1d = {INIT_PATH, 5 * NORMAL_TPS, DOG_1d, CHASE, DX * 2, DY * 2};
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act10 alab14_1d = {INIT_PATH, 40, IGOR_1d, WANDER, DX, 0};
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act10 amum2_1d = {INIT_PATH, 3 * NORMAL_TPS, MUMMY_1d, CHASE, DX * 2, DY * 2};
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@ -9299,8 +9304,6 @@ act11 atcup0_1d = {COND_R, 0, CUPBOARD_1d, 0, kALcuptxt0_1d, kALlookcupb1
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act11 atcup1_1d = {COND_R, 0, CUPBOARD_1d, 1, kALcuptxt1_1d, kALlookcupb2_1d};
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act11 atcup2_1d = {COND_R, 0, CUPBOARD_1d, 2, kALcuptxt2_1d, kALcuptxt3_1d};
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act11 atrap_1d = {COND_R, 0, BOLT_1d, 2, kALopenpass_1d, kALopenfail_1d};
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act11 adog3_1d = {INIT_HF_COORD, 0, DOG_1d}; // Set correct screen
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act11 alab1_1d = {INIT_HF_COORD, 0, PROF_1d}; // Set correct screen
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act12 achopfail_1d = {TEXT, 0, kSTsthrown_1d};
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act12 achopthrown_1d = {TEXT, 5 * NORMAL_TPS, kSTsachopthrown_1d};
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@ -9384,11 +9387,11 @@ act13 abox4_1d = {SWAP_IMAGES, 20, HERO, WHERO_1d};
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act13 aswaphero_1d = {SWAP_IMAGES, 0, HERO, WHERO_1d};
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act13 aswapmask_1d = {SWAP_IMAGES, 0, HERO, MONKEY_1d};
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act14 athrowchop_1d = {COND_SCR, 0, 7, kALchoppass_1d, kALchopfail_1d};
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act14 ablow1_1d = {COND_SCR, 0, 1, kALchasehall_1d, kALcond5_1d};
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act14 achkscr_1d = {COND_SCR, 0, 12, kALgive_1d, kALnogive_1d};
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act14 acond5_1d = {COND_SCR, 0, 5, kALchasekit_1d, kALcond9_1d};
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act14 acond9_1d = {COND_SCR, 0, 9, kALdefbats_1d, kALnought_1d};
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act14 athrowchop_1d = {COND_SCR, 0, HERO, 7, kALchoppass_1d, kALchopfail_1d};
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act14 ablow1_1d = {COND_SCR, 0, HERO, 1, kALchasehall_1d, kALcond5_1d};
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act14 achkscr_1d = {COND_SCR, 0, HERO, 12, kALgive_1d, kALnogive_1d};
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act14 acond5_1d = {COND_SCR, 0, HERO, 5, kALchasekit_1d, kALcond9_1d};
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act14 acond9_1d = {COND_SCR, 0, HERO, 9, kALdefbats_1d, kALnought_1d};
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act15 adogchop_1d = {AUTOPILOT, 0, DOG_1d, CHOP_1d, DX + 2, DY * 2};
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@ -9440,7 +9443,6 @@ act29 achkmask_1d = {COND_CARRY, 0, MASK_1d, kALputmask_1d, 0};
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act29 achkmask2_1d = {COND_CARRY, 0, MASK_1d, kALridmask_1d, 0};
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//Strangerke - act26 are stored in new act49, as songs were not handled the same way in DOS version (in harcoded strings)
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act49 ahchase4_1d = {OLD_SONG, 4 * NORMAL_TPS, kDTsong3_1d};
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act49 asong1_1d = {OLD_SONG, 0, kDTsong1_1d};
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act49 asong2_1d = {OLD_SONG, 1 * NORMAL_TPS, kDTsong2_1d};
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@ -9855,10 +9857,10 @@ act2 apeng2_2d = {INIT_OBJXY, 23, HERO, 192, 93};
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act2 aheroxy01_2d = {INIT_OBJXY, 0, HERO, 169, 141};
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act2 apenxy_2d = {INIT_OBJXY, 0, PENNY_2d, 109, 140};
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act3 aclimax7_2d = {PROMPT, 100, kSTSclimax7_2d, whorsp_2d, kALcheat_2d, kALdidnt_2d};
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act3 adial_2d = {PROMPT, 0, kSTSdial1_2d, dialrsp_2d, kALwho_2d, kALnoreply_2d};
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act3 ahestd3_2d = {PROMPT, 0, kSTShest1_2d, hestrsp_2d, kALhdrink_2d, kALnodrink_2d};
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act3 asafepr_2d = {PROMPT, 0, kSTSafepr_2d, dialrsp_2d, kALcomb1_2d, kALcomb2_2d};
|
||||
act3 aclimax7_2d = {PROMPT, 100, kSTSclimax7_2d, whorsp_2d, kALcheat_2d, kALdidnt_2d, false};
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act3 adial_2d = {PROMPT, 0, kSTSdial1_2d, dialrsp_2d, kALwho_2d, kALnoreply_2d, false};
|
||||
act3 ahestd3_2d = {PROMPT, 0, kSTShest1_2d, hestrsp_2d, kALhdrink_2d, kALnodrink_2d, false};
|
||||
act3 asafepr_2d = {PROMPT, 0, kSTSafepr_2d, dialrsp_2d, kALcomb1_2d, kALcomb2_2d, false};
|
||||
|
||||
act5 aball2_2d = {INIT_OBJVXY, 0, BALLOON_2d, 0, 0};
|
||||
act5 acop2_2d = {INIT_OBJVXY, 0, COP_2d, DX, 0};
|
||||
@ -11016,10 +11018,10 @@ act2 axy_wfall_cave_3d = {INIT_OBJXY, 0, HERO, 27, 140};
|
||||
act2 axy_wfall_clf_3d = {INIT_OBJXY, 0, HERO, 280, 140};
|
||||
act2 axy_wfallb_wbase_3d = {INIT_OBJXY, 0, HERO, 273, 114};
|
||||
|
||||
act3 abtipprompt_3d = {PROMPT, 0, kSTBridgeprompt_3d, tiprsp_3d, kALnotip_3d, kALbtip_3d};
|
||||
act3 aold1c_3d = {PROMPT, 60, kSTOldman1_3d, oldrsp_3d, kALold2_3d, kALwrong_3d};
|
||||
act3 aold2_3d = {PROMPT, 0, kSTOldman2_3d, oldrsp_3d, kALold3_3d, kALwrong_3d};
|
||||
act3 aold3_3d = {PROMPT, 0, kSTOldman3_3d, oldrsp_3d, kALold7_3d, kALold4_3d};
|
||||
act3 abtipprompt_3d = {PROMPT, 0, kSTBridgeprompt_3d, tiprsp_3d, kALnotip_3d, kALbtip_3d, false};
|
||||
act3 aold1c_3d = {PROMPT, 60, kSTOldman1_3d, oldrsp_3d, kALold2_3d, kALwrong_3d, false};
|
||||
act3 aold2_3d = {PROMPT, 0, kSTOldman2_3d, oldrsp_3d, kALold3_3d, kALwrong_3d, false};
|
||||
act3 aold3_3d = {PROMPT, 0, kSTOldman3_3d, oldrsp_3d, kALold7_3d, kALold4_3d, false};
|
||||
|
||||
act5 acamp4a_3d = {INIT_OBJVXY, 0, NAT2_3d, 4, 0};
|
||||
act5 acamp4b_3d = {INIT_OBJVXY, 0, NATG_3d, 3, 0};
|
||||
|
Loading…
Reference in New Issue
Block a user