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SCI: Ignore an invalid export in a script in the demo of RAMA
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@ -235,6 +235,9 @@ ExecStack *execute_method(EngineState *s, uint16 script, uint16 pubfunct, StackP
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if (g_sci->getGameId() == GID_TORIN && script == 64036) {
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// Script 64036 in Torin's Passage is empty and contains an invalid
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// (empty) export
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} else if (g_sci->getGameId() == GID_RAMA && script == 64908) {
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// Script 64908 in the demo of RAMA contains an invalid (empty)
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// export
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} else
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#endif
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error("Request for invalid exported function 0x%x of script %d", pubfunct, script);
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