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Cleanup: Removed obsolete TODOs
svn-id: r28682
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a6171ec349
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@ -280,7 +280,7 @@ static const GameDisplayInfo ITE_DisplayInfo = {
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};
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//TODO: ihnm
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// IHNM
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#define IHNM_CONVERSE_MAX_TEXT_WIDTH (485 - 8)
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#define IHNM_CONVERSE_TEXT_HEIGHT 10
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#define IHNM_CONVERSE_TEXT_LINES 11
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@ -354,7 +354,6 @@ static PanelButton IHNM_LoadPanelButtons[] = {
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};
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static PanelButton IHNM_SavePanelButtons[] = {
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// TODO
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{kPanelButtonSave, 25,79, 80,25, kTextSave,'s',0, 0,0,0},
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{kPanelButtonSave, 155,79, 80,25, kTextCancel,'c',0, 0,0,0},
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{kPanelButtonSaveEdit, 26,57, 209,17, 0,'-',0, 0,0,0},
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@ -420,8 +420,8 @@ void Interface::setMode(int mode) {
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switch (_panelMode) {
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case kPanelMain:
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if (_vm->getGameType() == GType_IHNM)
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warning("FIXME: Implement IHNM differences from ExecuteInventoryPanel");
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// FIXME: Implement IHNM differences from ExecuteInventoryPanel for IHNM (though I believe they're already
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// implemented)
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_mainPanel.currentButton = NULL;
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break;
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@ -41,9 +41,6 @@ enum ActorFlags {
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kNoScale = 0x80 // (1<<7) Actor is not scaled
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};
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// TODO: This doesn't quite correspond to the original Actor struct, so I'm not
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// sure if I got it right.
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struct ActorTableData {
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byte flags;
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byte nameIndex;
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@ -237,8 +237,8 @@ void SagaEngine::load(const char *fileName) {
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// Some older saves were not written in an endian safe fashion.
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// We try to detect this here by checking for extremly high version values.
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// If found, we retry with the data swapped.
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// FIXME: Maybe display a warning/error message instead?
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if (_saveHeader.version > 0xFFFFFF) {
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warning("This savegame is not endian safe, retrying with the data swapped");
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_saveHeader.version = SWAP_BYTES_32(_saveHeader.version);
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}
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@ -811,11 +811,6 @@ void Scene::loadScene(LoadSceneParams *loadSceneParams) {
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_vm->_sound->stopAll();
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// FIXME: Does IHNM use scene background music, or is all the
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// music scripted? At the very least, it shouldn't try
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// to start song 0 at the beginning of the game, since
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// it's the end credits music.
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if (_vm->getGameType() == GType_ITE) {
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if (_sceneDescription.musicResourceId >= 0) {
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event.type = kEvTOneshot;
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