XEEN: Clicking on party member glyphs, show Character Info dialog

This commit is contained in:
Paul Gilbert 2018-02-07 21:47:59 -05:00
parent 0c487423d1
commit c6a705a7fe

View File

@ -64,13 +64,24 @@ void ButtonContainer::addPartyButtons(XeenEngine *vm) {
bool ButtonContainer::checkEvents(XeenEngine *vm) {
EventsManager &events = *vm->_events;
Party &party = *vm->_party;
Windows &windows = *_vm->_windows;
_buttonValue = 0;
if (events._leftButton) {
// Check whether any button is selected
Common::Point pt = events._mousePos;
// Check for party member glyphs being clicked
Common::Rect r(0, 0, 32, 32);
for (uint idx = 0; idx < party._activeParty.size(); ++idx) {
r.moveTo(Res.CHAR_FACES_X[idx], 150);
if (r.contains(pt)) {
_buttonValue = Common::KEYCODE_F1 + idx;
break;
}
}
// Check whether any button is selected
for (uint i = 0; i < _buttons.size(); ++i) {
if (_buttons[i]._draw && _buttons[i]._bounds.contains(pt)) {
events.debounceMouse();