MADS: Remove a return in dragonsphere skeletton

This commit is contained in:
Strangerke 2014-05-28 22:28:17 +02:00
parent d4b1183753
commit c676159ddd

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@ -39,9 +39,6 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) {
// TODO
//scene.addActiveVocab(NOUN_DROP);
// TODO: Just return a dummy scene for now
return new DummyScene(vm);
switch (scene._nextSceneId) {
// Scene group #1 (Castle, river and caves)
case 101: // king's bedroom