DRAGONS: work on save/load

This commit is contained in:
Eric Fry 2019-05-13 08:21:48 +10:00 committed by Eugene Sandulenko
parent 2e7b8b91b5
commit c848548c02
14 changed files with 339 additions and 92 deletions

View File

@ -51,6 +51,7 @@ void Cursor::init(ActorManager *actorManager, DragonINIResource *dragonINIResour
dragonINIResource->getFlickerRecord()->actor = _actor; //TODO is this correct?
dragonINIResource->getFlickerRecord()->field_1a_flags_maybe |= Dragons::INI_FLAG_1;
_iniUnderCursor = 0;
iniItemInHand = 0;
data_8007283c = 0;
_cursorActivationSeqOffset = 0;
data_800728b0_cursor_seqID = 0;
@ -116,7 +117,7 @@ void Cursor::update() {
}
}
if (_vm->iniItemInHand == 0) {
if (iniItemInHand == 0) {
if (_actor->_sequenceID != 0x84) {
_actor->updateSequence(0x84);
}
@ -331,7 +332,7 @@ void Cursor::selectPreviousCursor() {
_sequenceID = 0x10001;
}
if (_sequenceID == -1) {
_sequenceID = _vm->iniItemInHand == 0 ? 4 : 5;
_sequenceID = iniItemInHand == 0 ? 4 : 5;
}
}

View File

@ -42,6 +42,7 @@ public:
int16 _y;
int16 data_8007283c;
int16 _cursorActivationSeqOffset;
uint16 iniItemInHand;
private:
DragonsEngine *_vm;
Actor *_actor;

View File

@ -27,13 +27,22 @@ namespace Dragons {
// Properties
Properties::Properties()
: _count(0), _properties(0) {
Properties::Properties(uint count)
: _count(count) {
_properties = (byte *)malloc(getSize());
if(!_properties) {
error("Failed to allocate mem for properties");
}
memset(_properties, 0, getSize());
}
Properties::~Properties() {
free(_properties);
}
void Properties::init(uint count, byte *properties) {
_count = count;
_properties = properties;
assert(count <= getSize());
memcpy(_properties, properties, count);
}
void Properties::clear() {
@ -71,23 +80,42 @@ void Properties::getProperyPos(uint32 propertyId, uint &index, byte &mask) {
mask = 1 << (propertyId & 7);
}
void Properties::save(uint numberToWrite, Common::WriteStream *out) {
assert(numberToWrite % 8 == 0);
assert(numberToWrite <= _count);
out->write(_properties, numberToWrite / 8);
}
DragonFLG::DragonFLG(BigfileArchive *bigfileArchive) {
_data = bigfileArchive->load("dragon.flg", _dataSize);
properties.init(288, _data);
properties = new Properties(288);
properties->init(_dataSize, _data);
}
DragonFLG::~DragonFLG() {
if (_data) {
delete _data;
}
delete _data;
}
bool DragonFLG::get(uint32 propertyId) {
return properties.get(propertyId);
return properties->get(propertyId);
}
void DragonFLG::set(uint32 propertyId, bool value) {
properties.set(propertyId, value);
properties->set(propertyId, value);
}
void DragonFLG::saveState(Common::WriteStream *out) {
properties->save(128, out); // save first 80 flags.
}
void DragonFLG::loadState(Common::ReadStream *in) {
byte savedState[0x10];
properties->init(_dataSize, _data);
in->read(savedState, 0x10);
properties->init(0x10, savedState);
}
} // End of namespace Dragons

View File

@ -22,6 +22,7 @@
#ifndef SCUMMVM_DRAGONFLG_H
#define SCUMMVM_DRAGONFLG_H
#include "common/stream.h"
#include "common/system.h"
namespace Dragons {
@ -30,11 +31,13 @@ class BigfileArchive;
class Properties {
public:
Properties();
Properties(uint count);
~Properties();
void init(uint count, byte *properties);
void clear();
bool get(uint32 propertyId);
void set(uint32 propertyId, bool value);
void save(uint numberToWrite, Common::WriteStream *out);
private:
uint _count;
byte *_properties;
@ -46,13 +49,16 @@ class DragonFLG {
private:
byte *_data;
uint32_t _dataSize;
Properties properties;
Properties *properties;
public:
virtual ~DragonFLG();
DragonFLG(BigfileArchive *bigfileArchive);
bool get(uint32 propertyId);
void set(uint32 propertyId, bool value);
void saveState(Common::WriteStream *out);
void loadState(Common::ReadStream *in);
};
} // End of namespace Dragons

