diff --git a/README b/README index 78eb4d96d8b..0bd791aa950 100644 --- a/README +++ b/README @@ -446,7 +446,7 @@ original installer or i5comp to unpack the contents of this file. The game uses Smacker cutscenes extensively, which we can't support directly, due to reasons described above. The cutscenes have to be re-encoded to DXA, which is the format used by the cutscenes in the Amiga and Macintosh versions. -See thetools README for a brief guide on converting the cutscenes. +See the tools README for a brief guide on converting the cutscenes. The original speech files will need to be renamed, to use with ScummVM. Rename voices.wav on CD1 to voices1.wav diff --git a/doc/games-feeble.tex b/doc/games-feeble.tex index bc067a64b8d..2d2de9544f0 100644 --- a/doc/games-feeble.tex +++ b/doc/games-feeble.tex @@ -10,7 +10,7 @@ original installer or i5comp to unpack the contents of this file. The game uses Smacker cutscenes extensively, which we can't support directly, due to reasons described above. The cutscenes have to be re-encoded to DXA, which is the format used by the cutscenes in the Amiga and Macintosh versions. -See thetools README for a brief guide on converting the cutscenes. +See the tools README for a brief guide on converting the cutscenes. The original speech files will need to be renamed, to use with ScummVM. Rename voices.wav on CD1 to voices1.wav