mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-22 20:21:06 +00:00
Sync the credits so that the text scroll and music will last for about the
same amount of time. I don't think the original did this, but it turned out to be pretty easy. svn-id: r12334
This commit is contained in:
parent
e792b1c715
commit
c75f5efd2f
@ -349,11 +349,6 @@ void Sound::saveMusicState(void) {
|
||||
void Sound::restoreMusicState(void) {
|
||||
Common::StackLock lock(_mutex);
|
||||
|
||||
int restoreStream;
|
||||
|
||||
if (!_music[2]._streaming)
|
||||
return;
|
||||
|
||||
// Fade out any music that happens to be playing
|
||||
|
||||
for (int i = 0; i < MAXMUS; i++) {
|
||||
@ -361,6 +356,11 @@ void Sound::restoreMusicState(void) {
|
||||
_music[i].fadeDown();
|
||||
}
|
||||
|
||||
if (!_music[2]._streaming)
|
||||
return;
|
||||
|
||||
int restoreStream;
|
||||
|
||||
if (!_music[0]._streaming)
|
||||
restoreStream = 0;
|
||||
else
|
||||
|
@ -585,8 +585,7 @@ int32 Logic::fnPlayCredits(int32 *params) {
|
||||
// Start the music and roll the credits
|
||||
|
||||
// The credits music (which can also be heard briefly in the "carib"
|
||||
// cutscene) is played once, and there is no attempt at synchronizing
|
||||
// it with the credits scroll.
|
||||
// cutscene) is played once.
|
||||
|
||||
int32 pars[2];
|
||||
|
||||
@ -606,7 +605,18 @@ int32 Logic::fnPlayCredits(int32 *params) {
|
||||
int startLine = 0;
|
||||
int scrollPos = 0;
|
||||
|
||||
while (scrollPos < lineTop + CREDITS_FONT_HEIGHT && !_vm->_quit) {
|
||||
bool abortCredits = false;
|
||||
|
||||
int scrollSteps = lineTop + CREDITS_FONT_HEIGHT;
|
||||
uint32 musicStart = _vm->_system->get_msecs();
|
||||
|
||||
// Ideally the music should last just a tiny bit longer than the
|
||||
// credits. Note that musicTimeRemaining() will return 0 if the music
|
||||
// is muted, so we need a sensible fallback for that case.
|
||||
|
||||
uint32 musicLength = MAX(1000 * (_vm->_sound->musicTimeRemaining() - 3), 25 * scrollSteps);
|
||||
|
||||
while (scrollPos < scrollSteps && !_vm->_quit) {
|
||||
bool foundStartLine = false;
|
||||
|
||||
_vm->_graphics->clearScene();
|
||||
@ -671,13 +681,16 @@ int32 Logic::fnPlayCredits(int32 *params) {
|
||||
KeyboardEvent ke;
|
||||
|
||||
if (_vm->_input->readKey(&ke) == RD_OK && ke.keycode == 27) {
|
||||
fnStopMusic(NULL);
|
||||
break;
|
||||
if (!abortCredits) {
|
||||
abortCredits = true;
|
||||
_vm->_graphics->fadeDown();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
_vm->_system->delay_msecs(30);
|
||||
if (abortCredits && _vm->_graphics->getFadeStatus() == RDFADE_BLACK)
|
||||
break;
|
||||
|
||||
_vm->sleepUntil(musicStart + (musicLength * scrollPos) / scrollSteps);
|
||||
scrollPos++;
|
||||
}
|
||||
|
||||
@ -694,20 +707,19 @@ int32 Logic::fnPlayCredits(int32 *params) {
|
||||
if (logoData)
|
||||
free(logoData);
|
||||
|
||||
if (!abortCredits) {
|
||||
// The music should either have stopped or be about to stop, so
|
||||
// wait for it to really happen.
|
||||
|
||||
while (_vm->_sound->musicTimeRemaining() && !_vm->_quit) {
|
||||
_vm->_graphics->updateDisplay(false);
|
||||
_vm->_system->delay_msecs(100);
|
||||
}
|
||||
}
|
||||
|
||||
if (_vm->_quit)
|
||||
return IR_CONT;
|
||||
|
||||
_vm->_graphics->fadeDown();
|
||||
_vm->_graphics->waitForFade();
|
||||
|
||||
// The music should have stopped by now, but I suppose there is a
|
||||
// slim chance it hasn't on a really, really fast computer.
|
||||
|
||||
while (_vm->_sound->musicTimeRemaining()) {
|
||||
_vm->_graphics->updateDisplay(false);
|
||||
_vm->_system->delay_msecs(100);
|
||||
}
|
||||
|
||||
_vm->_sound->restoreMusicState();
|
||||
_vm->_sound->muteFx(false);
|
||||
_vm->_sound->muteSpeech(false);
|
||||
|
Loading…
x
Reference in New Issue
Block a user