mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-22 12:12:16 +00:00
Objectize render.cpp
svn-id: r14395
This commit is contained in:
parent
2060a9475d
commit
c5836541fe
@ -29,7 +29,7 @@
|
||||
#include "console_mod.h"
|
||||
#include "game_mod.h"
|
||||
#include "events_mod.h"
|
||||
#include "render_mod.h"
|
||||
#include "render.h"
|
||||
|
||||
#include "animation.h"
|
||||
|
||||
@ -180,7 +180,7 @@ int Anim::play(uint16 anim_id, int vector_time) {
|
||||
|
||||
GAME_GetDisplayInfo(&disp_info);
|
||||
|
||||
RENDER_GetBufferInfo(&buf_info);
|
||||
_vm->_render->getBufferInfo(&buf_info);
|
||||
display_buf = buf_info.r_bg_buf;
|
||||
|
||||
anim = AnimInfo.anim_tbl[anim_id];
|
||||
|
@ -36,7 +36,7 @@
|
||||
#include "interface_mod.h"
|
||||
#include "text_mod.h"
|
||||
#include "palanim_mod.h"
|
||||
#include "render_mod.h"
|
||||
#include "render.h"
|
||||
#include "game_mod.h"
|
||||
#include "sndres.h"
|
||||
#include "music.h"
|
||||
@ -174,7 +174,7 @@ int HandleContinuous(R_EVENT *event) {
|
||||
case R_TRANSITION_EVENT:
|
||||
switch (event->op) {
|
||||
case EVENT_DISSOLVE:
|
||||
RENDER_GetBufferInfo(&buf_info);
|
||||
_vm->_render->getBufferInfo(&buf_info);
|
||||
SCENE_GetBGInfo(&bg_info);
|
||||
TRANSITION_Dissolve(buf_info.r_bg_buf, buf_info.r_bg_buf_w, buf_info.r_bg_buf_h,
|
||||
buf_info.r_bg_buf_w, bg_info.bg_buf, bg_info.bg_p, 0, event_pc);
|
||||
@ -251,7 +251,7 @@ static int HandleOneShot(R_EVENT *event) {
|
||||
|
||||
back_buf = GFX_GetBackBuffer();
|
||||
|
||||
RENDER_GetBufferInfo(&rbuf_info);
|
||||
_vm->_render->getBufferInfo(&rbuf_info);
|
||||
SCENE_GetBGInfo(&bginfo);
|
||||
|
||||
bg_pt.x = bginfo.bg_x;
|
||||
|
@ -26,7 +26,7 @@
|
||||
#include "saga/actor_mod.h"
|
||||
#include "saga/console_mod.h"
|
||||
#include "saga/interface_mod.h"
|
||||
#include "saga/render_mod.h"
|
||||
#include "saga/render.h"
|
||||
#include "saga/scene_mod.h"
|
||||
#include "saga/script_mod.h"
|
||||
|
||||
@ -81,16 +81,16 @@ int SYSINPUT_ProcessInput() {
|
||||
INTERFACE_Draw();
|
||||
break;
|
||||
case 282: // F1
|
||||
RENDER_ToggleFlag(RF_SHOW_FPS);
|
||||
_vm->_render->toggleFlag(RF_SHOW_FPS);
|
||||
break;
|
||||
case 283: // F2
|
||||
RENDER_ToggleFlag(RF_PALETTE_TEST);
|
||||
_vm->_render->toggleFlag(RF_PALETTE_TEST);
|
||||
break;
|
||||
case 284: // F3
|
||||
RENDER_ToggleFlag(RF_TEXT_TEST);
|
||||
_vm->_render->toggleFlag(RF_TEXT_TEST);
|
||||
break;
|
||||
case 285: // F4
|
||||
RENDER_ToggleFlag(RF_OBJECTMAP_TEST);
|
||||
_vm->_render->toggleFlag(RF_OBJECTMAP_TEST);
|
||||
break;
|
||||
case 9: // Tab
|
||||
STHREAD_DebugStep();
|
||||
@ -102,7 +102,7 @@ int SYSINPUT_ProcessInput() {
|
||||
break;
|
||||
case 19: // pause
|
||||
case 112: // p
|
||||
RENDER_ToggleFlag(RF_RENDERPAUSE);
|
||||
_vm->_render->toggleFlag(RF_RENDERPAUSE);
|
||||
break;
|
||||
case 27: // Esc
|
||||