View File

@ -26,14 +26,19 @@
namespace Dragons {
#define DRAGON_INI_STRUCT_SIZE 0x22
DragonINIResource::DragonINIResource(BigfileArchive *bigfileArchive) {
DragonINIResource::DragonINIResource(BigfileArchive *bigfileArchive): _bigfileArchive(bigfileArchive), _dragonINI(0) {
reset();
}
void DragonINIResource::reset() {
uint32 fileSize;
byte *data = bigfileArchive->load("dragon.ini", fileSize);
byte *data = _bigfileArchive->load("dragon.ini", fileSize);
Common::SeekableReadStream *readStream = new Common::MemoryReadStream(data, fileSize, DisposeAfterUse::YES);
_count = fileSize / DRAGON_INI_STRUCT_SIZE;
_dragonINI = new DragonINI[_count];
if (!_dragonINI) {
_count = fileSize / DRAGON_INI_STRUCT_SIZE;
_dragonINI = new DragonINI[_count];
}
for(int i=0; i < _count; i++) {
_dragonINI[i].id = (uint16)i;

View File

@ -65,11 +65,13 @@ struct DragonINI
class DragonINIResource {
private:
BigfileArchive *_bigfileArchive;
DragonINI *_dragonINI;
uint16 _count;
DragonINI *_flickerINI;
public:
DragonINIResource(BigfileArchive *bigfileArchive);
void reset();
uint16 totalRecords() { return _count; }
DragonINI *getRecord(uint16 index);
void setFlickerRecord(DragonINI *dragonINI);

