mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-20 19:21:46 +00:00
added prototype ListWidget (doesn't do anything yet, only serves to demo how it might look); renamed various NewGui methods and added frameRect method; made NewGui use our 'own' GUI colors (no worries if you don't like them, this is just an experiment); StaticTextWidget now clones its label (preventing problems when a game was loaded, thus invalidating string locations in memory)
svn-id: r4513
This commit is contained in:
parent
9b3784ef6d
commit
c60670d561
@ -6,7 +6,7 @@ ZIPFILE := scummvm-`date '+%Y-%m-%d'`.zip
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INCS = scumm.h scummsys.h stdafx.h
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OBJS += gui/widget.o gui/dialog.o newgui.o \
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OBJS += gui/widget.o gui/dialog.o gui/ListWidget.o newgui.o \
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actor.o boxes.o costume.o gfx.o object.o resource.o \
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saveload.o script.o scummvm.o sound.o string.o \
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sys.o verbs.o script_v1.o script_v2.o debug.o gui.o \
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125
gui/ListWidget.cpp
Normal file
125
gui/ListWidget.cpp
Normal file
@ -0,0 +1,125 @@
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#include "stdafx.h"
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#include "ListWidget.h"
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#include "dialog.h"
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#include "newgui.h"
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/*
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* Some thoughts:
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* - We should split out the scrollbar into a seperate widget. This will
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* simplify the drawing & mouse handling considerably, but also requires
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* us to come up with a way to couple both widgets (shouldn't be to hard)
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* - Write a class to encapsulate the data instead of using std::list<string>.
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* How exactly this will look and what it does has yet to be determined.
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* - The handleKey method of widgets is currently never called, code for that has
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* to be added to dialog.cpp
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* - ...
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*/
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// Height of one entry
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#define LINE_HEIGHT 10
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// Up/down arrow for the scrollbar
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static uint32 up_arrow[8] = {
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0x00000000,
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0x00000000,
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0x00001000,
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0x00001000,
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0x00011100,
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0x00011100,
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0x00110110,
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0x00100010,
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};
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static uint32 down_arrow[8] = {
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0x00000000,
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0x00000000,
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0x00100010,
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0x00110110,
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0x00011100,
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0x00011100,
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0x00001000,
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0x00001000,
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};
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ListWidget::ListWidget(Dialog *boss, int x, int y, int w, int h)
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: Widget(boss, x, y, w, h)
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{
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_flags = WIDGET_ENABLED | WIDGET_TRACK_MOUSE | WIDGET_CLEARBG;
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_type = kListWidget;
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}
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ListWidget::~ListWidget()
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{
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}
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void ListWidget::handleClick(int button)
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{
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if (_flags & WIDGET_ENABLED) {
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}
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}
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void ListWidget::handleMouseMoved(int x, int y, int state)
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{
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}
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void ListWidget::handleKey(char key, int modifiers)
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{
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}
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void ListWidget::drawWidget(bool hilite)
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{
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NewGui *gui = _boss->getGui();
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int rightX = _x + _w - 1;
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int leftX = rightX - 8;
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int bottomY = _y + _h;
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gui->frameRect(leftX, _y, 9, _h, gui->_shadowcolor);
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// Up arrow
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gui->fillRect(leftX, _y, 9, 10, gui->_bgcolor);
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gui->frameRect(leftX, _y, 9, 10, gui->_color);
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gui->drawBitmap(up_arrow, leftX, _y, gui->_textcolor);
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// Down arrow
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gui->fillRect(leftX, bottomY - 9, 9, 10, gui->_bgcolor);
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gui->frameRect(leftX, bottomY - 9, 9, 10, gui->_color);
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gui->drawBitmap(down_arrow, leftX, bottomY - 9, gui->_textcolor);
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// Slider
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// FIXME - determine slider position and size. This depends on:
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// * the number of entries/page
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// * total number of entries
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// * current scroll position (i.e. idx of "first" visible entry
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gui->fillRect(leftX, _y+20, 9, 4, gui->_textcolor);
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gui->frameRect(leftX, _y+20, 9, 4, gui->_color);
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// Now draw the list items
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// FIXME - this is just a temporary demo hack
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gui->drawString("1. A simple game", _x+1, _y+1, _w - 10, gui->_textcolor);
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gui->drawString("2. This space for rent", _x+1, _y+1 + LINE_HEIGHT, _w - 10, gui->_textcolorhi);
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gui->drawString("3. To be or not to be", _x+1, _y+1 + LINE_HEIGHT*2, _w - 10, gui->_textcolor);
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}
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63
gui/ListWidget.h
Normal file
63
gui/ListWidget.h
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@ -0,0 +1,63 @@
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#ifndef LISTWIDGET_H
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#define LISTWIDGET_H
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#include "widget.h"
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// FIXME - use own list class later, this is for rapid development
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#include <string>
