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cleanup
svn-id: r10335
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b03c634390
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c704c30575
@ -17,10 +17,7 @@
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* $Header$
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*/
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#include <stdio.h>
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#include "stdafx.h"
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//#include "src\driver96.h"
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#include "console.h"
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#include "debug.h"
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#include "defs.h"
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@ -34,20 +31,16 @@
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_event_unit event_list[MAX_events];
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void Init_event_system(void) { //Tony4Dec96
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uint32 j;
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for (j = 0; j < MAX_events; j++) {
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for (int j = 0; j < MAX_events; j++) {
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//denotes free slot
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event_list[j].id = 0;
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}
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}
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uint32 CountEvents(void) {
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uint32 j;
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uint32 count = 0;
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for (j = 0; j < MAX_events; j++) {
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for (int j = 0; j < MAX_events; j++) {
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if (event_list[j].id)
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count++;
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}
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@ -56,9 +49,11 @@ uint32 CountEvents(void) {
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}
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int32 FN_request_speech(int32 *params) { //Tony13Nov96
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//change current script - must be followed by a TERMINATE script
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// change current script - must be followed by a TERMINATE script
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// directive
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//param 0 id of target to catch the event and startup speech servicing
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// params: 0 id of target to catch the event and startup speech
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// servicing
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uint32 j = 0;
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@ -79,6 +74,7 @@ int32 FN_request_speech(int32 *params) { //Tony13Nov96
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//id of person to stop
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event_list[j].id = params[0];
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//full script id to interact with - megas run their own 7th script
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event_list[j].interact_id = (params[0] * 65536) + 6;
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@ -111,6 +107,7 @@ void Set_player_action_event(uint32 id, uint32 interact_id) { //Tony4Dec96
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//id of person to stop
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event_list[j].id = id;
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//full script id of action script number 2
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event_list[j].interact_id = (interact_id * 65536) + 2;
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}
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@ -123,8 +120,7 @@ int32 FN_set_player_action_event(int32 *params) { //Tony10Feb97
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// note - this routine used CUR_PLAYER_ID as the target
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// params
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// 0 id to interact with
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// params: 0 id to interact with
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uint32 j = 0;
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@ -147,6 +143,7 @@ int32 FN_set_player_action_event(int32 *params) { //Tony10Feb97
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// id of person to stop
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event_list[j].id = CUR_PLAYER_ID;
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// full script id of action script number 2
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event_list[j].interact_id = (params[0] * 65536) + 2;
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@ -157,9 +154,8 @@ int32 FN_send_event(int32 *params) { //Tony28Feb97
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// we want to intercept the player character and have him interact
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// with an object - from script
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// params
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// 0 id to recieve event
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// 1 script to run
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// params: 0 id to recieve event
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// 1 script to run
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uint32 j = 0;
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@ -184,6 +180,7 @@ int32 FN_send_event(int32 *params) { //Tony28Feb97
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// id of person to stop
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event_list[j].id = params[0];
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//full script id
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event_list[j].interact_id = params[1];
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@ -195,11 +192,9 @@ int32 FN_check_event_waiting(int32 *params) { //Tony4Dec96
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// no params
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uint32 j;
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RESULT = 0;
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for (j = 0; j < MAX_events; j++) {
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for (int j = 0; j < MAX_events; j++) {
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if (event_list[j].id == ID) {
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RESULT = 1;
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break;
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@ -215,9 +210,7 @@ int32 FN_check_event_waiting(int32 *params) { //Tony4Dec96
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int32 FN_check_for_event(int32 *params) { // James (04mar97)
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// no params
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uint32 j;
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for (j = 0; j < MAX_events; j++) {
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for (int j = 0; j < MAX_events; j++) {
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if (event_list[j].id == ID) {
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// start the event
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// run 3rd script of target object on level 1
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@ -242,17 +235,18 @@ int32 FN_pause_for_event(int32 *params) { // James (04mar97)
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// 1 number of game-cycles to pause
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Object_logic *ob_logic = (Object_logic *)params[0];
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uint32 j;
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// first, check for an event
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for (j = 0; j < MAX_events; j++) {
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for (int j = 0; j < MAX_events; j++) {
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if (event_list[j].id == ID) {
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// reset the 'looping' flag
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ob_logic->looping = 0;
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// start the event
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// run 3rd script of target object on level 1
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LLogic.Logic_one(event_list[j].interact_id);
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// clear the event slot
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event_list[j].id = 0;
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return IR_TERMINATE;
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@ -272,11 +266,13 @@ int32 FN_pause_for_event(int32 *params) { // James (04mar97)
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if (ob_logic->pause) {
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// decrement the pause count
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ob_logic->pause--;
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// drop out of script, but call this again next cycle
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return IR_REPEAT;
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} else {
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// pause count is zerp
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ob_logic->looping = 0;
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// continue script
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return IR_CONT;
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}
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@ -285,11 +281,10 @@ int32 FN_pause_for_event(int32 *params) { // James (04mar97)
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uint32 Check_event_waiting(void) { //Tony4Dec96
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// returns yes/no
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uint32 j;
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for (j = 0; j < MAX_events; j++)
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for (int j = 0; j < MAX_events; j++) {
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if (event_list[j].id == ID)
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return 1;
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}
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return 0;
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}
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@ -298,14 +293,13 @@ int32 FN_clear_event(int32 *params) { //Tony11Mar97
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// no params
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// no return vaule
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uint32 j;
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for (j = 0; j < MAX_events; j++)
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for (int j = 0; j < MAX_events; j++) {
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if (event_list[j].id == ID) {
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//clear the slot
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event_list[j].id = 0;
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return IR_CONT;
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}
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}
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return IR_CONT;
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}
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@ -314,28 +308,27 @@ void Start_event(void) { //Tony4Dec96
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// call this from stuff like fn_walk
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// you must follow with a return IR_TERMINATE
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uint32 j;
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for (j = 0; j < MAX_events; j++)
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for (int j = 0; j < MAX_events; j++) {
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if (event_list[j].id == ID) {
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// run 3rd script of target object on level 1
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LLogic.Logic_one( event_list[j].interact_id);
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//clear the slot
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event_list[j].id = 0;
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return;
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}
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}
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// oh dear - stop the system
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Con_fatal_error("Start_event can't find event for id %d", ID);
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}
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int32 FN_start_event(int32 *params) { //Tony4Dec96
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uint32 j;
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for (j = 0; j < MAX_events; j++)
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for (int j = 0; j < MAX_events; j++)
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if (event_list[j].id == ID) {
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// run 3rd script of target object on level 1
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LLogic.Logic_one(event_list[j].interact_id);
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// clear the slot
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event_list[j].id = 0;
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return IR_TERMINATE;
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@ -347,11 +340,10 @@ int32 FN_start_event(int32 *params) { //Tony4Dec96
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}
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void Kill_all_ids_events(uint32 id) { //Tony18Dec96
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uint32 j;
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for (j = 0; j < MAX_events; j++)
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for (int j = 0; j < MAX_events; j++) {
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if (event_list[j].id == id) {
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// clear the slot
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event_list[j].id = 0;
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}
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}
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}
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