HYPNO: highlight all territories during flashback mode in boyz

This commit is contained in:
neuromancer 2022-06-18 18:08:43 +02:00
parent 84baac903a
commit c5710b585a

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@ -485,14 +485,29 @@ void BoyzEngine::loadAssets() {
cl = new ChangeLevel("<main_menu>");
sc->hots[1].actions.push_back(cl);
hl = new Highlight("GS_SEQ_19");
sc->hots[2].actions.push_back(hl);
cl = new ChangeLevel("<select_t1>");
sc->hots[2].actions.push_back(cl);
hl = new Highlight("GS_SEQ_21");
sc->hots[3].actions.push_back(hl);
cl = new ChangeLevel("<select_t2>");
sc->hots[3].actions.push_back(cl);
hl = new Highlight("GS_SEQ_31");
sc->hots[4].actions.push_back(hl);
cl = new ChangeLevel("<select_t3>");
sc->hots[4].actions.push_back(cl);
hl = new Highlight("GS_SEQ_41");
sc->hots[5].actions.push_back(hl);
cl = new ChangeLevel("<select_t4>");
sc->hots[5].actions.push_back(cl);
hl = new Highlight("GS_SEQ_51");
sc->hots[6].actions.push_back(hl);
cl = new ChangeLevel("<select_t5>");
sc->hots[6].actions.push_back(cl);
}