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TSAGE: Fixes and renaming for R2R Spill Mountains bedroom
This commit is contained in:
parent
e553cf16c3
commit
c839b4f327
@ -169,49 +169,49 @@ Scene *Ringworld2Game::createScene(int sceneNumber) {
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/* Scene group #2 */
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//
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case 2000:
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// Ice Maze
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// Spill Mountains
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return new Scene2000();
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case 2350:
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// Ice Maze: Balloon Launch Platform
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// Spill Mountains: Balloon Launch Platform
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return new Scene2350();
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case 2400:
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// Ice Maze: Large empty room
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// Spill Mountains: Large empty room
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return new Scene2400();
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case 2425:
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// Ice Maze: The Hall of Records
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// Spill Mountains: The Hall of Records
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return new Scene2425();
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case 2430:
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// Ice Maze: Bedroom
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// Spill Mountains: Bedroom
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return new Scene2430();
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case 2435:
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// Ice Maze: Throne room
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// Spill Mountains: Throne room
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return new Scene2435();
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case 2440:
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// Ice Maze: Another bedroom
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// Spill Mountains: Another bedroom
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return new Scene2440();
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case 2445:
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// Ice Maze:
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// Spill Mountains:
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return new Scene2445();
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case 2450:
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// Ice Maze: Another bedroom
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// Spill Mountains: Another bedroom
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return new Scene2450();
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case 2455:
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// Ice Maze: Inside crevasse
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// Spill Mountains: Inside crevasse
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return new Scene2455();
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case 2500:
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// Ice Maze: Large Cave
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// Spill Mountains: Large Cave
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return new Scene2500();
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case 2525:
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// Ice Maze: Furnace room
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// Spill Mountains: Furnace room
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return new Scene2525();
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case 2530:
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// Ice Maze: Well
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// Spill Mountains: Well
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return new Scene2530();
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case 2535:
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// Ice Maze: Tannery
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// Spill Mountains: Tannery
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return new Scene2535();
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case 2600:
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// Ice Maze: Exit
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// Spill Mountains: Exit
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return new Scene2600();
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case 2700:
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// Forest Maze
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@ -30,7 +30,7 @@ namespace TsAGE {
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namespace Ringworld2 {
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/*--------------------------------------------------------------------------
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* Scene 2000 - Ice Maze
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* Scene 2000 - Spill Mountains
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*
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*--------------------------------------------------------------------------*/
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void Scene2000::initPlayer() {
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@ -1208,7 +1208,7 @@ void Scene2350::process(Event &event) {
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}
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/*--------------------------------------------------------------------------
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* Scene 2400 - Ice Maze: Large empty room
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* Scene 2400 - Spill Mountains: Large empty room
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*
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*--------------------------------------------------------------------------*/
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void Scene2400::Exit1::changeScene() {
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@ -1270,7 +1270,7 @@ void Scene2400::signal() {
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}
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/*--------------------------------------------------------------------------
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* Scene 2425 - Ice Maze:
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* Scene 2425 - Spill Mountains:
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*
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*--------------------------------------------------------------------------*/
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@ -1485,7 +1485,7 @@ void Scene2425::signal() {
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}
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/*--------------------------------------------------------------------------
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* Scene 2430 - Ice Maze: Bedroom
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* Scene 2430 - Spill Mountains: Bedroom
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*
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*--------------------------------------------------------------------------*/
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@ -1624,7 +1624,7 @@ void Scene2430::signal() {
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}
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/*--------------------------------------------------------------------------
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* Scene 2435 - Ice Maze: Throne room
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* Scene 2435 - Spill Mountains: Throne room
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*
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*--------------------------------------------------------------------------*/
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bool Scene2435::Actor1::startAction(CursorType action, Event &event) {
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@ -1782,7 +1782,7 @@ void Scene2435::signal() {
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}
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/*--------------------------------------------------------------------------
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* Scene 2440 - Ice Maze: Another bedroom
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* Scene 2440 - Spill Mountains: Another bedroom
