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add script hex dumping option to debugger
svn-id: r7024
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parent
1d01a68cac
commit
c597d0d4d6
@ -87,6 +87,9 @@ void ScummDebugger::attach(Scumm *s) {
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DCmd_Register("level", &ScummDebugger::Cmd_DebugLevel);
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DCmd_Register("help", &ScummDebugger::Cmd_Help);
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DCmd_Register("show", &ScummDebugger::Cmd_Show);
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DCmd_Register("hide", &ScummDebugger::Cmd_Hide);
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}
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}
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@ -321,6 +324,34 @@ bool ScummDebugger::Cmd_SaveGame(int argc, const char **argv) {
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return true;
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}
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bool ScummDebugger::Cmd_Show(int argc, const char **argv) {
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if (argc != 2) {
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Debug_Printf("Syntax: show <parameter>\n");
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return true;
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}
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if (!strcmp(argv[1], "hex")) {
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_s->_hexdumpScripts = true;
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Debug_Printf("Script hex dumping on\n");
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}
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return true;
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}
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bool ScummDebugger::Cmd_Hide(int argc, const char **argv) {
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if (argc != 2) {
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Debug_Printf("Syntax: hide <parameter>\n");
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return true;
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}
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if (!strcmp(argv[1], "hex")) {
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_s->_hexdumpScripts = false;
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Debug_Printf("Script hex dumping off\n");
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}
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return true;
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}
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bool ScummDebugger::Cmd_Actor(int argc, const char **argv) {
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Actor *a;
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int actnum;
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@ -81,6 +81,9 @@ protected:
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bool Cmd_DebugLevel(int argc, const char **argv);
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bool Cmd_Help(int argc, const char **argv);
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bool Cmd_Show(int argc, const char **argv);
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bool Cmd_Hide(int argc, const char **argv);
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void printBox(int box);
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@ -285,6 +285,8 @@ void Scumm::executeScript() {
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_scriptPointer - _scriptOrgPointer,
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_opcode,
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getOpcodeDesc(_opcode));
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if (_hexdumpScripts == true)
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hexdump(_scriptPointer - 1, 8);
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executeOpcode(_opcode);
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}
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CHECK_HEAP;
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@ -420,7 +420,7 @@ protected:
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int16 _virtual_mouse_x, _virtual_mouse_y;
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int _bootParam;
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bool _dumpScripts;
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bool _dumpScripts, _hexdumpScripts;
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uint16 _debugMode, _soundCardType;
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/* Not sure where this stuff goes */
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@ -202,6 +202,7 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst)
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_expire_counter = 0;
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_dynamicRoomOffsets = 0;
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_shakeEnabled = 0;
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_hexdumpScripts = 0;
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if (_gameId == GID_ZAK256) { // FmTowns is 320x240
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_realWidth = 320;
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