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#include <vector>
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typedef std::vector<std::string> StringList;
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enum {
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kListNumberingOff = -1,
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kListNumberingZero = 0,
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kListNumberingOne = 1
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};
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/* ListWidget */
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class ListWidget : public Widget {
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protected:
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StringList _list;
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bool _editable;
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int _numberingMode;
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int _currentPos;
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public:
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ListWidget(Dialog *boss, int x, int y, int w, int h);
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virtual ~ListWidget();
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void setList(const StringList& list) { _list = list; }
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const StringList& getList() const { return _list; }
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void setNumberingMode(int numberingMode) { _numberingMode = numberingMode; }
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virtual void handleClick(int button);
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virtual void handleMouseMoved(int x, int y, int button);
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virtual void handleKey(char key, int modifiers);
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protected:
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void drawWidget(bool hilite);
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};
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#endif
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@ -21,9 +21,10 @@
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#include <ctype.h>
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#include "stdafx.h"
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#include "newgui.h"
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#include "dialog.h"
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#include "widget.h"
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#include "newgui.h"
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#include "ListWidget.h"
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Dialog::~Dialog()
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{
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@ -37,14 +38,14 @@ void Dialog::setupScreenBuf()
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_screenBuf = new byte[320*200];
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// Draw the fixed parts of the dialog: background and border.
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_gui->blendArea(_x, _y, _w, _h, _gui->_bgcolor);
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_gui->blendRect(_x, _y, _w, _h, _gui->_bgcolor);
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_gui->box(_x, _y, _w, _h);
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// Draw a bgcolor rectangle for all widgets which have WIDGET_CLEARBG set.
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Widget *w = _firstWidget;
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while (w) {
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if (w->_flags & WIDGET_CLEARBG)
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_gui->fillArea(_x + w->_x, _y + w->_y, w->_w, w->_h, _gui->_bgcolor);
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_gui->fillRect(_x + w->_x, _y + w->_y, w->_w, w->_h, _gui->_bgcolor);
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// FIXME - should we also draw borders here if WIDGET_BORDER is set?
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w = w->_next;
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}
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@ -68,10 +69,10 @@ void Dialog::draw()
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if (_screenBuf) {
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_gui->blitFrom(_screenBuf, _x, _y, _w, _h);
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} else {
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_gui->fillArea(_x, _y, _w, _h, _gui->_bgcolor);
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_gui->fillRect(_x, _y, _w, _h, _gui->_bgcolor);
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_gui->box(_x, _y, _w, _h);
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}
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_gui->setAreaDirty(_x, _y, _w, _h);
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_gui->addDirtyRect(_x, _y, _w, _h);
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while (w) {
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w->draw();
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@ -102,6 +103,10 @@ void Dialog::handleKey(char key, int modifiers)
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}
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w = w->_next;
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}
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// TODO - introduce the notion of a "focused" widget which receives
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// key events (by calling its handleKey method). Required for editfields
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// and also for an editable list widget.
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}
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void Dialog::handleMouseMoved(int x, int y, int button)
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@ -194,10 +199,13 @@ SaveLoadDialog::SaveLoadDialog(NewGui *gui)
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addButton(200, 100, 54, 16, RES_STRING(8), kQuitCmd, 'Q'); // Quit
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// FIXME - test
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new CheckboxWidget(this, 50, 20, 100, 16, "Toggle me", 0);
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new CheckboxWidget(this, 10, 20, 90, 16, "Toggle me", 0);
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// FIXME - test
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new SliderWidget(this, 50, 50, 100, 16, "Volume", 0);
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new SliderWidget(this, 110, 20, 80, 16, "Volume", 0);
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// FIXME - test
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new ListWidget(this, 10, 40, 180, 70);
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}
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void SaveLoadDialog::handleCommand(uint32 cmd)
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@ -45,7 +45,7 @@ void Widget::draw()
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// Clear background (unless alpha blending is enabled)
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if (_flags & WIDGET_CLEARBG && !_boss->_screenBuf)
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gui->fillArea(_x, _y, _w, _h, gui->_bgcolor);
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gui->fillRect(_x, _y, _w, _h, gui->_bgcolor);
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// Draw border
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if (_flags & WIDGET_BORDER) {
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@ -58,7 +58,7 @@ void Widget::draw()
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drawWidget(_flags & WIDGET_HILITED);
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// Flag the draw area as dirty
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gui->setAreaDirty(_x, _y, _w, _h);
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gui->addDirtyRect(_x, _y, _w, _h);
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// Restore x/y
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if (_flags & WIDGET_BORDER) {
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@ -74,11 +74,31 @@ void Widget::draw()
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StaticTextWidget::StaticTextWidget(Dialog *boss, int x, int y, int w, int h, const char *text)
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: Widget (boss, x, y, w, h)
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: Widget (boss, x, y, w, h), _text(0)
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{
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// FIXME - maybe we should make a real copy of the string?
