AGI: properly setup Sound var.

svn-id: r49752
This commit is contained in:
Eugene Sandulenko 2010-06-15 10:35:10 +00:00
parent 0a1a919406
commit c7e9b620ee
5 changed files with 21 additions and 9 deletions

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@ -152,7 +152,8 @@ enum AgiGameFeatures {
GF_MENUS = (1 << 7),
GF_ESCPAUSE = (1 << 8),
GF_OLDAMIGAV20 = (1 << 9),
GF_CLIPCOORDS = (1 << 10)
GF_CLIPCOORDS = (1 << 10),
GF_2GSOLDSOUND = (1 << 11)
};
struct AGIGameDescription;
@ -317,6 +318,12 @@ enum AgiComputerType {
kAgiComputerAmigaOld = 20 // Older Amiga AGI interpreters' value (Seldom used)
};
enum AgiSoundType {
kAgiSoundPC = 1,
kAgiSoundTandy = 3, // Tandy (This value is also used by the Amiga AGI and Apple IIGS AGI)
kAgiSound2GSOld = 8 // Apple IIGS's Gold Rush! (Version 1.0M 1989-02-28 (CE), AGI 3.003) uses value 8
};
/**
* AGI flags
*/

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@ -387,28 +387,33 @@ int AgiEngine::runGame() {
_restartGame = false;
}
// Set computer type (v20 i.e. vComputer)
// Set computer type (v20 i.e. vComputer) and sound type
switch (getPlatform()) {
case Common::kPlatformAtariST:
setvar(vComputer, kAgiComputerAtariST);
setvar(vSoundgen, kAgiSoundPC);
break;
case Common::kPlatformAmiga:
if (getFeatures() & GF_OLDAMIGAV20)
setvar(vComputer, kAgiComputerAmigaOld);
else
setvar(vComputer, kAgiComputerAmiga);
setvar(vSoundgen, kAgiSoundTandy);
break;
case Common::kPlatformApple2GS:
setvar(vComputer, kAgiComputerApple2GS);
if (getFeatures() & GF_2GSOLDSOUND)
setvar(vSoundgen, kAgiSound2GSOld);
else
setvar(vSoundgen, kAgiSoundTandy);
break;
case Common::kPlatformPC:
default:
setvar(vComputer, kAgiComputerPC);
setvar(vSoundgen, kAgiSoundPC);
break;
}
setvar(vSoundgen, 1); // IBM PC SOUND
// Set monitor type (v26 i.e. vMonitor)
switch (_renderMode) {
case Common::kRenderCGA:

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@ -166,7 +166,7 @@ static const AGIGameDescription gameDescriptions[] = {
// Gold Rush! (Apple IIgs) 1.0M 2/28/89 (CE) aka 2.01 12/22/88
// Menus not tested
GAME3_P("goldrush", "1.0M 1989-02-28 (CE) aka 2.01 1988-12-22", "grdir", "3f7b9ce62631434389f85371b11921d6", 0x3149, 0, GID_GOLDRUSH, Common::kPlatformApple2GS),
GAME3_P("goldrush", "1.0M 1989-02-28 (CE) aka 2.01 1988-12-22", "grdir", "3f7b9ce62631434389f85371b11921d6", 0x3149, GF_2GSOLDSOUND, GID_GOLDRUSH, Common::kPlatformApple2GS),
// Gold Rush! (ST) 1.01 1/13/89 aka 2.01 12/22/88
GAME3_P("goldrush", "1.01 1989-01-13 aka 2.01 1988-12-22", "grdir", "4dd4d50480a3d6c206fa227ce8142735", 0x3149, 0, GID_GOLDRUSH, Common::kPlatformAtariST),

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@ -142,7 +142,7 @@ void SoundMgr::unloadSound(int resnum) {
void SoundMgr::startSound(int resnum, int flag) {
int i;
AgiSoundType type;
AgiSoundEmuType type;
if (_vm->_game.sounds[resnum] != NULL && _vm->_game.sounds[resnum]->isPlaying())
return;
@ -152,7 +152,7 @@ void SoundMgr::startSound(int resnum, int flag) {
if (_vm->_game.sounds[resnum] == NULL) // Is this needed at all?
return;
type = (AgiSoundType)_vm->_game.sounds[resnum]->type();
type = (AgiSoundEmuType)_vm->_game.sounds[resnum]->type();
if (type != AGI_SOUND_SAMPLE && type != AGI_SOUND_MIDI && type != AGI_SOUND_4CHN)
return;

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@ -89,7 +89,7 @@ struct CoCoNote {
* as they're simply the different used values in AGI sound resources'
* starts (The first 16-bit little endian word, to be precise).
*/
enum AgiSoundType {
enum AgiSoundEmuType {
AGI_SOUND_SAMPLE = 0x0001,
AGI_SOUND_MIDI = 0x0002,
AGI_SOUND_4CHN = 0x0008
@ -110,7 +110,7 @@ enum AgiSoundEnv {
* AGI engine sound channel structure.
*/
struct ChannelInfo {
AgiSoundType type;
AgiSoundEmuType type;
const uint8 *ptr; // Pointer to the AgiNote data
const int16 *ins;
int32 size;