VIDEO: Remove old MPEG-player code

This commit is contained in:
Einar Johan Trøan Sømåen 2012-11-29 00:04:03 +01:00
parent 417a3cd497
commit c769196acd
3 changed files with 0 additions and 629 deletions

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@ -1,7 +1,6 @@
MODULE := video
MODULE_OBJS := \
mpeg_player.o \
video_decoder.o \
mpegps_decoder.o
ifdef USE_BINK

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@ -1,493 +0,0 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// The YUV to RGB conversion code is derived from SDL's YUV overlay code, which
// in turn appears to be derived from mpeg_play. The following copyright
// notices have been included in accordance with the original license. Please
// note that the term "software" in this context only applies to the
// buildLookup() and plotYUV*() functions below.
// Copyright (c) 1995 The Regents of the University of California.
// All rights reserved.
//
// Permission to use, copy, modify, and distribute this software and its
// documentation for any purpose, without fee, and without written agreement is
// hereby granted, provided that the above copyright notice and the following
// two paragraphs appear in all copies of this software.
//
// IN NO EVENT SHALL THE UNIVERSITY OF CALIFORNIA BE LIABLE TO ANY PARTY FOR
// DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT
// OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE UNIVERSITY OF
// CALIFORNIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// THE UNIVERSITY OF CALIFORNIA SPECIFICALLY DISCLAIMS ANY WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
// AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
// ON AN "AS IS" BASIS, AND THE UNIVERSITY OF CALIFORNIA HAS NO OBLIGATION TO
// PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
// Copyright (c) 1995 Erik Corry
// All rights reserved.
//
// Permission to use, copy, modify, and distribute this software and its
// documentation for any purpose, without fee, and without written agreement is
// hereby granted, provided that the above copyright notice and the following
// two paragraphs appear in all copies of this software.
//
// IN NO EVENT SHALL ERIK CORRY BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT,
// SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OF
// THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF ERIK CORRY HAS BEEN ADVISED
// OF THE POSSIBILITY OF SUCH DAMAGE.
//
// ERIK CORRY SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
// PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS"
// BASIS, AND ERIK CORRY HAS NO OBLIGATION TO PROVIDE MAINTENANCE, SUPPORT,
// UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
// Portions of this software Copyright (c) 1995 Brown University.
// All rights reserved.
//
// Permission to use, copy, modify, and distribute this software and its
// documentation for any purpose, without fee, and without written agreement
// is hereby granted, provided that the above copyright notice and the
// following two paragraphs appear in all copies of this software.
//
// IN NO EVENT SHALL BROWN UNIVERSITY BE LIABLE TO ANY PARTY FOR
// DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT
// OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF BROWN
// UNIVERSITY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// BROWN UNIVERSITY SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
// PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS"
// BASIS, AND BROWN UNIVERSITY HAS NO OBLIGATION TO PROVIDE MAINTENANCE,
// SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
#include "video/mpeg_player.h"
#include "common/file.h"
#include "common/system.h"
#include "common/util.h"
namespace Video {
BaseAnimationState::BaseAnimationState(OSystem *sys, int width, int height)
: _movieWidth(width), _movieHeight(height), _frameWidth(width), _frameHeight(height), _sys(sys) {
const int screenW = _sys->getOverlayWidth();
const int screenH = _sys->getOverlayHeight();
_movieScale = MIN(screenW / _movieWidth, screenH / _movieHeight);
