Fix for bug #1726330: "SCUMM engine abuses stack" from same bugreport.

svn-id: r26974
This commit is contained in:
Eugene Sandulenko 2007-05-27 14:21:42 +00:00
parent 3144ab58a6
commit c77a956e01

View File

@ -319,6 +319,7 @@ static void computeGameSettingsFromMD5(const FSList &fslist, const GameFilenameP
static void detectGames(const FSList &fslist, Common::List<DetectorResult> &results, const char *gameid) {
DescMap fileMD5Map;
DetectorResult dr;
char md5str[32+1];
for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
if (!file->isDirectory()) {
@ -369,7 +370,6 @@ static void detectGames(const FSList &fslist, Common::List<DetectorResult> &resu
//
DetectorDesc &d = fileMD5Map[file];
if (d.md5.empty()) {
char md5str[32+1];
if (Common::md5_file_string(d.node, md5str, kMD5FileSizeLimit)) {
d.md5 = md5str;