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TITANIC: Further commenting of CPhotoCrosshairs class
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@ -34,61 +34,84 @@ CPhotoCrosshairs::CPhotoCrosshairs() : _matchIndex(-1), _entryIndex(-1) {
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void CPhotoCrosshairs::selectStar(int index, CVideoSurface *surface,
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CStarField *starField, CStarMarkers *markers) {
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if (_entryIndex >= 0) {
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// There are existing selected stars already
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if (_entryIndex == _matchIndex) {
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if (_matchIndex != 2) {
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// All the stars selected so far have been matched. Only allow
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// a selection addition if not all three stars have been found
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if (!isSolved()) {
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// Don't allow the most recent match to be re-selected
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if (_positions[index] != _entries[_entryIndex]) {
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surface->lock();
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// Draw crosshairs around the selected star
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CSurfaceArea surfaceArea(surface);
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drawStar(index, &surfaceArea);
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surface->unlock();
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// Copy the star into the list of selected ones
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++_entryIndex;
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CStarPosition &newP = _entries[_entryIndex];
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newP = _positions[index];
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// Set up a marker in the main starfield for that same star
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const CBaseStarEntry *starP = starField->getDataPtr(newP._index1);
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markers->addStar(starP);
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}
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}
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} else if (_entryIndex == _matchIndex + 1) {
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// There is a most recently selected star that has not yet been matched.
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// So we allow the user to reselect it to remove the selection, or shift
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// the selection to some other star
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if (_positions[index] == _entries[_entryIndex]) {
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// Remove the crosshairs for the previously selected star
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surface->lock();
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CSurfaceArea surfaceArea(surface);
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drawCurrent(&surfaceArea);
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eraseCurrent(&surfaceArea);
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surface->unlock();
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// Decrement number of selections
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--_entryIndex;
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// Call the markers addStar method, which will remove the existing marker
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const CBaseStarEntry *starP = starField->getDataPtr(_positions[index]._index1);
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markers->addStar(starP);
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} else {
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// Erase the prior selection and draw the new one
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surface->lock();
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CSurfaceArea surfaceArea(surface);
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drawCurrent(&surfaceArea);
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eraseCurrent(&surfaceArea);
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drawStar(index, &surfaceArea);
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surface->unlock();
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// Remove the old selection from the starfield markers
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const CBaseStarEntry *starP;
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starP = starField->getDataPtr(_entries[_entryIndex]._index1);
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markers->addStar(starP);
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// Add the new selection to the markers list
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starP = starField->getDataPtr(_positions[index]._index1);
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markers->addStar(starP);
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// Copy the newly selected star's details into our selections list
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CStarPosition &newP = _entries[_entryIndex];
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newP = _positions[index];
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}
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}
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} else {
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// Very first star being selected
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// Draw crosshairs around the selected star
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surface->lock();
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CSurfaceArea surfaceArea(surface);
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drawStar(index, &surfaceArea);
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surface->unlock();
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// Copy the star into the list of selected ones
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++_entryIndex;
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const CStarPosition &srcPos = _positions[index];
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CStarPosition &destPos = _entries[_entryIndex];
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destPos = srcPos;
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// Set up a marker in the main starfield for that same star
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const CBaseStarEntry *starP = starField->getDataPtr(destPos._index1);
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markers->addStar(starP);
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}
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@ -200,7 +223,7 @@ void CPhotoCrosshairs::drawEntry(int index, CVideoSurface *surface, CStarField *
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markers->addStar(starP);
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}
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void CPhotoCrosshairs::drawCurrent(CSurfaceArea *surfaceArea) {
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void CPhotoCrosshairs::eraseCurrent(CSurfaceArea *surfaceArea) {
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assert(_entryIndex >= 0);
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const CStarPosition &pt = _entries[_entryIndex];
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drawAt(pt, surfaceArea);
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@ -98,22 +98,29 @@ public:
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void drawEntry(int index, CVideoSurface *surface, CStarField *starField, CStarMarkers *markers);
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/**
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* Draw crosshairs for the most recently selected star
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* Erase crosshairs for the most recently selected star
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*/
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void drawCurrent(CSurfaceArea *surfaceArea);
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void eraseCurrent(CSurfaceArea *surfaceArea);
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/**
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* Draw crosshairs at the given position
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*/
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void drawAt(const FPoint &pt, CSurfaceArea *surfaceArea);
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/**
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* Returns the position of the most recently selected star
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*/
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FPoint getPosition() const;
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/**
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* Returns the index of an entry in the rects list a given point falls within
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*/
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int indexOf(const Common::Point &pt) const;
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/**
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* Returns true if the starfield is solved
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*/
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bool isSolved() const { return _matchIndex == 2; }
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};
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} // End of namespace Titanic
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