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GRIM: Removed broken code.
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@ -1288,13 +1288,6 @@ void Actor::clearShadowPlanes() {
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void Actor::putInSet(const char *setName) {
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_setName = setName;
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// In the set "td" there is bruno inside his coffin. Its actor, "/lrtx001/",
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// is added to the set but its visibility is kept false, and so it needs
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// to be made visible manually.
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if (strcmp("", setName)) {
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_visible = true;
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}
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}
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bool Actor::inSet(const char *setName) const {
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