// Skip to next scene skip target
|
||||
|
@ -106,7 +106,6 @@ public:
|
||||
|
||||
private:
|
||||
|
||||
SagaEngine *_vm;
|
||||
SoundMixer *_mixer;
|
||||
|
||||
MusicPlayer *_player;
|
||||
|
119
saga/render.cpp
119
saga/render.cpp
@ -40,21 +40,17 @@
|
||||
#include "actionmap_mod.h"
|
||||
#include "objectmap_mod.h"
|
||||
|
||||
#include "render_mod.h"
|
||||
#include "render.h"
|
||||
|
||||
namespace Saga {
|
||||
|
||||
static R_RENDER_MODULE RenderModule;
|
||||
static OSystem *_system;
|
||||
|
||||
const char *test_txt = "The quick brown fox jumped over the lazy dog. She sells sea shells down by the sea shore.";
|
||||
|
||||
int RENDER_Register() {
|
||||
int Render::reg(void) {
|
||||
return R_SUCCESS;
|
||||
}
|
||||
|
||||
int RENDER_Init(OSystem *system) {
|
||||
Render::Render(OSystem *system) : _system(system), _initialized(false) {
|
||||
R_GAME_DISPLAYINFO disp_info;
|
||||
int tmp_w, tmp_h, tmp_bytepp;
|
||||
|
||||
@ -62,19 +58,19 @@ int RENDER_Init(OSystem *system) {
|
||||
GAME_GetDisplayInfo(&disp_info);
|
||||
|
||||
if (GFX_Init(system, disp_info.logical_w, disp_info.logical_h) != R_SUCCESS) {
|
||||
return R_FAILURE;
|
||||
return;
|
||||
}
|
||||
|
||||
// Initialize FPS timer callback
|
||||
g_timer->installTimerProc(&RENDER_FpsTimer, 1000, _vm);
|
||||
g_timer->installTimerProc(&fpsTimerCallback, 1000000, this);
|
||||
|
||||
// Create background buffer
|
||||
RenderModule.r_bg_buf_w = disp_info.logical_w;
|
||||
RenderModule.r_bg_buf_h = disp_info.logical_h;
|
||||
RenderModule.r_bg_buf = (byte *)calloc(disp_info.logical_w, disp_info.logical_h);
|
||||
_bg_buf_w = disp_info.logical_w;
|
||||
_bg_buf_h = disp_info.logical_h;
|
||||
_bg_buf = (byte *)calloc(disp_info.logical_w, disp_info.logical_h);
|
||||
|
||||
if (RenderModule.r_bg_buf == NULL) {
|
||||
return R_MEM;
|
||||
if (_bg_buf == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Allocate temp buffer for animation decoding,
|
||||
@ -83,25 +79,30 @@ int RENDER_Init(OSystem *system) {
|
||||
tmp_h = disp_info.logical_h + 4; // BG unbanking requres extra rows
|
||||
tmp_bytepp = 1;
|
||||
|
||||
RenderModule.r_tmp_buf = (byte *)calloc(1, tmp_w * tmp_h * tmp_bytepp);
|
||||
if (RenderModule.r_tmp_buf == NULL) {
|
||||
|
||||
free(RenderModule.r_bg_buf);
|
||||
return R_MEM;
|
||||
_tmp_buf = (byte *)calloc(1, tmp_w * tmp_h * tmp_bytepp);
|
||||
if (_tmp_buf == NULL) {
|
||||
free(_bg_buf);
|
||||
return;
|
||||
}
|
||||
|
||||
RenderModule.r_tmp_buf_w = tmp_w;
|
||||
RenderModule.r_tmp_buf_h = tmp_h;
|
||||
_tmp_buf_w = tmp_w;
|
||||
_tmp_buf_h = tmp_h;
|
||||
|
||||
RenderModule.r_backbuf_surface = GFX_GetBackBuffer();
|
||||
_backbuf_surface = GFX_GetBackBuffer();
|
||||
|
||||
_system = system;
|
||||
RenderModule.initialized = 1;
|
||||
|
||||
return R_SUCCESS;
|
||||
_initialized = true;
|
||||
}
|
||||
|
||||
int RENDER_DrawScene() {
