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Slight simplification.
svn-id: r28776
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@ -869,8 +869,7 @@ int Anim::fillFrameOffsets(AnimationData *anim, bool reallyFill) {
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case SAGA_FRAME_LONG_UNCOMPRESSED_RUN: // (16) 0001 0000
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// Long Uncompressed Run
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runcount = readS.readSint16BE();
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for (i = 0; i < runcount; i++)
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readS.readByte();
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readS.seek(runcount, SEEK_CUR);
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continue;
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break;
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case SAGA_FRAME_NOOP: // Does nothing
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