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SCI: Add detection for another GK1 DEMO variant
Thanks to @einstein95 for finding this
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@ -846,6 +846,17 @@ static const struct ADGameDescription SciGameDescriptions[] = {
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AD_LISTEND},
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Common::EN_ANY, Common::kPlatformDOS, 0, GUIO_STD16_SPEECH },
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// Gabriel Knight - English DOS Demo
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// SCI interpreter version 1.001.092
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// Note: we are not using ADGF_DEMO here, to avoid a game ID like gk1demo-demo.
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// Same resource volume as previous entry, but resource.map has one different
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// byte within the junk padding between directory headers and directory entries.
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{"gk1demo", "Demo", {
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{"resource.map", 0, "1f6643045cab8546c9e6bddfbce4ea80", 2490},
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{"resource.000", 0, "eb3ed7477ca4110813fe1fcf35928561", 1718450},
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AD_LISTEND},
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Common::EN_ANY, Common::kPlatformDOS, 0, GUIO_STD16_SPEECH },
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#define GUIO_GK1_FLOPPY GUIO3(GUIO_NOSPEECH, \
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GAMEOPTION_ORIGINAL_SAVELOAD, \
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GAMEOPTION_TTS)
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