|
||||
Render::~Render(void) {
|
||||
free(_bg_buf);
|
||||
free(_tmp_buf);
|
||||
}
|
||||
|
||||
bool Render::initialized() {
|
||||
return _initialized;
|
||||
}
|
||||
|
||||
int Render::drawScene() {
|
||||
R_SURFACE *backbuf_surface;
|
||||
R_GAME_DISPLAYINFO disp_info;
|
||||
R_SCENE_INFO scene_info;
|
||||
@ -111,13 +112,13 @@ int RENDER_DrawScene() {
|
||||
int fps_width;
|
||||
R_POINT mouse_pt;
|
||||
|
||||
if (!RenderModule.initialized) {
|
||||
if (!_initialized) {
|
||||
return R_FAILURE;
|
||||
}
|
||||
|
||||
RenderModule.r_framecount++;
|
||||
_framecount++;
|
||||
|
||||
backbuf_surface = RenderModule.r_backbuf_surface;
|
||||
backbuf_surface = _backbuf_surface;
|
||||
|
||||
// Get mouse coordinates
|
||||
mouse_pt = SYSINPUT_GetMousePos();
|
||||
@ -131,7 +132,7 @@ int RENDER_DrawScene() {
|
||||
SCENE_Draw(backbuf_surface);
|
||||
|
||||
// Display scene maps, if applicable
|
||||
if (RENDER_GetFlags() & RF_OBJECTMAP_TEST) {
|
||||
if (getFlags() & RF_OBJECTMAP_TEST) {
|
||||
OBJECTMAP_Draw(backbuf_surface, &mouse_pt, GFX_GetWhite(), GFX_GetBlack());
|
||||
ACTIONMAP_Draw(backbuf_surface, GFX_MatchColor(R_RGB_RED));
|
||||
}
|
||||
@ -148,15 +149,15 @@ int RENDER_DrawScene() {
|
||||
SYSINPUT_ProcessInput();
|
||||
|
||||
// Display rendering information
|
||||
if (RenderModule.r_flags & RF_SHOW_FPS) {
|
||||
sprintf(txt_buf, "%d", RenderModule.r_fps);
|
||||
if (_flags & RF_SHOW_FPS) {
|
||||
sprintf(txt_buf, "%d", _fps);
|
||||
fps_width = FONT_GetStringWidth(SMALL_FONT_ID, txt_buf, 0, FONT_NORMAL);
|
||||
FONT_Draw(SMALL_FONT_ID, backbuf_surface, txt_buf, 0, backbuf_surface->buf_w - fps_width, 2,
|
||||
GFX_GetWhite(), GFX_GetBlack(), FONT_OUTLINE);
|
||||
}
|
||||
|
||||
// Display "paused game" message, if applicable
|
||||
if (RenderModule.r_flags & RF_RENDERPAUSE) {
|
||||
if (_flags & RF_RENDERPAUSE) {
|
||||
int msg_len = strlen(R_PAUSEGAME_MSG);
|
||||
int msg_w = FONT_GetStringWidth(BIG_FONT_ID, R_PAUSEGAME_MSG, msg_len, FONT_OUTLINE);
|
||||
FONT_Draw(BIG_FONT_ID, backbuf_surface, R_PAUSEGAME_MSG, msg_len,
|
||||
@ -168,13 +169,13 @@ int RENDER_DrawScene() {
|
||||
INTERFACE_Update(&mouse_pt, UPDATE_MOUSEMOVE);
|
||||
|
||||
// Display text formatting test, if applicable
|
||||
if (RenderModule.r_flags & RF_TEXT_TEST) {
|
||||
if (_flags & RF_TEXT_TEST) {
|
||||
TEXT_Draw(MEDIUM_FONT_ID, backbuf_surface, test_txt, mouse_pt.x, mouse_pt.y,
|
||||
GFX_GetWhite(), GFX_GetBlack(), FONT_OUTLINE | FONT_CENTERED);
|
||||
}
|
||||
|
||||
// Display palette test, if applicable
|
||||
if (RenderModule.r_flags & RF_PALETTE_TEST) {
|
||||
if (_flags & RF_PALETTE_TEST) {
|
||||
GFX_DrawPalette(backbuf_surface);
|
||||
}
|
||||
|
||||
@ -188,47 +189,49 @@ int RENDER_DrawScene() {
|
||||
return R_SUCCESS;
|
||||
}
|
||||
|
||||
unsigned int RENDER_GetFrameCount() {
|
||||