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*
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*--------------------------------------------------------------------------*/
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@ -1895,7 +1895,7 @@ void Scene2440::signal() {
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}
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/*--------------------------------------------------------------------------
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* Scene 2445 - Ice Maze:
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* Scene 2445 - Spill Mountains:
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*
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*--------------------------------------------------------------------------*/
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void Scene2445::postInit(SceneObjectList *OwnerList) {
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@ -1913,23 +1913,23 @@ void Scene2445::signal() {
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}
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/*--------------------------------------------------------------------------
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* Scene 2450 - Ice Maze: Another bedroom
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* Scene 2450 - Spill Mountains: Another bedroom
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*
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*--------------------------------------------------------------------------*/
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bool Scene2450::Actor2::startAction(CursorType action, Event &event) {
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bool Scene2450::Parker::startAction(CursorType action, Event &event) {
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Scene2450 *scene = (Scene2450 *)R2_GLOBALS._sceneManager._scene;
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if ((action == CURSOR_USE) && (R2_GLOBALS._player._characterIndex == 1)) {
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R2_GLOBALS._player.disableControl();
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scene->_sceneMode = 2452;
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scene->setAction(&scene->_sequenceManager, scene, 2452, &R2_GLOBALS._player, &scene->_actor2, NULL);
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scene->setAction(&scene->_sequenceManager, scene, 2452, &R2_GLOBALS._player, &scene->_parker, NULL);
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return true;
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}
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return SceneActor::startAction(action, event);
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}
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bool Scene2450::Actor3::startAction(CursorType action, Event &event) {
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bool Scene2450::CareTaker::startAction(CursorType action, Event &event) {
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Scene2450 *scene = (Scene2450 *)R2_GLOBALS._sceneManager._scene;
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if (action == CURSOR_TALK) {
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@ -1943,7 +1943,8 @@ bool Scene2450::Actor3::startAction(CursorType action, Event &event) {
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else
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scene->_stripManager.start(700 + (R2_GLOBALS._v565AE * 2), scene);
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}
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return true;} else {
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return true;
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} else {
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return SceneActor::startAction(action, event);
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}
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}
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@ -1987,11 +1988,11 @@ void Scene2450::postInit(SceneObjectList *OwnerList) {
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}
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if (!R2_GLOBALS.getFlag(61)) {
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_actor2.postInit();
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_actor2.setVisage(2009);
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_actor2.setPosition(Common::Point(190, 119));
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_actor2.fixPriority(50);
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_actor2.setDetails(2450, 0, -1, -1, 1, (SceneItem *)NULL);
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_parker.postInit();
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_parker.setVisage(2009);
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_parker.setPosition(Common::Point(190, 119));
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_parker.fixPriority(50);
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_parker.setDetails(2450, 0, -1, -1, 1, (SceneItem *)NULL);
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}
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R2_GLOBALS._player.postInit();
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@ -2011,23 +2012,23 @@ void Scene2450::postInit(SceneObjectList *OwnerList) {
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_sceneMode = 2451;
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if (R2_GLOBALS._player._characterIndex == 1) {
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if (R2_GLOBALS._player._characterScene[2] == 2450) {
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_actor1.postInit();
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_actor1.setup(20, 6, 1);
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_actor1.setPosition(Common::Point(240, 120));
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_actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
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_companion.postInit();
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_companion.setup(20, 6, 1);
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_companion.setPosition(Common::Point(240, 120));
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_companion.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
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}
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setAction(&_sequenceManager, this, 2451, &R2_GLOBALS._player, NULL);
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} else {
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R2_GLOBALS._player._oldCharacterScene[2] = 2450;
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R2_GLOBALS._player._characterScene[2] = 2450;
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if (R2_GLOBALS._player._characterScene[1] == 2450) {
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_actor1.postInit();
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_companion.postInit();
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if (R2_GLOBALS.getFlag(61))
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_actor1.setup(2008, 6, 1);
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_companion.setup(2008, 6, 1);
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else
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_actor1.setup(10, 6, 1);
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_actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
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_actor1.setPosition(Common::Point(106, 111));
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_companion.setup(10, 6, 1);
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_companion.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
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_companion.setPosition(Common::Point(106, 111));
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}
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setAction(&_sequenceManager, this, 2456, &R2_GLOBALS._player, NULL);
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}
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@ -2044,21 +2045,21 @@ void Scene2450::postInit(SceneObjectList *OwnerList) {
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R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
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if (R2_GLOBALS.getFlag(72)) {
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if (R2_GLOBALS._player._characterScene[2] == 2450) {
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_actor1.postInit();
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_actor1.setup(20, 6, 1);
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_actor1.setPosition(Common::Point(240, 120));
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_actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
