XEEN: Fix dice animation in Create Character dialog

This commit is contained in:
Paul Gilbert 2018-02-17 23:11:43 -05:00
parent 9c2e71fd52
commit c5981a1fad
3 changed files with 31 additions and 5 deletions

View File

@ -461,7 +461,7 @@ void PartyDialog::createChar() {
// Get the display of the rolled character details
selectedClass = newCharDetails(attribs, allowedClasses,
race, sex, classId, selectedClass, details);
Common::String msg = Common::String::format(Res.CREATE_CHAR_DETAILS,
msg = Common::String::format(Res.CREATE_CHAR_DETAILS,
details.c_str());
// Draw the screen
@ -867,6 +867,9 @@ void PartyDialog::drawDice(SpriteResource &dice) {
EventsManager &events = *_vm->_events;
Windows &windows = *_vm->_windows;
Window &w = windows[32];
Common::Point diceSize = dice.getFrameSize(0);
events.updateGameCounter();
dice.draw(w, 7, Common::Point(12, 11));
for (int diceNum = 0; diceNum < 3; ++diceNum) {
@ -876,16 +879,16 @@ void PartyDialog::drawDice(SpriteResource &dice) {
if (_dicePos[diceNum].x < 13) {
_dicePos[diceNum].x = 13;
_diceInc[diceNum].x *= -1;
} else if (_dicePos[diceNum].x >= 163) {
_dicePos[diceNum].x = 163;
} else if (_dicePos[diceNum].x >= (163 - diceSize.x)) {
_dicePos[diceNum].x = 163 - diceSize.x;
_diceInc[diceNum].x *= -1;
}
if (_dicePos[diceNum].y < 12) {
_dicePos[diceNum].y = 12;
_diceInc[diceNum].y *= -1;
} else if (_dicePos[diceNum].y >= 93) {
_dicePos[diceNum].y = 93;
} else if (_dicePos[diceNum].y >= (93 - diceSize.y)) {
_dicePos[diceNum].y = 93 - diceSize.y;
_diceInc[diceNum].y *= -1;
}

View File

@ -350,4 +350,22 @@ uint SpriteResource::getScaledVal(int xy, uint16 &scaleMask) {
return result;
}
Common::Point SpriteResource::getFrameSize(int frame) const {
Common::MemoryReadStream f(_data, _filesize);
Common::Point size;
for (int idx = 0; idx < (_index[frame]._offset2 ? 2 : 1); ++idx) {
f.seek((idx == 0) ? _index[frame]._offset1 : _index[frame]._offset2);
int xOffset = f.readUint16LE();
int width = f.readUint16LE();
int yOffset = f.readUint16LE();
int height = f.readUint16LE();
size.x = MAX((int)size.x, xOffset + width);
size.y = MAX((int)size.y, yOffset + height);
}
return size;
}
} // End of namespace Xeen

View File

@ -159,6 +159,11 @@ public:
*/
void draw(int windowIndex, int frame);
/**
* Gets the size of a sprite
*/
Common::Point getFrameSize(int frame) const;
/**
* Returns the number of frames the sprite resource has
*/