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removed all magic about mark's velocity
svn-id: r47084
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parent
dd76e2bda0
commit
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@ -687,19 +687,7 @@ bool Scene::render(bool tick_game, bool tick_mark, uint32 message_delta) {
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}
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if (tick_mark) {
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int speed_x;
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switch(teenagent.currentIndex()) {
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case 6:
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speed_x = 10;
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break;
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case 7:
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speed_x = 1;
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break;
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default:
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speed_x = 6;
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break;
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}
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speed_x = speed_x * zoom / 256;
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int speed_x = zoom / 32; //8 * zoom / 256
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int speed_y = (o == kActorDown || o == kActorUp? 2: 1) * zoom / 256;
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if (speed_x == 0)
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speed_x = 1;
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