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FULLPIPE: Initial code for scene26
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70
engines/fullpipe/scenes/scene26.cpp
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70
engines/fullpipe/scenes/scene26.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/objectnames.h"
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#include "fullpipe/constants.h"
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#include "fullpipe/gameloader.h"
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#include "fullpipe/motion.h"
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#include "fullpipe/scenes.h"
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#include "fullpipe/statics.h"
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#include "fullpipe/interaction.h"
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#include "fullpipe/behavior.h"
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namespace Fullpipe {
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void scene26_initScene(Scene *sc) {
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g_vars->scene26_chhi = sc->getStaticANIObject1ById(ANI_CHHI, -1);
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g_vars->scene26_drop = sc->getStaticANIObject1ById(ANI_DROP_26, -1);
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g_vars->scene26_sockPic = sc->getPictureObjectById(PIC_SC26_SOCK, 0);
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g_vars->scene26_sock = sc->getStaticANIObject1ById(ANI_SOCK_26, -1);
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g_vars->scene26_var01 = 200;
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g_vars->scene26_var02 = 200;
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g_vars->scene26_var03 = 300;
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g_vars->scene26_var04 = 300;
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if (g_fp->getObjectState(sO_Hatch_26) == g_fp->getObjectEnumState(sO_Hatch_26, sO_WithSock)) {
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g_fp->setObjectState(sO_Hatch_26, g_fp->getObjectEnumState(sO_Hatch_26, sO_Closed));
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g_fp->setObjectState(sO_Sock_26, g_fp->getObjectEnumState(sO_Sock_26, sO_HangsOnPipe));
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}
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Interaction *inter = getGameLoaderInteractionController()->getInteractionByObjectIds(ANI_LUK26, ANI_MAN, ANI_INV_SOCK);
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if (getGameLoaderInventory()->getCountItemsWithId(ANI_INV_VENT) == 0)
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inter->_flags &= 0xFFFDFFFF;
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else
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inter->_flags |= 0x20000;
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if (g_fp->getObjectState(sO_Sock_26) == g_fp->getObjectEnumState(sO_Sock_26, sO_HangsOnPipe))
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g_vars->scene26_sockPic->_flags |= 4;
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else
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g_vars->scene26_sockPic->_flags &= 0xFFFB;
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if (g_fp->getObjectState(sO_Valve1_26) == g_fp->getObjectEnumState(sO_Valve1_26, sO_Opened))
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g_fp->playSound(SND_26_018, 1);
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}
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} // End of namespace Fullpipe
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