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_text = text;
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_type = kStaticTextWidget;
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setText(text);
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}
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StaticTextWidget::~StaticTextWidget()
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{
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if (_text) {
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free(_text);
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_text = 0;
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}
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}
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void StaticTextWidget::setText(const char *text)
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{
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// Free old text if any
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if (_text)
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free(_text);
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// Duplicate new text
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if (text)
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_text = strdup(text);
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else
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_text = 0;
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}
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void StaticTextWidget::drawWidget(bool hilite)
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@ -148,7 +168,7 @@ void CheckboxWidget::drawWidget(bool hilite)
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if (_state)
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gui->drawBitmap(checked_img, _x + 3, _y + 3, gui->_textcolor);
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else
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gui->fillArea(_x + 2, _y + 2, 10, 10, gui->_bgcolor);
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gui->fillRect(_x + 2, _y + 2, 10, 10, gui->_bgcolor);
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// Finally draw the label
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gui->drawString(_text, _x + 20, _y + 3, _w, gui->_textcolor);
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@ -163,23 +183,6 @@ SliderWidget::SliderWidget(Dialog *boss, int x, int y, int w, int h, const char
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_type = kSliderWidget;
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}
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void SliderWidget::drawWidget(bool hilite)
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{
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NewGui *gui = _boss->getGui();
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// Draw the box
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gui->box(_x, _y, _w, _h);
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// Remove old 'bar' if necessary
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if (_value != _old_value) {
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gui->fillArea(_x + 2 + ((_w - 5) * _old_value / 100), _y + 2, 2, _h - 4, gui->_bgcolor);
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_old_value = _value;
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}
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// Draw the 'bar'
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gui->fillArea(_x + 2 + ((_w - 5) * _value / 100), _y + 2, 2, _h - 4, hilite ? gui->_textcolorhi : gui->_textcolor);
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}
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void SliderWidget::handleMouseMoved(int x, int y, int state) {
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if (state == 1) {
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int newvalue = x * 100 / _w;
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@ -190,3 +193,20 @@ void SliderWidget::handleMouseMoved(int x, int y, int state) {
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}
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}
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}
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void SliderWidget::drawWidget(bool hilite)
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{
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NewGui *gui = _boss->getGui();
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// Draw the box
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gui->box(_x, _y, _w, _h);
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// Remove old 'bar' if necessary
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if (_value != _old_value) {
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gui->fillRect(_x + 2 + ((_w - 5) * _old_value / 100), _y + 2, 2, _h - 4, gui->_bgcolor);
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_old_value = _value;
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}
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// Draw the 'bar'
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gui->fillRect(_x + 2 + ((_w - 5) * _value / 100), _y + 2, 2, _h - 4, hilite ? gui->_textcolorhi : gui->_textcolor);
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}
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|
23
gui/widget.h
23
gui/widget.h
@ -40,7 +40,8 @@ enum {
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kStaticTextWidget = 'TEXT',
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kButtonWidget = 'BTTN',
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kCheckboxWidget = 'CHKB',
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kSliderWidget = 'SLDE'
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kSliderWidget = 'SLDE',
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kListWidget = 'LIST'
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};