View File

@ -66,7 +66,6 @@ DragonsEngine::DragonsEngine(OSystem *syst) : Engine(syst) {
run_func_ptr_unk_countdown_timer = 0;
data_8006a3a0_flag = 0;
data_800633fa = 0;
iniItemInHand = 0;
_inventory = new Inventory(this);
_cursor = new Cursor(this);
@ -141,8 +140,21 @@ Common::Error DragonsEngine::run() {
_cursor->init(_actorManager, _dragonINIResource);
_inventory->init(_actorManager, _backgroundResourceLoader, new Bag(_bigfileArchive, _screen), _dragonINIResource);
_dragonVAR->setVar(1, 1);
_scene->setSceneId(2);
byte *obd = _dragonOBD->getObdAtOffset(0x2c5a); //TODO read value from dragon.spt + 0xc
ScriptOpCall scriptOpCall;
scriptOpCall._code = obd + 4;
scriptOpCall._codeEnd = scriptOpCall._code + READ_LE_UINT32(obd);
_scriptOpcodes->runScript(scriptOpCall);
uint16 sceneId = 0x12;
_dragonINIResource->getFlickerRecord()->sceneId = sceneId; //TODO
if(getINI(0)->sceneId == 0) {
getINI(0)->sceneId = sceneId; //TODO
} else {
_scene->setSceneId(getINI(0)->sceneId);
}
_sceneId1 = sceneId;
_scene->loadScene(sceneId, 0x1e);
@ -209,7 +221,6 @@ void DragonsEngine::gameLoop()
actorId = 0;
while(!shouldQuit()) {
LAB_80026a74:
_scene->draw();
_screen->updateScreen();
wait();
@ -290,7 +301,7 @@ void DragonsEngine::gameLoop()
// actorId = CheckButtonMapPress_CycleUp(0);
// if (((actorId & 0xffff) != 0) && isInputEnabled()) {
// _cursor->_sequenceID = _cursor->_sequenceID + 1;
// if (iniItemInHand == 0) {
// if (_cursor->iniItemInHand == 0) {
// bVar1 = _cursor->_sequenceID < 5;
// }
// else {
@ -359,7 +370,7 @@ void DragonsEngine::gameLoop()
_inventory->setType(1);
_inventory->openInventory();
joined_r0x80027a38:
if (iniItemInHand == 0) {
if (_cursor->iniItemInHand == 0) {
_cursor->_sequenceID = 1;
actorId = uVar3;
}
@ -368,7 +379,7 @@ void DragonsEngine::gameLoop()
actorId = uVar3;
}
}
goto LAB_80026a74;
continue;
}
uVar6 = _inventory->getType();
if (checkForActionButtonRelease() && isFlagSet(ENGINE_FLAG_8)) {
@ -377,7 +388,7 @@ void DragonsEngine::gameLoop()
if (_cursor->_iniUnderCursor == 0x8002) {
LAB_80027294:
uVar7 = 0;
if (iniItemInHand == 0) {
if (_cursor->iniItemInHand == 0) {
if ((bit_flags_8006fbd8 & 3) != 1) {
sequenceId = _dragonVAR->getVar(7);
uVar7 = _inventory->_old_showing_value;
@ -395,12 +406,12 @@ void DragonsEngine::gameLoop()
if (uVar7 < 0x29) {
_cursor->_sequenceID = 1;
waitForFrames(1);
uVar6 = iniItemInHand;
iniItemInHand = 0;
uVar6 = _cursor->iniItemInHand;
_cursor->iniItemInHand = 0;
_cursor->_iniUnderCursor = 0;
unkArray_uint16[(uint)uVar7] = uVar6;
actorId = uVar3;
goto LAB_80026a74;
continue;
}
}
}
@ -413,7 +424,7 @@ void DragonsEngine::gameLoop()
_inventory->_old_showing_value = uVar6;
FUN_80038890();
actorId = uVar3;
goto LAB_80026a74;
continue;
}
}
LAB_80027ab4:
@ -433,7 +444,7 @@ void DragonsEngine::gameLoop()
clearFlags(ENGINE_FLAG_8);
}
_scriptOpcodes->_data_800728c0 = _cursor->data_80072890;
_cursor->data_80072890 = iniItemInHand;
_cursor->data_80072890 = _cursor->iniItemInHand;
}
}
}
@ -456,7 +467,7 @@ void DragonsEngine::gameLoop()
LAB_80027b58:
runINIScripts();
actorId = uVar3;
goto LAB_80026a74;
continue;
}
if (checkForInventoryButtonRelease()) {
_counter = 0;
@ -466,7 +477,7 @@ void DragonsEngine::gameLoop()
_inventory->_old_showing_value = _inventory->getType();
actorId = uVar3;
_inventory->setType(uVar6);
goto LAB_80026a74;
continue;
}
uVar6 = _inventory->getType();
if (checkForActionButtonRelease() && isFlagSet(ENGINE_FLAG_8)) {
@ -489,7 +500,7 @@ void DragonsEngine::gameLoop()
}
_inventory->_old_showing_value = uVar6;
actorId = uVar3;
goto LAB_80026a74;
continue;
}
if (_cursor->_iniUnderCursor != 0) {
actorId_00 = 0;
@ -497,7 +508,7 @@ void DragonsEngine::gameLoop()
_cursor->data_800728b0_cursor_seqID = _cursor->_sequenceID;
_cursor->data_80072890 = _cursor->_iniUnderCursor;
if (4 < _cursor->_sequenceID) {
_cursor->data_80072890 = iniItemInHand;
_cursor->data_80072890 = _cursor->iniItemInHand;
_scriptOpcodes->_data_800728c0 = _cursor->_iniUnderCursor;
}
clearFlags(ENGINE_FLAG_8);
@ -513,10 +524,10 @@ void DragonsEngine::gameLoop()
}
puVar9 = unkArray_uint16 + (actorId_00 & 0xffff);
Actor *actor = _actorManager->getActor(actorId_00 + 0x17);
*puVar9 = iniItemInHand;
*puVar9 = _cursor->iniItemInHand;
_cursor->data_8007283c = actor->_sequenceID;
actor->clearFlag(ACTOR_FLAG_40);
iniItemInHand = _cursor->_iniUnderCursor;
_cursor->iniItemInHand = _cursor->_iniUnderCursor;
_cursor->_sequenceID = 5;
actorId = uVar3;
if (*puVar9 != 0) {
@ -532,10 +543,10 @@ void DragonsEngine::gameLoop()
actor->priorityLayer = 6;
actorId = uVar3;
}
goto LAB_80026a74;
continue;
}
uVar6 = 0;
if (iniItemInHand == 0) goto LAB_80027b58;
if (_cursor->iniItemInHand == 0) goto LAB_80027b58;
//drop item back into inventory
actorId = 0;
do {
@ -551,12 +562,12 @@ void DragonsEngine::gameLoop()
} while (uVar6 < 0x29);
if (actorId != 0x29) {
actorId_00 = (uint)(ushort)(uVar6 + 0x17);
unkArray_uint16[actorId] = iniItemInHand;
unkArray_uint16[actorId] = _cursor->iniItemInHand;
Actor *actor = _actorManager->getActor(actorId_00);
actor->flags = 0;
actor->priorityLayer = 0;
actor->field_e = 0x100;
iniItemInHand = 0;
_cursor->iniItemInHand = 0;
actor->updateSequence(
getINI((uint)unkArray_uint16[actorId] - 1)->field_8 * 2 + 10);
uVar6 = _cursor->_sequenceID;
@ -571,7 +582,7 @@ void DragonsEngine::gameLoop()
}
}
LAB_8002790c:
if ((iniItemInHand == 0) ||
if ((_cursor->iniItemInHand == 0) ||
(((ushort)(_cursor->_x - 10U) < 300 && ((ushort)(_cursor->_y - 10U) < 0xb4))))
goto LAB_80027b58;
_cursor->_sequenceID = 5;
@ -653,45 +664,6 @@ void DragonsEngine::updateHandler() {
data_8006a3a0_flag &= ~0x40;
}
const char *DragonsEngine::getSavegameFilename(int num) {
static Common::String filename;
filename = getSavegameFilename(_targetName, num);
return filename.c_str();
}
Common::String DragonsEngine::getSavegameFilename(const Common::String &target, int num) {
assert(num >= 0 && num <= 999);
return Common::String::format("%s.%03d", target.c_str(), num);
}
#define DRAGONS_SAVEGAME_VERSION 0
kReadSaveHeaderError
DragonsEngine::readSaveHeader(Common::SeekableReadStream *in, SaveHeader &header, bool skipThumbnail) {
header.version = in->readUint32LE();
if (header.version > DRAGONS_SAVEGAME_VERSION)
return kRSHEInvalidVersion;
byte descriptionLen = in->readByte();
header.description = "";
while (descriptionLen--) {
header.description += (char) in->readByte();
}
if (!Graphics::loadThumbnail(*in, header.thumbnail, skipThumbnail)) {
return kRSHEIoError;
}
header.flags = in->readUint32LE();
header.saveDate = in->readUint32LE();
header.saveTime = in->readUint32LE();
header.playTime = in->readUint32LE();
return ((in->eos() || in->err()) ? kRSHEIoError : kRSHENoError);
}
uint32 DragonsEngine::calulateTimeLeft() {
uint32 now;
@ -1182,6 +1154,19 @@ void DragonsEngine::FUN_80038994() {
}
void DragonsEngine::FUN_8002931c() {
DragonINI *flicker = _dragonINIResource->getFlickerRecord();
if (flicker && flicker->actor) {
flicker->actor->clearFlag(ACTOR_FLAG_10);
if (getCurrentSceneId() != 0x2e || !flicker->actor->_actorResource || flicker->actor->_actorResource->_id != 0x91) {
flicker->actor->setFlag(ACTOR_FLAG_4);
}
}
//TODO
// uVar1 = FUN_80023830(9);
// local_30 = 0x11;
// local_2c = local_280[(uint)DAT_800728b0 * 9 + (uVar1 & 0xffff)];
// FlickerTalkMaybe(&local_30);
error("FUN_8002931c"); //TODO
}
@ -1190,4 +1175,19 @@ void DragonsEngine::reset_screen_maybe() {
//TODO
}
bool DragonsEngine::canLoadGameStateCurrently() {
return isInputEnabled();
}
bool DragonsEngine::canSaveGameStateCurrently() {
return isInputEnabled() && _inventory->getType() != 1;
}
bool DragonsEngine::hasFeature(Engine::EngineFeature f) const {
return
// TODO (f == kSupportsRTL) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
} // End of namespace Dragons

