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FULLPIPE: More code to sceneFinal
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7ce04e0383
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@ -1357,6 +1357,9 @@ namespace Fullpipe {
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#define MSG_FIN_GOTO4 5075
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#define MSG_FIN_STARTFINAL 5025
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#define MSG_FN4_STARTMUSIC 5356
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#define QU_FN2_DOFINAL 5066
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#define QU_FN3_DOFINAL 5072
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#define QU_FN4_DOFINAL 5108
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// Debug scene
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#define MSG_RESTARTGAME 4767
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@ -65,7 +65,7 @@ int sceneFinal_updateCursor() {
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}
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void sceneHandlerFinal_endFinal() {
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warning("STUB: sceneHandlerFinal_endFinal()");
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g_vars->sceneFinal_var01 = 0;
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}
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void sceneHandlerFinal_startMusic(const char *track) {
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@ -73,15 +73,23 @@ void sceneHandlerFinal_startMusic(const char *track) {
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}
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void sceneHandlerFinal_goto4() {
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warning("STUB: sceneHandlerFinal_goto4()");
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g_fp->_currentScene = g_fp->accessScene(SC_FINAL4);
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g_fp->_gameLoader->loadScene(SC_FINAL4);
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chainQueue(QU_FN4_DOFINAL, 1);
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}
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void sceneHandlerFinal_goto3() {
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warning("STUB: sceneHandlerFinal_goto3()");
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g_fp->_currentScene = g_fp->accessScene(SC_FINAL3);
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chainQueue(QU_FN3_DOFINAL, 1);
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}
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void sceneHandlerFinal_goto2() {
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warning("STUB: sceneHandlerFinal_goto2()");
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g_fp->_currentScene = g_fp->accessScene(SC_FINAL2);
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chainQueue(QU_FN2_DOFINAL, 1);
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}
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void sceneHandlerFinal_startFinal() {
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