TOLTECS: Fix saveGameState signature to match Engine's virtual method.

This commit is contained in:
David Turner 2011-06-19 14:04:22 +00:00 committed by Willem Jan Palenstijn
parent 4ba1f78dc5
commit c545a8b176
2 changed files with 3 additions and 3 deletions

View File

@ -184,9 +184,9 @@ Common::Error ToltecsEngine::loadGameState(int slot) {
return Common::kNoError; return Common::kNoError;
} }
Common::Error ToltecsEngine::saveGameState(int slot, const char *description) { Common::Error ToltecsEngine::saveGameState(int slot, const Common::String &description) {
const char *fileName = getSavegameFilename(slot); const char *fileName = getSavegameFilename(slot);
savegame(fileName, description); savegame(fileName, description.c_str());
return Common::kNoError; return Common::kNoError;
} }

View File

@ -195,7 +195,7 @@ public:
bool canLoadGameStateCurrently() { return _isSaveAllowed; } bool canLoadGameStateCurrently() { return _isSaveAllowed; }
bool canSaveGameStateCurrently() { return _isSaveAllowed; } bool canSaveGameStateCurrently() { return _isSaveAllowed; }
Common::Error loadGameState(int slot); Common::Error loadGameState(int slot);
Common::Error saveGameState(int slot, const char *description); Common::Error saveGameState(int slot, const Common::String &description);
void savegame(const char *filename, const char *description); void savegame(const char *filename, const char *description);
void loadgame(const char *filename); void loadgame(const char *filename);