mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-19 00:15:30 +00:00
Remove most of default parameter values.
Also, add comments to the last commit. svn-id: r45511
This commit is contained in:
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a20e42efb9
commit
c778efaca5
@ -127,7 +127,7 @@ void Animation::drawFrame(Surface *surface) {
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const Drawable *frame = _frames[_currentFrame];
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if (_id == kOverlayImage) {
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frame->draw(surface, false);
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frame->draw(surface, false, 0, 0);
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} else {
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// Draw frame
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frame->drawReScaled(surface, false, _displacement);
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@ -160,9 +160,9 @@ public:
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AnimationManager(DraciEngine *vm) : _vm(vm), _lastIndex(-1) {}
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~AnimationManager() { deleteAll(); }
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Animation *addAnimation(int id, uint z, bool playing = false);
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Animation *addText(int id, bool playing = false);
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Animation *addItem(int id, bool playing = false);
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Animation *addAnimation(int id, uint z, bool playing);
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Animation *addText(int id, bool playing);
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Animation *addItem(int id, bool playing);
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void addOverlay(Drawable *overlay, uint z);
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void play(int id);
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@ -66,13 +66,13 @@ public:
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void drawChar(Surface *dst, uint8 chr, int tx, int ty, int with_colour) const;
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void drawString(Surface *dst, const byte *str, uint len, int x, int y, int with_colour,
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int spacing, bool markDirty = true) const;
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int spacing, bool markDirty) const;
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void drawString(Surface *dst, const Common::String &str,
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int x, int y, int with_colour, int spacing, bool markDirty = true) const;
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int x, int y, int with_colour, int spacing, bool markDirty) const;
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uint getStringWidth(const Common::String &str, int spacing = 0) const;
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uint getStringWidth(const Common::String &str, int spacing) const;
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uint getStringHeight(const Common::String &str) const;
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uint getLineWidth(const Common::String &str, uint startIndex, int spacing = 0) const;
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uint getLineWidth(const Common::String &str, uint startIndex, int spacing) const;
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private:
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uint8 _fontHeight;
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@ -186,12 +186,12 @@ void Game::init() {
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// Initialize animation for object / room titles
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Animation *titleAnim = _vm->_anims->addText(kTitleText, true);
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Text *title = new Text("", _vm->_smallFont, kTitleColour, 0, 0);
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Text *title = new Text("", _vm->_smallFont, kTitleColour, 0, 0, 0);
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titleAnim->addFrame(title, NULL);
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// Initialize animation for speech text
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Animation *speechAnim = _vm->_anims->addText(kSpeechText, true);
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Text *speech = new Text("", _vm->_bigFont, kFontColour1, 0, 0);
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Text *speech = new Text("", _vm->_bigFont, kFontColour1, 0, 0, 0);
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speechAnim->addFrame(speech, NULL);
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// Initialize inventory animation
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@ -204,7 +204,7 @@ void Game::init() {
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for (uint i = 0; i < kDialogueLines; ++i) {
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_dialogueAnims[i] = _vm->_anims->addText(kDialogueLinesID - i, true);
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Text *dialogueLine = new Text("", _vm->_smallFont, kLineInactiveColour, 0, 0);
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Text *dialogueLine = new Text("", _vm->_smallFont, kLineInactiveColour, 0, 0, 0);
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_dialogueAnims[i]->addFrame(dialogueLine, NULL);
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_dialogueAnims[i]->setZ(254);
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@ -503,7 +503,7 @@ void Game::updateCursor() {
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if (_currentItem == kNoItem) {
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_vm->_mouse->setCursorType(kNormalCursor);
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} else {
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_vm->_mouse->loadItemCursor(_currentItem);
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_vm->_mouse->loadItemCursor(_currentItem, false);
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}
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}
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@ -561,7 +561,7 @@ void Game::updateCursor() {
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if (_currentItem == kNoItem) {
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_vm->_mouse->setCursorType(kNormalCursor);
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} else {
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_vm->_mouse->loadItemCursor(_currentItem);
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_vm->_mouse->loadItemCursor(_currentItem, false);
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}
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}
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}
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@ -667,7 +667,7 @@ void Game::putItem(int itemID, int position) {
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const int anim_id = kInventoryItemsID - itemID;
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Animation *anim = _vm->_anims->getAnimation(anim_id);
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if (!anim) {