return RenderModule.r_framecount;
|
||||
unsigned int Render::getFrameCount() {
|
||||
return _framecount;
|
||||
}
|
||||
|
||||
unsigned int RENDER_ResetFrameCount() {
|
||||
unsigned int framecount = RenderModule.r_framecount;
|
||||
unsigned int Render::resetFrameCount() {
|
||||
unsigned int framecount = _framecount;
|
||||
|
||||
RenderModule.r_framecount = 0;
|
||||
_framecount = 0;
|
||||
|
||||
return framecount;
|
||||
}
|
||||
|
||||
void RENDER_FpsTimer(void *refCon) {
|
||||
RenderModule.r_fps = RenderModule.r_framecount;
|
||||
RenderModule.r_framecount = 0;
|
||||
|
||||
return;
|
||||
void Render::fpsTimerCallback(void *refCon) {
|
||||
((Render *)refCon)->fpsTimer();
|
||||
}
|
||||
|
||||
unsigned int RENDER_GetFlags() {
|
||||
return RenderModule.r_flags;
|
||||
void Render::fpsTimer(void) {
|
||||
_fps = _framecount;
|
||||
_framecount = 0;
|
||||
}
|
||||
|
||||
void RENDER_SetFlag(unsigned int flag) {
|
||||
RenderModule.r_flags |= flag;
|
||||
unsigned int Render::getFlags() {
|
||||
return _flags;
|
||||
}
|
||||
|
||||
void RENDER_ToggleFlag(unsigned int flag) {
|
||||
RenderModule.r_flags ^= flag;
|
||||
void Render::setFlag(unsigned int flag) {
|
||||
_flags |= flag;
|
||||
}
|
||||
|
||||
int RENDER_GetBufferInfo(R_BUFFER_INFO *r_bufinfo) {
|
||||
void Render::toggleFlag(unsigned int flag) {
|
||||
_flags ^= flag;
|
||||
}
|
||||
|
||||
int Render::getBufferInfo(R_BUFFER_INFO *r_bufinfo) {
|
||||
assert(r_bufinfo != NULL);
|
||||
|
||||
r_bufinfo->r_bg_buf = RenderModule.r_bg_buf;
|
||||
r_bufinfo->r_bg_buf_w = RenderModule.r_bg_buf_w;
|
||||
r_bufinfo->r_bg_buf_h = RenderModule.r_bg_buf_h;
|
||||
r_bufinfo->r_bg_buf = _bg_buf;
|
||||
r_bufinfo->r_bg_buf_w = _bg_buf_w;
|
||||
r_bufinfo->r_bg_buf_h = _bg_buf_h;
|
||||
|
||||
r_bufinfo->r_tmp_buf = RenderModule.r_tmp_buf;
|
||||
r_bufinfo->r_tmp_buf_w = RenderModule.r_tmp_buf_w;
|
||||
r_bufinfo->r_tmp_buf_h = RenderModule.r_tmp_buf_h;
|
||||
r_bufinfo->r_tmp_buf = _tmp_buf;
|
||||
r_bufinfo->r_tmp_buf_w = _tmp_buf_w;
|
||||
r_bufinfo->r_tmp_buf_h = _tmp_buf_h;
|
||||
|
||||
return R_SUCCESS;
|
||||
}
|
||||
|
@ -26,37 +26,68 @@
|
||||
#ifndef SAGA_RENDER_H_
|
||||
#define SAGA_RENDER_H_
|
||||
|
||||
#include "saga/sprite_mod.h"
|
||||
|
||||
namespace Saga {
|
||||
|
||||
// Render module CVAR defaults
|
||||
#define R_FULLSCREEN_DEFAULT 0
|
||||
#define R_DOUBLERES_DEFAULT 1
|
||||
#define R_HICOLOR_DEFAULT 1
|
||||
|
||||
#define R_PAUSEGAME_MSG "PAWS GAME"
|
||||
enum RENDER_FLAGS {
|
||||
RF_SHOW_FPS = 0x01,
|
||||
RF_PALETTE_TEST = 0x02,
|
||||
RF_TEXT_TEST = 0x04,
|
||||
RF_OBJECTMAP_TEST = 0x08,
|
||||
RF_RENDERPAUSE = 0x10,
|
||||
RF_GAMEPAUSE = 0x20
|
||||
};
|
||||
|
||||
struct R_RENDER_MODULE {
|
||||
int initialized;
|
||||
|
||||
// Module data
|
||||
R_SURFACE *r_backbuf_surface;
|
||||
|
||||
struct R_BUFFER_INFO {
|
||||
byte *r_bg_buf;
