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CRYOMNI3D: Add detection for the Atlantis: The Lost Tales demo
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@ -132,7 +132,7 @@ Common::String CryOmni3DEngine::prepareFileName(const Common::String &baseName,
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void CryOmni3DEngine::playHNM(const Common::String &filename, Audio::Mixer::SoundType soundType,
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HNMCallback beforeDraw, HNMCallback afterDraw) {
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const char *const extensions[] = { "hns", "hnm", nullptr };
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const char *const extensions[] = { "hns", "hnm", "ubb", nullptr };
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Common::String fname(prepareFileName(filename, extensions));
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byte *currentPalette = new byte[256 * 3];
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@ -33,6 +33,7 @@
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namespace CryOmni3D {
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static const PlainGameDescriptor cryomni3DGames[] = {
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{"atlantis", "Atlantis: The Lost Tales"},
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{"versailles", "Versailles 1685"},
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{0, 0}
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};
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@ -552,6 +552,22 @@ static const CryOmni3DGameDescription gameDescriptions[] = {
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0,
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},
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// Atlantis: The Lost Tales
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// English DOS Non-interactive Demo
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{
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{
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"atlantis",
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"Demo",
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AD_ENTRY1s("ATLANTIS.UBB", "f5b41b857678a61d7f9bd6eb41916ce5", 106611456),
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Common::EN_ANY,
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Common::kPlatformDOS,
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ADGF_DEMO,
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GUI_OPTIONS_HNM_PLAYER
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},
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GType_HNM_PLAYER,
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0,
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},
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{ AD_TABLE_END_MARKER, 0, 0 }
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};
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