assert(_movieScale >= 1);
if (_movieScale > 3)
_movieScale = 3;
_colorTab = NULL;
_rgbToPix = NULL;
memset(&_overlayFormat, 0, sizeof(_overlayFormat));
}
BaseAnimationState::~BaseAnimationState() {
#ifdef USE_MPEG2
if (_mpegDecoder)
mpeg2_close(_mpegDecoder);
delete _mpegFile;
_sys->hideOverlay();
free(_overlay);
free(_colorTab);
free(_rgbToPix);
#endif
}
bool BaseAnimationState::init(const char *name) {
#ifdef USE_MPEG2
char tempFile[512];
_mpegDecoder = NULL;
_mpegFile = NULL;
buildLookup();
_overlay = (OverlayColor *)calloc(_movieScale * _movieWidth * _movieScale * _movieHeight, sizeof(OverlayColor));
_sys->showOverlay();
// Open MPEG2 stream
_mpegFile = new Common::File();
sprintf(tempFile, "%s.mp2", name);
if (!_mpegFile->open(tempFile)) {
warning("Cutscene: Could not open %s", tempFile);
return false;
}
// Load and configure decoder
_mpegDecoder = mpeg2_init();
if (_mpegDecoder == NULL) {
warning("Cutscene: Could not allocate an MPEG2 decoder");
return false;
}
_mpegInfo = mpeg2_info(_mpegDecoder);
_frameNum = 0;
return true;
#else /* USE_MPEG2 */
return false;
#endif
}
bool BaseAnimationState::decodeFrame() {
#ifdef USE_MPEG2
mpeg2_state_t state;
const mpeg2_sequence_t *sequence_i;
size_t size = (size_t) -1;
static byte buf[BUFFER_SIZE];
do {
state = mpeg2_parse(_mpegDecoder);
sequence_i = _mpegInfo->sequence;
switch (state) {
case STATE_BUFFER:
size = _mpegFile->read(buf, BUFFER_SIZE);
mpeg2_buffer(_mpegDecoder, buf, buf + size);
break;
case STATE_SLICE:
case STATE_END:
if (_mpegInfo->display_fbuf) {
checkPaletteSwitch();
drawYUV(sequence_i->width, sequence_i->height, _mpegInfo->display_fbuf->buf);
_frameNum++;
return true;
}
break;
default:
break;
}
} while (size);
#endif
return false;
}
bool BaseAnimationState::checkPaletteSwitch() {
return false;
}
void BaseAnimationState::handleScreenChanged() {
const int screenW = _sys->getOverlayWidth();
const int screenH = _sys->getOverlayHeight();
int newScale = MIN(screenW / _movieWidth, screenH / _movieHeight);
assert(newScale >= 1);
if (newScale > 3)
newScale = 3;
if (newScale != _movieScale) {
// HACK: Since frames generally do not cover the entire screen,
// We need to undraw the old frame. This is a very hacky
// way of doing that.
OverlayColor *buf = (OverlayColor *)calloc(screenW * screenH, sizeof(OverlayColor));
_sys->copyRectToOverlay(buf, screenW, 0, 0, screenW, screenH);
free(buf);
free(_overlay);
_movieScale = newScale;
_overlay = (OverlayColor *)calloc(_movieScale * _movieWidth * _movieScale * _movieHeight, sizeof(OverlayColor));
}
buildLookup();
}
void BaseAnimationState::buildLookup() {
// Do we already have lookup tables for this bit format?
Graphics::PixelFormat format = _sys->getOverlayFormat();
if (format == _overlayFormat && _colorTab && _rgbToPix)
return;
free(_colorTab);
free(_rgbToPix);
_colorTab = (int16 *)malloc(4 * 256 * sizeof(int16));
int16 *Cr_r_tab = &_colorTab[0 * 256];
int16 *Cr_g_tab = &_colorTab[1 * 256];
int16 *Cb_g_tab = &_colorTab[2 * 256];
int16 *Cb_b_tab = &_colorTab[3 * 256];
_rgbToPix = (OverlayColor *)malloc(3 * 768 * sizeof(OverlayColor));
OverlayColor *r_2_pix_alloc = &_rgbToPix[0 * 768];
OverlayColor *g_2_pix_alloc = &_rgbToPix[1 * 768];
OverlayColor *b_2_pix_alloc = &_rgbToPix[2 * 768];
int16 CR, CB;
int i;
// Generate the tables for the display surface
for (i = 0; i < 256; i++) {
// Gamma correction (luminescence table) and chroma correction
// would be done here. See the Berkeley mpeg_play sources.
CR = CB = (i - 128);
Cr_r_tab[i] = (int16) ( (0.419 / 0.299) * CR) + 0 * 768 + 256;
Cr_g_tab[i] = (int16) (-(0.299 / 0.419) * CR) + 1 * 768 + 256;
Cb_g_tab[i] = (int16) (-(0.114 / 0.331) * CB);
Cb_b_tab[i] = (int16) ( (0.587 / 0.331) * CB) + 2 * 768 + 256;
}
// Set up entries 0-255 in rgb-to-pixel value tables.
for (i = 0; i < 256; i++) {
r_2_pix_alloc[i + 256] = format.RGBToColor(i, 0, 0);
g_2_pix_alloc[i + 256] = format.RGBToColor(0, i, 0);
b_2_pix_alloc[i + 256] = format.RGBToColor(0, 0, i);
}
// Spread out the values we have to the rest of the array so that we do
// not need to check for overflow.
