use the correct transparency colour for akos codec 16 with hev7

svn-id: r14009
This commit is contained in:
Jonathan Gray 2004-06-23 07:45:28 +00:00
parent fe146617e6
commit c7f06142a0

View File

@ -938,7 +938,7 @@ byte AkosRenderer::codec16(int xmoveCur, int ymoveCur) {
int32 skip_x, skip_y, cur_x, cur_y;
byte transparency;
//FIXME There should be better method to determine transparency in HE games
if (_vm->_features & GF_HUMONGOUS)
if (_vm->_features & GF_HUMONGOUS && _vm->_heversion < 70)
transparency = (_vm->_gameId == GID_FBEAR) ? 5 : 0;
else
transparency = 255;