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_companion.postInit();
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_companion.setup(20, 6, 1);
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_companion.setPosition(Common::Point(240, 120));
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_companion.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
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}
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} else {
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_actor1.postInit();
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_actor1.setup(20, 8, 1);
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_actor1.setPosition(Common::Point(93, 158));
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_actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
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_companion.postInit();
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_companion.setup(20, 8, 1);
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_companion.setPosition(Common::Point(93, 158));
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_companion.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
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_actor3.postInit();
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_actor3.setup(2001, 7, 1);
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_actor3.setPosition(Common::Point(34, 153));
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_actor3.setDetails(2001, 40, -1, -1, 1, (SceneItem *)NULL);
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_careTaker.postInit();
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_careTaker.setup(2001, 7, 1);
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_careTaker.setPosition(Common::Point(34, 153));
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_careTaker.setDetails(2001, 40, -1, -1, 1, (SceneItem *)NULL);
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_exit1._enabled = false;
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}
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@ -2069,29 +2070,29 @@ void Scene2450::postInit(SceneObjectList *OwnerList) {
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R2_GLOBALS._player.setPosition(Common::Point(93, 158));
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if (R2_GLOBALS.getFlag(72)) {
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if (R2_GLOBALS._player._characterScene[1] == 2450) {
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_actor1.postInit();
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_companion.postInit();
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if (R2_GLOBALS.getFlag(61)) {
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_actor1.setup(2008, 6, 1);
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_companion.setup(2008, 6, 1);
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} else {
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_actor1.setup(10, 6, 1);
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_companion.setup(10, 6, 1);
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}
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_actor1.setPosition(Common::Point(106, 111));
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_actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
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_companion.setPosition(Common::Point(106, 111));
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_companion.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
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}
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} else {
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_actor1.postInit();
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_companion.postInit();
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if (R2_GLOBALS.getFlag(61)) {
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_actor1.setup(2008, 6, 1);
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_companion.setup(2008, 6, 1);
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} else {
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_actor1.setup(10, 6, 1);
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_companion.setup(10, 6, 1);
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}
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_actor1.setPosition(Common::Point(106, 111));
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_actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
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_companion.setPosition(Common::Point(106, 111));
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_companion.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
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_actor3.postInit();
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_actor3.setup(2001, 7, 1);
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_actor3.setPosition(Common::Point(34, 153));
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_actor3.setDetails(2001, 40, -1, -1, 1, (SceneItem *)NULL);
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_careTaker.postInit();
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_careTaker.setup(2001, 7, 1);
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_careTaker.setPosition(Common::Point(34, 153));
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_careTaker.setDetails(2001, 40, -1, -1, 1, (SceneItem *)NULL);
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_exit1._enabled = false;
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}
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@ -2118,9 +2119,9 @@ void Scene2450::postInit(SceneObjectList *OwnerList) {
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R2_GLOBALS._player.enableControl();
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break;
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}
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_item2.setDetails(Rect(174, 4, 199, 123), 2430, 30, 31, 32, 1, NULL);
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_item3.setDetails(Rect(67, 73, 207, 121), 2430, 36, -1, 38, 1, NULL);
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_item1.setDetails(Rect(0, 0, 320, 200), 2430, 0, -1, -1, 1, NULL);
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_post.setDetails(Rect(174, 4, 199, 123), 2430, 30, 31, 32, 1, NULL);
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_bedspread.setDetails(Rect(67, 73, 207, 121), 2430, 36, -1, 38, 1, NULL);
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_background.setDetails(Rect(0, 0, 320, 200), 2430, 0, -1, -1, 1, NULL);
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}
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void Scene2450::remove() {
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@ -2138,7 +2139,7 @@ void Scene2450::signal() {
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R2_GLOBALS._player.disableControl();
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R2_GLOBALS._v565AE = 4;
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_sceneMode = 2454;
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setAction(&_sequenceManager, this, 2454, &_actor3, NULL);
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setAction(&_sequenceManager, this, 2454, &_careTaker, NULL);
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} else {
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R2_GLOBALS._player.enableControl(CURSOR_TALK);
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if (R2_GLOBALS._v565AE < 4)
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@ -2148,7 +2149,7 @@ void Scene2450::signal() {
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case 30:
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R2_GLOBALS._player.disableControl();
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_sceneMode = 2455;
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setAction(&_sequenceManager, this, 2455, &_actor1, NULL);
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setAction(&_sequenceManager, this, 2455, &_companion, NULL);
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break;
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case 31:
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R2_GLOBALS.setFlag(61);
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@ -2159,7 +2160,7 @@ void Scene2450::signal() {
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break;
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case 2452:
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R2_GLOBALS.setFlag(61);
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_actor2.remove();
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_parker.remove();
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R2_GLOBALS._player.enableControl();
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if (!R2_GLOBALS.getFlag(72)) {