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/* Widget */
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@ -56,11 +57,13 @@ protected:
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int _flags;
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public:
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Widget(Dialog *boss, int x, int y, int w, int h);
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virtual ~Widget() {}
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virtual void handleClick(int button) {}
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virtual void handleMouseEntered(int button) {}
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virtual void handleMouseLeft(int button) {}
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virtual void handleClick(int button) {}
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virtual void handleMouseEntered(int button) {}
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virtual void handleMouseLeft(int button) {}
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virtual void handleMouseMoved(int x, int y, int button) {}
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virtual void handleKey(char key, int modifiers) {}
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void draw();
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void setFlags(int flags) { _flags |= flags; }
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@ -75,11 +78,12 @@ protected:
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/* StaticTextWidget */
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class StaticTextWidget : public Widget {
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protected:
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const char *_text;
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char *_text;
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public:
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StaticTextWidget(Dialog *boss, int x, int y, int w, int h, const char *text);
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~StaticTextWidget();
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void setText(const char *text);
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const char *getText();
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const char *getText() const { return _text; }
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protected:
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void drawWidget(bool hilite);
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@ -95,7 +99,7 @@ protected:
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public:
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ButtonWidget(Dialog *boss, int x, int y, int w, int h, const char *label, uint32 cmd = 0, uint8 hotkey = 0);
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void setCmd(uint32 cmd) { _cmd = cmd; }
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uint32 getCmd() { return _cmd; }
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uint32 getCmd() const { return _cmd; }
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void handleClick(int button);
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void handleMouseEntered(int button) { setFlags(WIDGET_HILITED); draw(); }
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@ -109,7 +113,7 @@ protected:
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public:
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CheckboxWidget(Dialog *boss, int x, int y, int w, int h, const char *label, uint32 cmd = 0, uint8 hotkey = 0);
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void setState(bool state) { _state = state; }
|
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bool getState() { return _state; }
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bool getState() const { return _state; }
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|
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void handleClick(int button);
|
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virtual void handleMouseEntered(int button) {}
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@ -126,7 +130,7 @@ protected:
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public:
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SliderWidget(Dialog *boss, int x, int y, int w, int h, const char *label, uint32 cmd = 0, uint8 hotkey = 0);
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void setValue(uint8 value) { _value = value; }
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uint8 getValue() { return _value; }
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uint8 getValue() const { return _value; }
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void handleMouseMoved(int x, int y, int button);
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@ -135,5 +139,4 @@ protected:
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};
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||||
#endif
|
||||
|
44
newgui.cpp
44
newgui.cpp
@ -24,9 +24,6 @@
|
||||
#include "guimaps.h"
|
||||
#include "gui/dialog.h"
|
||||
|
||||
#define hline(x, y, x2, color) line(x, y, x2, y, color);
|
||||
#define vline(x, y, y2, color) line(x, y, x, y2, color);
|
||||
|
||||
// 8-bit alpha blending routines
|
||||
int BlendCache[256][256];
|
||||
|
||||
@ -51,7 +48,7 @@ int RGBMatch(byte *palette, int r, int g, int b) {
|
||||
}
|
||||
|
||||
int Blend(int src, int dst, byte *palette) {
|
||||
int r, g, b, idx;
|
||||
int r, g, b;
|
||||
int alpha = 128; // Level of transparency [0-256]
|
||||
byte *srcpal = palette + (dst * 3);
|
||||
byte *dstpal = palette + (src * 3);
|
||||
@ -138,6 +135,18 @@ void NewGui::loop()
|
||||
saveState();
|
||||
if (_use_alpha_blending)
|
||||
activeDialog->setupScreenBuf();
|
||||
#if 1
|
||||
// FIXME - hack to encode our own custom GUI colors. Since we have to live
|
||||
// with a given 8 bit palette, the result is not always as nice as one
|
||||
// would wish, but this is just an experiment after all.
