TOON: Fixed some Z-order issues for animations

Happened when the flag 0x20 was set in Init_Scene_Anim
It says to use the background layer system

svn-id: r53836
This commit is contained in:
Sylvain Dupont 2010-10-25 22:41:34 +00:00
parent e761f76653
commit c509752da1

View File

@ -701,7 +701,7 @@ int32 ScriptFunc::sys_Cmd_Place_Scene_Anim(EMCState *state) {
int32 frame = stackPos(5);
SceneAnimation *sceneAnim = _vm->getSceneAnimation(sceneId);
sceneAnim->_animInstance->setPosition(x, y, 0, false);
sceneAnim->_animInstance->setPosition(x, y, sceneAnim->_animInstance->getZ(), false);
sceneAnim->_animInstance->forceFrame(frame);
_vm->setSceneAnimationScriptUpdate(false);
return 0;
@ -915,10 +915,14 @@ int32 ScriptFunc::sys_Cmd_Init_Scene_Anim(EMCState *state) {
int32 dx = stackPos(4);
int32 dy = stackPos(5);
int32 x = stackPos(2);
int32 layerZ = stackPos(3);
if (dx == -2)
sceneAnim->_animInstance->moveRelative(640, 0, 0);
else if (dx < 0) {
dx = sceneAnim->_animation->_x1;
}
else if (dx >= 0)
sceneAnim->_animInstance->setX(dx);
@ -927,8 +931,10 @@ int32 ScriptFunc::sys_Cmd_Init_Scene_Anim(EMCState *state) {
else
dy = sceneAnim->_animation->_y1;
if (flags & 0x20)
sceneAnim->_animInstance->setZ(_vm->getLayerAtPoint(dx, dy));
if (flags & 0x20) {
sceneAnim->_animInstance->setZ(_vm->getLayerAtPoint(x, layerZ));
sceneAnim->_animInstance->setUseMask(true);
}
if (layerZ >= 0) {
sceneAnim->_animInstance->setLayerZ(layerZ);