|
||||
int r_bg_buf_w;
|
||||
int r_bg_buf_h;
|
||||
byte *r_tmp_buf;
|
||||
int r_tmp_buf_w;
|
||||
int r_tmp_buf_h;
|
||||
|
||||
R_SPRITELIST *r_test_sprite;
|
||||
|
||||
unsigned int r_fps;
|
||||
unsigned int r_framecount;
|
||||
unsigned int r_flags;
|
||||
int r_mode;
|
||||
};
|
||||
|
||||
void RENDER_FpsTimer(void *refCon);
|
||||
class Render {
|
||||
public:
|
||||
int reg(void);
|
||||
Render(OSystem *system);
|
||||
~Render(void);
|
||||
bool initialized();
|
||||
int drawScene(void);
|
||||
unsigned int getFlags(void);
|
||||
void setFlag(unsigned int);
|
||||
void toggleFlag(unsigned int);
|
||||
unsigned int getFrameCount(void);
|
||||
unsigned int resetFrameCount(void);
|
||||
int getBufferInfo(R_BUFFER_INFO *);
|
||||
|
||||
private:
|
||||
static void fpsTimerCallback(void *refCon);
|
||||
void fpsTimer(void);
|
||||
|
||||
SagaEngine *_vm;
|
||||
OSystem *_system;
|
||||
bool _initialized;
|
||||
|
||||
// Module data
|
||||
R_SURFACE *_backbuf_surface;
|
||||
|
||||
byte *_bg_buf;
|
||||
int _bg_buf_w;
|
||||
int _bg_buf_h;
|
||||
byte *_tmp_buf;
|
||||
int _tmp_buf_w;
|
||||
int _tmp_buf_h;
|
||||
|
||||
R_SPRITELIST *_test_sprite;
|
||||
|
||||
unsigned int _fps;
|
||||
unsigned int _framecount;
|
||||
unsigned int _flags;
|
||||
int _mode;
|
||||
};
|
||||
|
||||
} // End of namespace Saga
|
||||
|
||||
|
@ -1,61 +0,0 @@
|
||||
/* ScummVM - Scumm Interpreter
|
||||
* Copyright (C) 2004 The ScummVM project
|
||||
*
|
||||
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* $Header$
|
||||
*
|
||||
*/
|
||||
|
||||
// Main rendering loop - public header
|
||||
|
||||
#ifndef SAGA_RENDER_MOD_H__
|
||||
#define SAGA_RENDER_MOD_H__
|
||||
|
||||
namespace Saga {
|
||||
|
||||
enum RENDER_FLAGS {
|
||||
RF_SHOW_FPS = 0x01,
|
||||
RF_PALETTE_TEST = 0x02,
|
||||
RF_TEXT_TEST = 0x04,
|
||||
RF_OBJECTMAP_TEST = 0x08,
|
||||
RF_RENDERPAUSE = 0x10,
|
||||
RF_GAMEPAUSE = 0x20
|
||||
};
|
||||
|
||||
struct R_BUFFER_INFO {
|
||||
byte *r_bg_buf;
|
||||
int r_bg_buf_w;
|
||||
int r_bg_buf_h;
|
||||
byte *r_tmp_buf;
|
||||
int r_tmp_buf_w;
|
||||
int r_tmp_buf_h;
|
||||
};
|
||||
|
||||
int RENDER_Register();
|
||||
int RENDER_Init(OSystem *system);
|
||||
int RENDER_DrawScene();
|
||||
unsigned int RENDER_GetFlags();
|
||||
void RENDER_SetFlag(unsigned int);
|
||||
void RENDER_ToggleFlag(unsigned int);
|
||||
unsigned int RENDER_GetFrameCount(void);
|
||||
unsigned int RENDER_ResetFrameCount(void);
|
||||
int RENDER_GetBufferInfo(R_BUFFER_INFO *);
|
||||
|
||||
} // End of namespace Saga
|
||||
|
||||
#endif
|
@ -37,7 +37,7 @@
|
||||
#include "timer.h"
|
||||
|
||||
#include "rscfile_mod.h"
|
||||
#include "render_mod.h"
|
||||
#include "render.h"
|
||||
#include "actor_mod.h"
|
||||
#include "animation.h"
|
||||
#include "console_mod.h"
|
||||
@ -117,10 +117,8 @@ void SagaEngine::go() {
|
||||