|
||||
_bgcolor = RGBMatch(_s->_currentPalette, 0, 0, 0);
|
||||
|
||||
_color = RGBMatch(_s->_currentPalette, 80, 80, 80);
|
||||
_shadowcolor = RGBMatch(_s->_currentPalette, 64, 64, 64);
|
||||
|
||||
_textcolor = RGBMatch(_s->_currentPalette, 32, 192, 32);
|
||||
_textcolorhi = RGBMatch(_s->_currentPalette, 0, 256, 0);
|
||||
#endif
|
||||
_prepare_for_gui = false;
|
||||
}
|
||||
|
||||
@ -320,7 +329,7 @@ void NewGui::line(int x, int y, int x2, int y2, byte color)
|
||||
}
|
||||
}
|
||||
|
||||
void NewGui::blendArea(int x, int y, int w, int h, byte color)
|
||||
void NewGui::blendRect(int x, int y, int w, int h, byte color)
|
||||
{
|
||||
byte *ptr = getBasePtr(x, y);
|
||||
if (ptr == NULL)
|
||||
@ -334,7 +343,7 @@ void NewGui::blendArea(int x, int y, int w, int h, byte color)
|
||||
}
|
||||
}
|
||||
|
||||
void NewGui::fillArea(int x, int y, int w, int h, byte color)
|
||||
void NewGui::fillRect(int x, int y, int w, int h, byte color)
|
||||
{
|
||||
byte *ptr = getBasePtr(x, y);
|
||||
if (ptr == NULL)
|
||||
@ -348,7 +357,28 @@ void NewGui::fillArea(int x, int y, int w, int h, byte color)
|
||||
}
|
||||
}
|
||||
|
||||
void NewGui::setAreaDirty(int x, int y, int w, int h)
|
||||
void NewGui::frameRect(int x, int y, int w, int h, byte color)
|
||||
{
|
||||
int i;
|
||||
byte *ptr, *basePtr = getBasePtr(x, y);
|
||||
if (basePtr == NULL)
|
||||
return;
|
||||
|
||||
ptr = basePtr;
|
||||
for (i = 0; i < w; i++, ptr++)
|
||||
*ptr = color;
|
||||
ptr--;
|
||||
for (i = 0; i < h; i++, ptr += 320)
|
||||
*ptr = color;
|
||||
ptr = basePtr;
|
||||
for (i = 0; i < h; i++, ptr += 320)
|
||||
*ptr = color;
|
||||
ptr -= 320;
|
||||
for (i = 0; i < w; i++, ptr++)
|
||||
*ptr = color;
|
||||
}
|
||||
|
||||
void NewGui::addDirtyRect(int x, int y, int w, int h)
|
||||
{
|
||||
VirtScreen *vs = _s->findVirtScreen(y);
|
||||
|
||||
|
10
newgui.h
10
newgui.h
@ -26,6 +26,9 @@
|
||||
class Dialog;
|
||||
class Scumm;
|
||||
|
||||
#define hline(x, y, x2, color) line(x, y, x2, y, color);
|
||||
#define vline(x, y, y2, color) line(x, y, x, y2, color);
|
||||
|
||||
// Extremly simple stack class, doesn't even do any error checking (for now)
|
||||
class DialogStack {
|
||||
protected:
|
||||
@ -97,9 +100,10 @@ public:
|
||||
byte *getBasePtr(int x, int y);
|
||||
void box(int x, int y, int width, int height);
|
||||
void line(int x, int y, int x2, int y2, byte color);
|
||||
void blendArea(int x, int y, int w, int h, byte color);
|
||||
void fillArea(int x, int y, int w, int h, byte color);
|
||||
void setAreaDirty(int x, int y, int w, int h);
|
||||
void blendRect(int x, int y, int w, int h, byte color);
|
||||
void fillRect(int x, int y, int w, int h, byte color);
|
||||
void frameRect(int x, int y, int w, int h, byte color);
|
||||
void addDirtyRect(int x, int y, int w, int h);
|
||||
void drawChar(const char c, int x, int y);
|
||||
void drawString(const char *str, int x, int y, int w, byte color);
|
||||
|
||||
|
17
scummvm.cpp
17
scummvm.cpp
@ -1549,10 +1549,17 @@ void Scumm::setupGUIColors() {
|
||||
|
||||
/* FIXME: strange IF line? */
|
||||
if (_gameId && !(_features & GF_SMALL_HEADER) && !(_features & GF_AFTER_V7)) {
|
||||
_newgui->_bgcolor = _gui->_bgcolor = getDefaultGUIColor(0);
|
||||
_newgui->_color = _gui->_color = getDefaultGUIColor(1);
|
||||
_newgui->_textcolor = _gui->_textcolor = getDefaultGUIColor(2);
|
||||
_newgui->_textcolorhi = _gui->_textcolorhi = getDefaultGUIColor(6);
|
||||
_newgui->_shadowcolor = _gui->_shadowcolor = getDefaultGUIColor(8);
|
||||
_gui->_bgcolor = getDefaultGUIColor(0);
|
||||
_gui->_color = getDefaultGUIColor(1);
|
||||
_gui->_textcolor = getDefaultGUIColor(2);
|
||||
_gui->_textcolorhi = getDefaultGUIColor(6);
|
||||
_gui->_shadowcolor = getDefaultGUIColor(8);
|
||||
#if 0
|
||||
_newgui->_bgcolor = getDefaultGUIColor(0);
|
||||
_newgui->_color = getDefaultGUIColor(1);
|
||||
_newgui->_textcolor = getDefaultGUIColor(2);
|
||||
_newgui->_textcolorhi = getDefaultGUIColor(6);
|
||||
_newgui->_shadowcolor = getDefaultGUIColor(8);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user