View File

@ -127,7 +127,6 @@ public:
uint16 data_800633fa;
Inventory *_inventory;
Cursor *_cursor;
uint16 iniItemInHand;
uint16 unkArray_uint16[42];
opCode1AStruct opCode1A_tbl[8];
@ -157,7 +156,8 @@ private:
bool _leftMouseButtonUp;
bool _rightMouseButtonUp;
bool _iKeyUp;
protected:
virtual bool hasFeature(EngineFeature f) const;
public:
DragonsEngine(OSystem *syst);
~DragonsEngine();
@ -169,6 +169,11 @@ public:
static Common::String getSavegameFilename(const Common::String &target, int num);
static kReadSaveHeaderError readSaveHeader(Common::SeekableReadStream *in, SaveHeader &header, bool skipThumbnail = true);
virtual Common::Error loadGameState(int slot);
virtual bool canLoadGameStateCurrently();
virtual Common::Error saveGameState(int slot, const Common::String &desc);
virtual bool canSaveGameStateCurrently();
void updateActorSequences();
void setFlags(uint32 flags);
void clearFlags(uint32 flags);
@ -198,6 +203,8 @@ public:
void reset_screen_maybe();
private:
bool savegame(const char *filename, const char *description);
bool loadgame(const char *filename);
void gameLoop();
void updateHandler();
void updatePathfindingActors();

