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Fix bug 2983187 on continuing palette change
svn-id: r48615
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@ -1289,6 +1289,9 @@ void Game::enterNewRoom() {
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// cleaned up. Some rooms (e.g., the map) don't support walking.
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_walkingState.stopWalking();
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// Stop a possible palette fading.
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_fadePhases = _fadePhase = 0;
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_currentRoom.load(_newRoom, _vm->_roomsArchive);
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loadWalkingMap(getMapID());
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loadRoomObjects();
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