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anim = _vm->_anims->addItem(anim_id);
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anim = _vm->_anims->addItem(anim_id, false);
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const BAFile *img = _vm->_itemImagesArchive->getFile(2 * itemID);
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Sprite *sp = new Sprite(img->_data, img->_length, 0, 0, true);
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anim->addFrame(sp, NULL);
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@ -982,7 +982,7 @@ void Game::walkHero(int x, int y, SightDirection dir) {
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return;
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Surface *surface = _vm->_screen->getSurface();
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_hero = _currentRoom._walkingMap.findNearestWalkable(x, y, surface->getRect());
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_hero = _currentRoom._walkingMap.findNearestWalkable(x, y, surface->getDimensions());
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debugC(3, kDraciLogicDebugLevel, "Walk to x: %d y: %d", _hero.x, _hero.y);
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// FIXME: Need to add proper walking (this only warps the dragon to position)
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@ -220,7 +220,7 @@ public:
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int loadAnimation(uint animNum, uint z);
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void loadOverlays();
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void loadObject(uint numObj);
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void loadWalkingMap(int mapID);
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void loadWalkingMap(int mapID); // <0 means the room's default walking map
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void loadItem(int itemID);
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uint getNumObjects() const;
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@ -58,7 +58,7 @@ public:
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void setPosition(uint16 x, uint16 y);
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CursorType getCursorType() const { return _cursorType; }
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void setCursorType(CursorType cur);
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void loadItemCursor(int itemID, bool highlighted = false);
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void loadItemCursor(int itemID, bool highlighted);
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bool lButtonPressed() const { return _lButton; }
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bool rButtonPressed() const { return _rButton; }
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void lButtonSet(bool state) { _lButton = state; }
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@ -573,7 +573,7 @@ void Script::icoStat(Common::Queue<int> ¶ms) {
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if (_vm->_game->getItemStatus(itemID) == 1) {
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if (itemID != kNoItem) {
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Animation *itemAnim = _vm->_anims->addItem(kInventoryItemsID - itemID);
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Animation *itemAnim = _vm->_anims->addItem(kInventoryItemsID - itemID, false);
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const BAFile *f = _vm->_itemImagesArchive->getFile(2 * itemID);
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Sprite *sp = new Sprite(f->_data, f->_length, 0, 0, true);
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itemAnim->addFrame(sp, NULL);
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@ -581,7 +581,7 @@ void Script::icoStat(Common::Queue<int> ¶ms) {
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_vm->_game->setCurrentItem(itemID);
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_vm->_mouse->loadItemCursor(itemID);
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_vm->_mouse->loadItemCursor(itemID, false);
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// TODO: This is probably not needed but I'm leaving it to be sure for now
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// The original engine needed to turn off the mouse temporarily when changing
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@ -718,7 +718,7 @@ void Script::talk(Common::Queue<int> ¶ms) {
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? NULL : _vm->_dubbingArchive->getSample(sentenceID, 0);
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// Set the string and text colour
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surface->markDirtyRect(speechFrame->getRect());
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surface->markDirtyRect(speechFrame->getRect(kNoDisplacement));
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if (_vm->_sound->showSubtitles() || !sample) {
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speechFrame->setText(Common::String((const char *)f->_data+1, f->_length-1));
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} else {
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@ -780,7 +780,7 @@ void Script::talk(Common::Queue<int> ¶ms) {
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_vm->_game->loop();
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// Delete the text
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_vm->_screen->getSurface()->markDirtyRect(speechFrame->getRect());
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_vm->_screen->getSurface()->markDirtyRect(speechFrame->getRect(kNoDisplacement));
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speechFrame->setText("");
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// Stop the playing sample and deallocate it. Stopping should only be
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@ -332,7 +332,7 @@ uint Text::getLength() const {
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}
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void Text::draw(Surface *surface, bool markDirty, int relX, int relY) const {
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_font->drawString(surface, _text, _x + relX, _y + relY, _colour, _spacing);
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_font->drawString(surface, _text, _x + relX, _y + relY, _colour, _spacing, true);
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}
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// TODO: Handle scaled parameter properly by implementing Text scaling
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@ -44,8 +44,8 @@ extern const Displacement kNoDisplacement;
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class Drawable {
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public:
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virtual void draw(Surface *surface, bool markDirty, int relX=0, int relY=0) const = 0;
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virtual void drawReScaled(Surface *surface, bool markDirty, const Displacement &displacement = kNoDisplacement) const = 0;
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virtual void draw(Surface *surface, bool markDirty, int relX, int relY) const = 0;
