LOL: add message to load/delete menus when no save files are present

svn-id: r43992
This commit is contained in:
Florian Kagerer 2009-09-06 18:39:03 +00:00
parent 25429b6605
commit c5b2840f98

View File

@ -2369,6 +2369,12 @@ int GUI_LoL::runMenu(Menu &menu) {
initMenu(*_currentMenu);
if (_currentMenu == &_loadMenu || _currentMenu == &_deleteMenu) {
if (_saveSlots.begin() == _saveSlots.end())
// "no savegames to load" message
_screen->fprintString(_vm->getLangString(0x4009), _currentMenu->x + _currentMenu->width / 2, _currentMenu->y + 42, 204, 0, 9);
}
if (hasSpecialButtons == 2) {
static const uint8 oX[] = { 0, 10, 124 };
static const uint8 oW[] = { 10, 114, 10 };
@ -2842,9 +2848,8 @@ int GUI_LoL::clickedChoiceMenu(Button *button) {
Common::Array<int>::iterator i = Common::find(_saveSlots.begin(), _saveSlots.end(), _menuResult - 1);
while (i != _saveSlots.begin()) {
--i;
// We are only renaming all savefiles until we get some slots missing
// Also not rename quicksave slot filenames
if (/**(i-1) != *i ||*/ *i >= 990)
// not rename quicksave slot filenames
if (*i >= 990)
break;
Common::String oldName = _vm->getSavegameFilename(*i);
Common::String newName = _vm->getSavegameFilename(*i-1);
@ -2859,6 +2864,9 @@ int GUI_LoL::clickedChoiceMenu(Button *button) {
}
int GUI_LoL::scrollUp(Button *button) {
if (!_scrollUpButton.data0ShapePtr)
return 0;
updateButton(button);
if (_savegameOffset > 0) {
_savegameOffset--;
@ -2869,6 +2877,9 @@ int GUI_LoL::scrollUp(Button *button) {
}
int GUI_LoL::scrollDown(Button *button) {
if (!_scrollDownButton.data0ShapePtr)
return 0;
updateButton(button);
if ((uint)_savegameOffset < _saveSlots.size() - (_currentMenu == &_saveMenu ? 3 : 4)) {
_savegameOffset++;