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PRINCE: small comments here and there
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@ -29,6 +29,8 @@ namespace Prince {
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struct Flags {
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// TODO: Remove from release build
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// useful just for debugging
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static const char * getFlagName(uint16 flagId);
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enum Id {
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@ -39,7 +41,7 @@ struct Flags {
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DESTY = 0x8008,
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DESTD = 0x800A,
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DwarfDone = 0x800C,
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GRABARZCOUNTER = 0x800E,
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GRABARZCOUNTER = 0x800E,
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KIERUNEK = 0x8010,
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BACKFLAG1 = 0x8012,
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BACKFLAG2 = 0x8014,
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@ -59,8 +61,8 @@ struct Flags {
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U_BT_7 = 0x8030,
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U_BT_8 = 0x8032,
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U_BT_9 = 0x8034,
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U_BT_COUNTER = 0x8036,
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ARIVALDALIVE = 0x8038,
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U_BT_COUNTER = 0x8036,
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ARIVALDALIVE = 0x8038,
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TALKCHAR1 = 0x803A,
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TalkType1 = 0x803C,
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TALKROUT1 = 0x803E,
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@ -71,15 +73,15 @@ struct Flags {
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TALKANIM2 = 0x8050,
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TALKCOLOR1 = 0x8052,
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TALKCOLOR2 = 0x8054,
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KapciuchTaken = 0x8056,
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CurrentBeggarA = 0x8058,
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KapciuchTaken = 0x8056,
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CurrentBeggarA = 0x8058,
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TempKapc = 0x805A,
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HomTaken = 0x805C,
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WizardTalk = 0x805E,
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SunlordTalk = 0x8060,
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HermitTalk = 0x8062,
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RunyMode = 0x8064,
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FatMerchantTalk = 0x8066,
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FatMerchantTalk = 0x8066,
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HotDogTalk = 0x8068,
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ThiefTalk = 0x806A,
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BeggarTalk = 0x806C,
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