View File

@ -24,16 +24,12 @@
namespace Dragons {
DragonVAR::DragonVAR(BigfileArchive *bigfileArchive) {
uint32 size;
_data = bigfileArchive->load("dragon.var", size);
assert(size == 30);
DragonVAR::DragonVAR(BigfileArchive *bigfileArchive): _bigfileArchive(bigfileArchive), _data(0) {
reset();
}
DragonVAR::~DragonVAR() {
if (_data) {
delete _data;
}
}
uint16 DragonVAR::getVar(uint16 offset) {
@ -48,4 +44,11 @@ void DragonVAR::setVar(uint16 offset, uint16 value) {
WRITE_LE_INT16(_data + offset * 2, value);
}
void DragonVAR::reset() {
delete _data;
uint32 size;
_data = _bigfileArchive->load("dragon.var", size);
assert(size == 30);
}
} // End of namespace Dragons

View File

@ -31,10 +31,12 @@ class BigfileArchive;
class DragonVAR {
private:
byte *_data;
BigfileArchive *_bigfileArchive;
public:
virtual ~DragonVAR();
DragonVAR(BigfileArchive *bigfileArchive);
void reset();
uint16 getVar(uint16 offset);
void setVar(uint16 offset, uint16 value);
};

View File

@ -0,0 +1,184 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/savefile.h"
#include "graphics/thumbnail.h"
#include "dragons.h"
#include "dragonflg.h"
#include "dragonini.h"
#include "dragonvar.h"
#include "scene.h"
#include "cursor.h"
namespace Dragons {
#define ILLUSIONS_SAVEGAME_VERSION 0
Dragons::kReadSaveHeaderError DragonsEngine::readSaveHeader(Common::SeekableReadStream *in, SaveHeader &header, bool skipThumbnail) {
header.version = in->readUint32LE();
if (header.version > ILLUSIONS_SAVEGAME_VERSION)
return kRSHEInvalidVersion;
byte descriptionLen = in->readByte();
header.description = "";
while (descriptionLen--) {
header.description += (char)in->readByte();
}
if (!Graphics::loadThumbnail(*in, header.thumbnail, skipThumbnail)) {
return kRSHEIoError;
}
// Not used yet, reserved for future usage
// header.gameID = in->readByte();
header.flags = in->readUint32LE();
header.saveDate = in->readUint32LE();
header.saveTime = in->readUint32LE();
header.playTime = in->readUint32LE();
return ((in->eos() || in->err()) ? kRSHEIoError : kRSHENoError);
}
bool DragonsEngine::savegame(const char *filename, const char *description) {
Common::OutSaveFile *out;
if (!(out = g_system->getSavefileManager()->openForSaving(filename))) {
warning("Can't create file '%s', game not saved", filename);
return false;
}
TimeDate curTime;
g_system->getTimeAndDate(curTime);
// Header start
out->writeUint32LE(ILLUSIONS_SAVEGAME_VERSION);
byte descriptionLen = strlen(description);
out->writeByte(descriptionLen);
out->write(description, descriptionLen);
// TODO Probably pre-generate the thumbnail before the internal menu system is
// called to have a thumbnail without the menu system itself on it.
// Use the automatic thumbnail generation only when the ScummVM save dialog is used.
Graphics::saveThumbnail(*out);
// Not used yet, reserved for future usage
//out->writeByte(0);
out->writeUint32LE(0);
uint32 saveDate = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
uint32 saveTime = ((curTime.tm_hour & 0xFF) << 16) | (((curTime.tm_min) & 0xFF) << 8) | ((curTime.tm_sec) & 0xFF);
uint32 playTime = g_engine->getTotalPlayTime() / 1000;
out->writeUint32LE(saveDate);
out->writeUint32LE(saveTime);
out->writeUint32LE(playTime);
// Header end
//TODO save gamestate here. _gameState->write(out);
out->writeByte((int8)getCurrentSceneId());
_dragonFLG->saveState(out);
out->finalize();
delete out;
return true;
}
bool DragonsEngine::loadgame(const char *filename) {
Common::InSaveFile *in;
if (!(in = g_system->getSavefileManager()->openForLoading(filename))) {
warning("Can't open file '%s', game not loaded", filename);
return false;
}
SaveHeader header;
kReadSaveHeaderError errorCode = readSaveHeader(in, header);
if (errorCode != kRSHENoError) {
warning("Error loading savegame '%s'", filename);
delete in;
return false;
}
g_engine->setTotalPlayTime(header.playTime * 1000);
// TODO load game state here. _gameState->read(in);
uint16 newSceneId = (uint16)in->readByte();
_dragonFLG->loadState(in);
_dragonFLG->set(165, false);
_dragonVAR->reset();
_dragonVAR->setVar(1, 1);
_dragonINIResource->reset();
_flags = 0x1046;
_flags &= 0x1c07040;
_flags |= 0x26;
_unkFlags1 = 0;
_cursor->init(_actorManager, _dragonINIResource);
// _inventory->init(_actorManager, _backgroundResourceLoader, new Bag(_bigfileArchive, _screen), _dragonINIResource);
if(getINI(0)->sceneId == 0) {
getINI(0)->sceneId = newSceneId; //TODO
} else {
_scene->setSceneId(getINI(0)->sceneId);
}
_sceneId1 = newSceneId;
_scene->loadScene(newSceneId, 0x1e); //TODO
delete in;
return true;
}
Common::Error DragonsEngine::loadGameState(int slot) {
const char *fileName = getSavegameFilename(slot);
if (!loadgame(fileName))
return Common::kReadingFailed;
return Common::kNoError;
}
Common::Error DragonsEngine::saveGameState(int slot, const Common::String &description) {
const char *fileName = getSavegameFilename(slot);
if (!savegame(fileName, description.c_str()))
return Common::kWritingFailed;
return Common::kNoError;
}
const char *DragonsEngine::getSavegameFilename(int num) {
static Common::String filename;
filename = getSavegameFilename(_targetName, num);
return filename.c_str();
}
Common::String DragonsEngine::getSavegameFilename(const Common::String &target, int num) {
assert(num >= 0 && num <= 999);
return Common::String::format("%s.%03d", target.c_str(), num);
}
} // End of namespace Illusions