for (i = 0; i < 256; i++) {
r_2_pix_alloc[i] = r_2_pix_alloc[256];
r_2_pix_alloc[i + 512] = r_2_pix_alloc[511];
g_2_pix_alloc[i] = g_2_pix_alloc[256];
g_2_pix_alloc[i + 512] = g_2_pix_alloc[511];
b_2_pix_alloc[i] = b_2_pix_alloc[256];
b_2_pix_alloc[i + 512] = b_2_pix_alloc[511];
}
_overlayFormat = format;
}
void BaseAnimationState::plotYUV(int width, int height, byte *const *dat) {
switch (_movieScale) {
case 1:
plotYUV1x(width, height, dat);
break;
case 2:
plotYUV2x(width, height, dat);
break;
case 3:
plotYUV3x(width, height, dat);
break;
}
}
void BaseAnimationState::plotYUV1x(int width, int height, byte *const *dat) {
byte *lum = dat[0];
byte *cr = dat[2];
byte *cb = dat[1];
byte *lum2 = lum + width;
int16 cr_r;
int16 crb_g;
int16 cb_b;
OverlayColor *row1 = _overlay;
OverlayColor *row2 = row1 + _movieWidth;
int x;
for (; height > 0; height -= 2) {
OverlayColor *r1 = row1;
OverlayColor *r2 = row2;
for (x = width; x > 0; x -= 2) {
register OverlayColor *L;
cr_r = _colorTab[*cr + 0 * 256];
crb_g = _colorTab[*cr + 1 * 256] + _colorTab[*cb + 2 * 256];
cb_b = _colorTab[*cb + 3 * 256];
++cr;
++cb;
L = &_rgbToPix[*lum++];
*r1++ = L[cr_r] | L[crb_g] | L[cb_b];
L = &_rgbToPix[*lum++];
*r1++ = L[cr_r] | L[crb_g] | L[cb_b];
// Now, do second row.
L = &_rgbToPix[*lum2++];
*r2++ = L[cr_r] | L[crb_g] | L[cb_b];
L = &_rgbToPix[*lum2++];
*r2++ = L[cr_r] | L[crb_g] | L[cb_b];
}
lum += width;
lum2 += width;
row1 += 2 * _movieWidth;
row2 += 2 * _movieWidth;
}
}
void BaseAnimationState::plotYUV2x(int width, int height, byte *const *dat) {
byte *lum = dat[0];
byte *cr = dat[2];
byte *cb = dat[1];
byte *lum2 = lum + width;
int16 cr_r;
int16 crb_g;
int16 cb_b;
OverlayColor *row1 = _overlay;
OverlayColor *row2 = row1 + 2 * 2 * _movieWidth;
int x;
for (; height > 0; height -= 2) {
OverlayColor *r1 = row1;
OverlayColor *r2 = row2;
for (x = width; x > 0; x -= 2) {
register OverlayColor *L;
register OverlayColor C;
cr_r = _colorTab[*cr + 0 * 256];
crb_g = _colorTab[*cr + 1 * 256] + _colorTab[*cb + 2 * 256];
cb_b = _colorTab[*cb + 3 * 256];
++cr;
++cb;
L = &_rgbToPix[*lum++];
C = L[cr_r] | L[crb_g] | L[cb_b];
*r1++ = C;
*r1++ = C;
L = &_rgbToPix[*lum++];
C = L[cr_r] | L[crb_g] | L[cb_b];
*r1++ = C;
*r1++ = C;
// Now, do second row.
L = &_rgbToPix[*lum2++];
C = L[cr_r] | L[crb_g] | L[cb_b];
*r2++ = C;
*r2++ = C;
L = &_rgbToPix[*lum2++];
C = L[cr_r] | L[crb_g] | L[cb_b];
*r2++ = C;
*r2++ = C;
}
memcpy(row1 + 2 * _movieWidth, row1, 2 * _movieWidth * sizeof(OverlayColor));
memcpy(row2 + 2 * _movieWidth, row2, 2 * _movieWidth * sizeof(OverlayColor));
lum += width;
lum2 += width;
row1 += 4 * 2 * _movieWidth;
row2 += 4 * 2 * _movieWidth;
}
}
void BaseAnimationState::plotYUV3x(int width, int height, byte *const *dat) {
byte *lum = dat[0];
byte *cr = dat[2];
byte *cb = dat[1];
byte *lum2 = lum + width;
int16 cr_r;
int16 crb_g;
int16 cb_b;
OverlayColor *row1 = _overlay;
OverlayColor *row2 = row1 + 3 * 3 * _movieWidth;
int x;
for (; height > 0; height -= 2) {
OverlayColor *r1 = row1;
OverlayColor *r2 = row2;
for (x = width; x > 0; x -= 2) {
register OverlayColor *L;
register OverlayColor C;
cr_r = _colorTab[*cr + 0 * 256];
crb_g = _colorTab[*cr + 1 * 256] + _colorTab[*cb + 2 * 256];
cb_b = _colorTab[*cb + 3 * 256];
++cr;
++cb;
L = &_rgbToPix[*lum++];
C = L[cr_r] | L[crb_g] | L[cb_b];
*r1++ = C;
*r1++ = C;
*r1++ = C;
L = &_rgbToPix[*lum++];
C = L[cr_r] | L[crb_g] | L[cb_b];
*r1++ = C;
*r1++ = C;
*r1++ = C;
// Now, do second row.