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R2_GLOBALS._player.setStrip(6);
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@ -2174,15 +2175,15 @@ void Scene2450::signal() {
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case 2454:
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_exit1._enabled = true;
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R2_GLOBALS.setFlag(72);
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_actor3.remove();
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_careTaker.remove();
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if (R2_GLOBALS.getFlag(61)) {
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g_globals->_sceneManager.changeScene(2435);
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} else {
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_sceneMode = 31;
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if (R2_GLOBALS._player._characterIndex == 1) {
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setAction(&_sequenceManager, this, 2452, &R2_GLOBALS._player, NULL);
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if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
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setAction(&_sequenceManager, this, 2452, &R2_GLOBALS._player, &_parker, NULL);
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} else {
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setAction(&_sequenceManager, this, 2452, &_actor1, &_actor2, NULL);
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setAction(&_sequenceManager, this, 2452, &_companion, &_parker, NULL);
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}
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}
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break;
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@ -2190,22 +2191,22 @@ void Scene2450::signal() {
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R2_GLOBALS._player._oldCharacterScene[2] = 2450;
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R2_GLOBALS._player._characterScene[2] = 2000;
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R2_GLOBALS._v56605[2] = 3;
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_actor1.remove();
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_companion.remove();
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R2_GLOBALS._player.enableControl(CURSOR_ARROW);
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break;
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default:
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_actor1.postInit();
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_actor1.setDetails(9002, 0, 4, 3, 2, (SceneItem *)NULL);
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_actor3.postInit();
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_actor3.setDetails(2001, 40, -1, -1, 2, (SceneItem *)NULL);
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_companion.postInit();
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_companion.setDetails(9002, 0, 4, 3, 2, (SceneItem *)NULL);
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_careTaker.postInit();
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_careTaker.setDetails(2001, 40, -1, -1, 2, (SceneItem *)NULL);
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_sceneMode = 2453;
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setAction(&_sequenceManager, this, 2453, &_actor3, &_actor1, NULL);
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setAction(&_sequenceManager, this, 2453, &_careTaker, &_companion, NULL);
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break;
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}
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}
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/*--------------------------------------------------------------------------
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* Scene 2455 - Ice Maze: Inside crevasse
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* Scene 2455 - Spill Mountains: Inside crevasse
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*
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*--------------------------------------------------------------------------*/
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@ -2385,7 +2386,7 @@ void Scene2455::signal() {
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}
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/*--------------------------------------------------------------------------
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* Scene 2500 - Ice Maze: Large Cave
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* Scene 2500 - Spill Mountains: Large Cave
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*
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*--------------------------------------------------------------------------*/
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@ -2630,7 +2631,7 @@ void Scene2525::signal() {
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}
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/*--------------------------------------------------------------------------
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* Scene 2530 - Ice Maze: Well
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* Scene 2530 - Spill Mountains: Well
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*
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*--------------------------------------------------------------------------*/
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bool Scene2530::Actor2::startAction(CursorType action, Event &event) {
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@ -2787,7 +2788,7 @@ void Scene2530::signal() {
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}
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/*--------------------------------------------------------------------------
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* Scene 2535 - Ice Maze: Tannery
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* Scene 2535 - Spill Mountains: Tannery
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*
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*--------------------------------------------------------------------------*/
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@ -2971,7 +2972,7 @@ void Scene2535::signal() {
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}
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/*--------------------------------------------------------------------------
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* Scene 2600 - Ice Maze: Exit
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* Scene 2600 - Spill Mountains: Exit
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*
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*--------------------------------------------------------------------------*/
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Scene2600::Scene2600(): SceneExt() {
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@ -301,11 +301,11 @@ public:
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};
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class Scene2450 : public SceneExt {
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class Actor2 : public SceneActor {
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class Parker : public SceneActor {
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public:
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bool startAction(CursorType action, Event &event);
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};
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class Actor3 : public SceneActor {
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class CareTaker : public SceneActor {
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public:
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bool startAction(CursorType action, Event &event);
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};
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@ -318,12 +318,12 @@ public:
|
||||
SpeakerQuinn2450 _quinnSpeaker;
|
||||
SpeakerSeeker2450 _seekerSpeaker;
|
||||
SpeakerCaretaker2450 _caretakerSpeaker;
|
||||
NamedHotspot _item1;
|
||||
NamedHotspot _item2;
|
||||
NamedHotspot _item3;
|
||||
SceneActor _actor1;
|
||||
Actor2 _actor2;
|
||||
Actor3 _actor3;
|
||||
NamedHotspot _background;
|
||||
NamedHotspot _post;
|
||||
NamedHotspot _bedspread;
|
||||
SceneActor _companion;
|
||||
Parker _parker;
|
||||
CareTaker _careTaker;
|
||||
Exit1 _exit1;
|
||||
SequenceManager _sequenceManager;
|
||||
|
||||
|
@ -2192,7 +2192,7 @@ void SpeakerSeeker2450::proc15() {
|
||||
} else {
|
||||
assert(R2_GLOBALS._sceneManager._sceneNumber == 2450);
|
||||
Scene2450 *scene = (Scene2450 *)R2_GLOBALS._sceneManager._scene;
|
||||
_object2 = &scene->_actor1;
|
||||
_object2 = &scene->_companion;
|
||||
}
|
||||
|
||||
_object2->hide();
|
||||
|
Loading…
Reference in New Issue
Block a user