View File

@ -999,14 +999,14 @@ void ScriptOpcodes::opCode_Unk7(ScriptOpCall &scriptOpCall) {
}
if (sceneId == 1) {
if (_vm->iniItemInHand != 0) {
if (_vm->_cursor->iniItemInHand != 0) {
uint16 freeSlot = 0;
for( ;_vm->unkArray_uint16[freeSlot] != 0; freeSlot++) {
if (_vm->unkArray_uint16[freeSlot] == 0) {
break;
}
}
_vm->unkArray_uint16[freeSlot] = _vm->iniItemInHand;
_vm->unkArray_uint16[freeSlot] = _vm->_cursor->iniItemInHand;
if (_vm->_inventory->getType() == 1) {
Actor *actor = _vm->_actorManager->getActor(freeSlot + 0x17);
actor->flags = 0;
@ -1026,7 +1026,7 @@ void ScriptOpcodes::opCode_Unk7(ScriptOpCall &scriptOpCall) {
_vm->_cursor->data_800728b0_cursor_seqID = 5;
_vm->_cursor->_sequenceID = 5;
_vm->_cursor->data_8007283c = _vm->getINI(field2 - 1)->field_8 * 2 + 10;
_vm->iniItemInHand = field2;
_vm->_cursor->iniItemInHand = field2;
}
}
ini->sceneId = sceneId;

View File

@ -82,6 +82,9 @@ void SpecialOpcodes::initOpcodes() {
OPCODE(0x5e, spcUnk5e);
OPCODE(0x5f, spcUnk5f);
OPCODE(0x7b, spcSetCameraXToZero);
}
#undef OPCODE
@ -192,4 +195,8 @@ void SpecialOpcodes::panCamera(int16 mode) {
return;
}
void SpecialOpcodes::spcSetCameraXToZero() {
_vm->_scene->_camera.x = 0;
}
} // End of namespace Dragons

View File

@ -68,6 +68,7 @@ protected:
void spcUnk5e();
void spcUnk5f();
void spcSetCameraXToZero(); //0x7b
private:
void panCamera(int16 mode);
};