L = &_rgbToPix[*lum2++];
C = L[cr_r] | L[crb_g] | L[cb_b];
*r2++ = C;
*r2++ = C;
*r2++ = C;
L = &_rgbToPix[*lum2++];
C = L[cr_r] | L[crb_g] | L[cb_b];
*r2++ = C;
*r2++ = C;
*r2++ = C;
}
memcpy(row1 + 3 * _movieWidth, row1, 3 * _movieWidth * sizeof(OverlayColor));
memcpy(row1 + 2 * 3 * _movieWidth, row1, 3 * _movieWidth * sizeof(OverlayColor));
memcpy(row2 + 3 * _movieWidth, row2, 3 * _movieWidth * sizeof(OverlayColor));
memcpy(row2 + 2 * 3 * _movieWidth, row2, 3 * _movieWidth * sizeof(OverlayColor));
lum += width;
lum2 += width;
row1 += 6 * 3 * _movieWidth;
row2 += 6 * 3 * _movieWidth;
}
}
void BaseAnimationState::updateScreen() {
int width = _movieScale * _frameWidth;
int height = _movieScale * _frameHeight;
int pitch = _movieScale * _movieWidth;
const int screenW = _sys->getOverlayWidth();
const int screenH = _sys->getOverlayHeight();
int x = (screenW - _movieScale * _frameWidth) / 2;
int y = (screenH - _movieScale * _frameHeight) / 2;
_sys->copyRectToOverlay(_overlay, pitch, x, y, width, height);
_sys->updateScreen();
}
} // End of namespace Video

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@ -1,135 +0,0 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef VIDEO_MPEG_PLAYER_H
#define VIDEO_MPEG_PLAYER_H
#include "common/scummsys.h"
#include "graphics/pixelformat.h"
// Uncomment this if you are using libmpeg2 0.3.1.
// #define USE_MPEG2_0_3_1
#ifdef USE_MPEG2
#if defined(__PLAYSTATION2__)
typedef uint8 uint8_t;
typedef uint16 uint16_t;
typedef uint32 uint32_t;
#elif defined(_WIN32_WCE)
typedef signed char int8_t;
typedef signed short int16_t;
typedef unsigned char uint8_t;
typedef unsigned short uint16_t;
#elif defined(_MSC_VER)
typedef signed char int8_t;
typedef signed short int16_t;
typedef unsigned char uint8_t;
typedef unsigned short uint16_t;
#if !defined(SDL_COMPILEDVERSION) || (SDL_COMPILEDVERSION < 1210)
typedef signed long int32_t;
typedef unsigned long uint32_t;
#endif
#else
# include <inttypes.h>
#endif
extern "C" {
#include <mpeg2dec/mpeg2.h>
}
#ifdef USE_MPEG2_0_3_1
typedef int mpeg2_state_t;
typedef sequence_t mpeg2_sequence_t;
#define STATE_BUFFER -1
#endif
#endif
#define SHIFT 1
#define BITDEPTH (1 << (8 - SHIFT))
#define ROUNDADD (1 << (SHIFT - 1))
#define BUFFER_SIZE 4096
namespace Common {
class File;
}
class OSystem;
namespace Video {
class BaseAnimationState {
protected:
const int _movieWidth;
const int _movieHeight;
int _frameWidth;
int _frameHeight;
int _movieScale;
OSystem *_sys;
uint _frameNum;
#ifdef USE_MPEG2
mpeg2dec_t *_mpegDecoder;
const mpeg2_info_t *_mpegInfo;
#endif
Common::File *_mpegFile;
OverlayColor *_overlay;
Graphics::PixelFormat _overlayFormat;
int16 *_colorTab;
OverlayColor *_rgbToPix;
public:
BaseAnimationState(OSystem *sys, int width, int height);
virtual ~BaseAnimationState();
bool init(const char *name);
bool decodeFrame();
void handleScreenChanged();
void updateScreen();
void buildLookup();
int getFrameWidth() { return _frameWidth; }
int getFrameHeight() { return _frameHeight; }
protected:
bool checkPaletteSwitch();
virtual void drawYUV(int width, int height, byte *const *dat) = 0;
void plotYUV(int width, int height, byte *const *dat);
void plotYUV1x(int width, int height, byte *const *dat);
void plotYUV2x(int width, int height, byte *const *dat);
void plotYUV3x(int width, int height, byte *const *dat);
};
} // End of namespace Video
#endif