// Register engine modules
|
||||
CON_Register(); // Register console cvars first
|
||||
|
||||
RENDER_Register();
|
||||
GAME_Register();
|
||||
|
||||
_anim->reg();
|
||||
ACTIONMAP_Register();
|
||||
OBJECTMAP_Register();
|
||||
SCRIPT_Register();
|
||||
@ -196,7 +194,8 @@ void SagaEngine::go() {
|
||||
}
|
||||
|
||||
// Initialize graphics
|
||||
if (RENDER_Init(_system) != R_SUCCESS) {
|
||||
_render = new Render(_system);
|
||||
if (!_render->initialized()) {
|
||||
return;
|
||||
}
|
||||
|
||||
@ -206,6 +205,9 @@ void SagaEngine::go() {
|
||||
debug(0, "Sound disabled.");
|
||||
}
|
||||
|
||||
_render->reg();
|
||||
_anim->reg();
|
||||
|
||||
SYSTIMER_ResetMSCounter();
|
||||
|
||||
// Begin Main Engine Loop
|
||||
@ -213,7 +215,7 @@ void SagaEngine::go() {
|
||||
SCENE_Start();
|
||||
|
||||
for (;;) {
|
||||
if (RENDER_GetFlags() & RF_RENDERPAUSE) {
|
||||
if (_render->getFlags() & RF_RENDERPAUSE) {
|
||||
// Freeze time while paused
|
||||
SYSTIMER_ResetMSCounter();
|
||||
} else {
|
||||
@ -226,7 +228,7 @@ void SagaEngine::go() {
|
||||
STHREAD_ExecThreads(msec);
|
||||
}
|
||||
// Per frame processing
|
||||
RENDER_DrawScene();
|
||||
_render->drawScene();
|
||||
SYSTIMER_Sleep(0);
|
||||
}
|
||||
}
|
||||
@ -242,6 +244,7 @@ void SagaEngine::shutdown() {
|
||||
CVAR_Shutdown();
|
||||
EVENT_Shutdown();
|
||||
|
||||
delete _render;
|
||||
delete _sndRes;
|
||||
// Shutdown system modules */
|
||||
delete _music;
|
||||
|
@ -42,6 +42,7 @@ class SndRes;
|
||||
class Sound;
|
||||
class Music;
|
||||
class Anim;
|
||||
class Render;
|
||||
|
||||
using Common::MemoryReadStream;
|
||||
|
||||
@ -69,6 +70,7 @@ public:
|
||||
Sound *_sound;
|
||||
Music *_music;
|
||||
Anim *_anim;
|
||||
Render *_render;
|
||||
|
||||
private:
|
||||
int decodeBGImageRLE(const byte *inbuf, size_t inbuf_len, byte *outbuf, size_t outbuf_len);
|
||||
|
@ -38,7 +38,7 @@
|
||||
#include "script_mod.h"
|
||||
#include "objectmap_mod.h"
|
||||
#include "palanim_mod.h"
|
||||
#include "render_mod.h"
|
||||
#include "render.h"
|
||||
#include "rscfile_mod.h"
|
||||
#include "text_mod.h"
|
||||
|
||||
@ -725,7 +725,7 @@ int SCENE_Draw(R_SURFACE *dst_s) {
|
||||
|
||||
assert(SceneModule.init);
|
||||
|
||||
RENDER_GetBufferInfo(&buf_info);
|
||||
_vm->_render->getBufferInfo(&buf_info);
|
||||
GAME_GetDisplayInfo(&disp_info);
|
||||
|
||||
bg_pt.x = 0;
|
||||
|
@ -36,7 +36,7 @@
|
||||
|
||||
namespace Saga {
|
||||
|
||||
SndRes::SndRes(SagaEngine *vm) {
|
||||
SndRes::SndRes(SagaEngine *vm) : _vm(vm) {
|
||||
int result;
|
||||
|
||||
/* Load sound module resource file contexts */
|
||||
@ -53,7 +53,6 @@ SndRes::SndRes(SagaEngine *vm) {
|
||||
// Grab sound resource information for the current game
|
||||
GAME_GetSoundInfo(&_snd_info);
|
||||
|
||||
_vm = vm;
|
||||
_init = 1;
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user