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XEEN: Clicking on party member glyphs, show Character Info dialog
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@ -64,13 +64,24 @@ void ButtonContainer::addPartyButtons(XeenEngine *vm) {
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bool ButtonContainer::checkEvents(XeenEngine *vm) {
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EventsManager &events = *vm->_events;
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Party &party = *vm->_party;
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Windows &windows = *_vm->_windows;
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_buttonValue = 0;
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if (events._leftButton) {
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// Check whether any button is selected
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Common::Point pt = events._mousePos;
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// Check for party member glyphs being clicked
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Common::Rect r(0, 0, 32, 32);
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for (uint idx = 0; idx < party._activeParty.size(); ++idx) {
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r.moveTo(Res.CHAR_FACES_X[idx], 150);
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if (r.contains(pt)) {
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_buttonValue = Common::KEYCODE_F1 + idx;
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break;
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}
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}
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// Check whether any button is selected
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for (uint i = 0; i < _buttons.size(); ++i) {
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if (_buttons[i]._draw && _buttons[i]._bounds.contains(pt)) {
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events.debounceMouse();
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