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virtual void drawReScaled(Surface *surface, bool markDirty, const Displacement &displacement) const = 0;
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virtual ~Drawable() {};
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@ -69,7 +69,7 @@ public:
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void setDelay(int delay) { _delay = delay; }
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int getDelay() const { return _delay; }
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virtual Common::Rect getRect(const Displacement &displacement = kNoDisplacement) const = 0;
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virtual Common::Rect getRect(const Displacement &displacement) const = 0;
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virtual DrawableType getType() const = 0;
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@ -106,16 +106,16 @@ public:
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~Sprite();
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void draw(Surface *surface, bool markDirty, int relX=0, int relY=0) const;
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void drawReScaled(Surface *surface, bool markDirty, const Displacement &displacement = kNoDisplacement) const;
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void draw(Surface *surface, bool markDirty, int relX, int relY) const;
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void drawReScaled(Surface *surface, bool markDirty, const Displacement &displacement) const;
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void setMirrorOn();
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void setMirrorOff();
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Common::Rect getRect(const Displacement &displacement = kNoDisplacement) const;
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Common::Rect getRect(const Displacement &displacement) const;
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const byte *getBuffer() const { return _data; }
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int getPixel(int x, int y, const Displacement &displacement = kNoDisplacement) const;
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int getPixel(int x, int y, const Displacement &displacement) const;
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DrawableType getType() const { return kDrawableSprite; }
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@ -128,7 +128,7 @@ class Text : public Drawable {
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public:
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Text(const Common::String &str, const Font *font, byte fontColour,
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int x, int y, uint spacing = 0);
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int x, int y, uint spacing);
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~Text() {};
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void setText(const Common::String &str);
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@ -138,13 +138,13 @@ public:
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uint getLength() const;
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void draw(Surface *surface, bool markDirty, int relX=0, int relY=0) const;
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void draw(Surface *surface, bool markDirty, int relX, int relY) const;
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// TODO: drawReScaled just calls draw so Text can be accessed through a Drawable pointer.
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// Handle scaling text sometimes (not essential).
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void drawReScaled(Surface *surface, bool markDirty, const Displacement &displacement = kNoDisplacement) const { draw(surface, markDirty, displacement.relX, displacement.relY); }
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Common::Rect getRect(const Displacement &displacement = kNoDisplacement) const;
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void drawReScaled(Surface *surface, bool markDirty, const Displacement &displacement) const { draw(surface, markDirty, displacement.relX, displacement.relY); }
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Common::Rect getRect(const Displacement &displacement) const;
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DrawableType getType() const { return kDrawableText; }
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private:
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@ -168,7 +168,7 @@ uint Surface::putAboveY(int y, int height) const {
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/**
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* @brief Returns a Common::Rect corresponding to the surface.
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*/
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Common::Rect Surface::getRect() const {
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Common::Rect Surface::getDimensions() const {
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return Common::Rect(w, h);
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}
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@ -47,7 +47,7 @@ public:
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void fill(uint colour);
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uint putAboveY(int y, int height) const;
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uint centerOnX(int x, int width) const;
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Common::Rect getRect() const;
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Common::Rect getDimensions() const;
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private:
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/** The current transparent colour of the surface. See getTransparentColour() and
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@ -32,7 +32,8 @@ namespace Draci {
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class WalkingMap {
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public:
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WalkingMap() : _realWidth(0), _realHeight(0), _mapWidth(0), _mapHeight(0), _byteWidth(0), _data(NULL) { }
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WalkingMap() : _realWidth(0), _realHeight(0), _deltaX(1), _deltaY(1),
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_mapWidth(0), _mapHeight(0), _byteWidth(0), _data(NULL) { }
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void load(const byte *data, uint length);
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bool isWalkable(int x, int y) const;
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@ -43,6 +44,8 @@ private:
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int _deltaX, _deltaY;
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int _mapWidth, _mapHeight;
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int _byteWidth;
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// We don't own the pointer. It points to the BArchive cache for this room.
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const byte *_data;
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};
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