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Don't abuse FORCEINLINE
svn-id: r44025
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6fa68445c4
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@ -99,11 +99,11 @@ struct M4GameDescription;
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#define GAME_FRAME_DELAY 50
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FORCEINLINE void str_lower(char *s) { while (*s) { *s = tolower(*s); s++; } }
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FORCEINLINE void str_upper(char *s) { while (*s) { *s = toupper(*s); s++; } }
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inline void str_lower(char *s) { while (*s) { *s = tolower(*s); s++; } }
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inline void str_upper(char *s) { while (*s) { *s = toupper(*s); s++; } }
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FORCEINLINE long FixedMul(long a, long b) { return (long)(((float)a * (float)b) / 65536.0); }
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FORCEINLINE long FixedDiv(long a, long b) { return (long)(((float)a / (float)b) * 65536.0); }
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inline long FixedMul(long a, long b) { return (long)(((float)a * (float)b) / 65536.0); }
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inline long FixedDiv(long a, long b) { return (long)(((float)a / (float)b) * 65536.0); }
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class M4Engine : public Engine {
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private:
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@ -156,22 +156,20 @@ static inline uint16 SWAP_16(uint16 a) {
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return ((a >> 8) & 0xFF) | ((a << 8) & 0xFF00);
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}
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#define FORCEINLINE static inline
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FORCEINLINE uint16 READ_LE_UINT16(const void *ptr) {
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static inline uint16 READ_LE_UINT16(const void *ptr) {
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const byte *b = (const byte *)ptr;
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return (b[1] << 8) + b[0];
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}
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FORCEINLINE uint32 READ_LE_UINT32(const void *ptr) {
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static inline uint32 READ_LE_UINT32(const void *ptr) {
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const byte *b = (const byte *)ptr;
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return (b[3] << 24) + (b[2] << 16) + (b[1] << 8) + (b[0]);
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}
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FORCEINLINE void WRITE_LE_UINT16(void *ptr, uint16 value) {
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static inline void WRITE_LE_UINT16(void *ptr, uint16 value) {
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byte *b = (byte *)ptr;
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b[0] = (byte)(value >> 0);
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b[1] = (byte)(value >> 8);
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}
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FORCEINLINE void WRITE_LE_UINT32(void *ptr, uint32 value) {
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static inline void WRITE_LE_UINT32(void *ptr, uint32 value) {
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byte *b = (byte *)ptr;
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b[0] = (byte)(value >> 0);
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b[1] = (byte)(value >> 8);
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@ -179,20 +177,20 @@ FORCEINLINE void WRITE_LE_UINT32(void *ptr, uint32 value) {
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b[3] = (byte)(value >> 24);
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}
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FORCEINLINE uint16 READ_BE_UINT16(const void *ptr) {
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static inline uint16 READ_BE_UINT16(const void *ptr) {
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const byte *b = (const byte *)ptr;
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return (b[0] << 8) + b[1];
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}
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FORCEINLINE uint32 READ_BE_UINT32(const void *ptr) {
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static inline uint32 READ_BE_UINT32(const void *ptr) {
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const byte *b = (const byte*)ptr;
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return (b[0] << 24) + (b[1] << 16) + (b[2] << 8) + (b[3]);
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}
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FORCEINLINE void WRITE_BE_UINT16(void *ptr, uint16 value) {
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static inline void WRITE_BE_UINT16(void *ptr, uint16 value) {
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byte *b = (byte *)ptr;
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b[0] = (byte)(value >> 8);
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b[1] = (byte)(value >> 0);
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}
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FORCEINLINE void WRITE_BE_UINT32(void *ptr, uint32 value) {
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static inline void WRITE_BE_UINT32(void *ptr, uint32 value) {
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byte *b = (byte *)ptr;
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b[0] = (byte)(value >> 24);
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b[1] = (byte)(value >> 16);
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@ -156,22 +156,20 @@ static inline uint16 SWAP_16(uint16 a) {
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return ((a >> 8) & 0xFF) | ((a << 8) & 0xFF00);
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}
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#define FORCEINLINE static inline
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FORCEINLINE uint16 READ_LE_UINT16(const void *ptr) {
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static inline uint16 READ_LE_UINT16(const void *ptr) {
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const byte *b = (const byte *)ptr;
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return (b[1] << 8) + b[0];
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}
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FORCEINLINE uint32 READ_LE_UINT32(const void *ptr) {
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static inline uint32 READ_LE_UINT32(const void *ptr) {
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const byte *b = (const byte *)ptr;
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return (b[3] << 24) + (b[2] << 16) + (b[1] << 8) + (b[0]);
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}
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FORCEINLINE void WRITE_LE_UINT16(void *ptr, uint16 value) {
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static inline void WRITE_LE_UINT16(void *ptr, uint16 value) {
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byte *b = (byte *)ptr;
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b[0] = (byte)(value >> 0);
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b[1] = (byte)(value >> 8);
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}
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FORCEINLINE void WRITE_LE_UINT32(void *ptr, uint32 value) {
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static inline void WRITE_LE_UINT32(void *ptr, uint32 value) {
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byte *b = (byte *)ptr;
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b[0] = (byte)(value >> 0);
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b[1] = (byte)(value >> 8);
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@ -179,20 +177,20 @@ FORCEINLINE void WRITE_LE_UINT32(void *ptr, uint32 value) {
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b[3] = (byte)(value >> 24);
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}
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FORCEINLINE uint16 READ_BE_UINT16(const void *ptr) {
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static inline uint16 READ_BE_UINT16(const void *ptr) {
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const byte *b = (const byte *)ptr;
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return (b[0] << 8) + b[1];
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}
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FORCEINLINE uint32 READ_BE_UINT32(const void *ptr) {
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static inline uint32 READ_BE_UINT32(const void *ptr) {
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const byte *b = (const byte*)ptr;
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return (b[0] << 24) + (b[1] << 16) + (b[2] << 8) + (b[3]);
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}
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FORCEINLINE void WRITE_BE_UINT16(void *ptr, uint16 value) {
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static inline void WRITE_BE_UINT16(void *ptr, uint16 value) {
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byte *b = (byte *)ptr;
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b[0] = (byte)(value >> 8);
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b[1] = (byte)(value >> 0);
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}
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FORCEINLINE void WRITE_BE_UINT32(void *ptr, uint32 value) {
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static inline void WRITE_BE_UINT32(void *ptr, uint32 value) {
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byte *b = (byte *)ptr;
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b[0] = (byte)(value >> 24);
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b[1] = (byte)(value >> 16);
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