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AGI: properly setup Sound var.
svn-id: r49752
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parent
0a1a919406
commit
c7e9b620ee
@ -152,7 +152,8 @@ enum AgiGameFeatures {
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GF_MENUS = (1 << 7),
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GF_ESCPAUSE = (1 << 8),
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GF_OLDAMIGAV20 = (1 << 9),
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GF_CLIPCOORDS = (1 << 10)
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GF_CLIPCOORDS = (1 << 10),
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GF_2GSOLDSOUND = (1 << 11)
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};
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struct AGIGameDescription;
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@ -317,6 +318,12 @@ enum AgiComputerType {
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kAgiComputerAmigaOld = 20 // Older Amiga AGI interpreters' value (Seldom used)
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};
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enum AgiSoundType {
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kAgiSoundPC = 1,
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kAgiSoundTandy = 3, // Tandy (This value is also used by the Amiga AGI and Apple IIGS AGI)
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kAgiSound2GSOld = 8 // Apple IIGS's Gold Rush! (Version 1.0M 1989-02-28 (CE), AGI 3.003) uses value 8
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};
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/**
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* AGI flags
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*/
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@ -387,28 +387,33 @@ int AgiEngine::runGame() {
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_restartGame = false;
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}
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// Set computer type (v20 i.e. vComputer)
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// Set computer type (v20 i.e. vComputer) and sound type
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switch (getPlatform()) {
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case Common::kPlatformAtariST:
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setvar(vComputer, kAgiComputerAtariST);
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setvar(vSoundgen, kAgiSoundPC);
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break;
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case Common::kPlatformAmiga:
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if (getFeatures() & GF_OLDAMIGAV20)
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setvar(vComputer, kAgiComputerAmigaOld);
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else
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setvar(vComputer, kAgiComputerAmiga);
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setvar(vSoundgen, kAgiSoundTandy);
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break;
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case Common::kPlatformApple2GS:
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setvar(vComputer, kAgiComputerApple2GS);
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if (getFeatures() & GF_2GSOLDSOUND)
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setvar(vSoundgen, kAgiSound2GSOld);
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else
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setvar(vSoundgen, kAgiSoundTandy);
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break;
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case Common::kPlatformPC:
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default:
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setvar(vComputer, kAgiComputerPC);
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setvar(vSoundgen, kAgiSoundPC);
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break;
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}
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setvar(vSoundgen, 1); // IBM PC SOUND
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// Set monitor type (v26 i.e. vMonitor)
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switch (_renderMode) {
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case Common::kRenderCGA:
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@ -166,7 +166,7 @@ static const AGIGameDescription gameDescriptions[] = {
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// Gold Rush! (Apple IIgs) 1.0M 2/28/89 (CE) aka 2.01 12/22/88
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// Menus not tested
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GAME3_P("goldrush", "1.0M 1989-02-28 (CE) aka 2.01 1988-12-22", "grdir", "3f7b9ce62631434389f85371b11921d6", 0x3149, 0, GID_GOLDRUSH, Common::kPlatformApple2GS),
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GAME3_P("goldrush", "1.0M 1989-02-28 (CE) aka 2.01 1988-12-22", "grdir", "3f7b9ce62631434389f85371b11921d6", 0x3149, GF_2GSOLDSOUND, GID_GOLDRUSH, Common::kPlatformApple2GS),
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// Gold Rush! (ST) 1.01 1/13/89 aka 2.01 12/22/88
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GAME3_P("goldrush", "1.01 1989-01-13 aka 2.01 1988-12-22", "grdir", "4dd4d50480a3d6c206fa227ce8142735", 0x3149, 0, GID_GOLDRUSH, Common::kPlatformAtariST),
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@ -142,7 +142,7 @@ void SoundMgr::unloadSound(int resnum) {
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void SoundMgr::startSound(int resnum, int flag) {
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int i;
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AgiSoundType type;
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AgiSoundEmuType type;
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if (_vm->_game.sounds[resnum] != NULL && _vm->_game.sounds[resnum]->isPlaying())
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return;
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@ -152,7 +152,7 @@ void SoundMgr::startSound(int resnum, int flag) {
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if (_vm->_game.sounds[resnum] == NULL) // Is this needed at all?
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return;
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type = (AgiSoundType)_vm->_game.sounds[resnum]->type();
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type = (AgiSoundEmuType)_vm->_game.sounds[resnum]->type();
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if (type != AGI_SOUND_SAMPLE && type != AGI_SOUND_MIDI && type != AGI_SOUND_4CHN)
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return;
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@ -89,7 +89,7 @@ struct CoCoNote {
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* as they're simply the different used values in AGI sound resources'
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* starts (The first 16-bit little endian word, to be precise).
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*/
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enum AgiSoundType {
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enum AgiSoundEmuType {
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AGI_SOUND_SAMPLE = 0x0001,
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AGI_SOUND_MIDI = 0x0002,
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AGI_SOUND_4CHN = 0x0008
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@ -110,7 +110,7 @@ enum AgiSoundEnv {
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* AGI engine sound channel structure.
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*/
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struct ChannelInfo {
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AgiSoundType type;
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AgiSoundEmuType type;
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const uint8 *ptr; // Pointer to the AgiNote data
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const int16 *ins;
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int32 size;
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