Removed the RF_PLACARD flag. Also, simplified sfPlaceActor and removed a non needed check

svn-id: r28901
This commit is contained in:
Filippos Karapetis 2007-09-14 12:42:47 +00:00
parent 5f1232a744
commit c84ff65720
7 changed files with 25 additions and 55 deletions

View File

@ -390,7 +390,7 @@ int Events::handleOneShot(Event *event) {
free(buf);
free(resourceData);
// Draw the scene. It won't be drawn by Render::drawScene(), as the RF_PLACARD is set
// Draw the scene. It won't be drawn by Render::drawScene(), as a placard is up
_vm->_scene->draw();
}
break;
@ -471,6 +471,9 @@ int Events::handleOneShot(Event *event) {
case kEventSetFadeMode:
_vm->_interface->setFadeMode(event->param);
break;
case kEventRestoreMode:
_vm->_interface->restoreMode();
break;
default:
break;
}

View File

@ -92,6 +92,7 @@ enum EventOps {
kEventSetStatus = 3,
kEventClearStatus = 4,
kEventSetFadeMode = 5,
kEventRestoreMode = 6,
// ACTOR events
kEventMove = 1,
// SCRIPT events

View File

@ -713,7 +713,7 @@ void Interface::setStatusText(const char *text, int statusColor) {
assert(text != NULL);
assert(strlen(text) < STATUS_TEXT_LEN);
if (_vm->_render->getFlags() & (RF_PLACARD | RF_MAP))
if (_vm->_render->getFlags() & RF_MAP || _vm->_interface->getMode() == kPanelPlacard)
return;
strncpy(_statusText, text, STATUS_TEXT_LEN);

View File

@ -85,11 +85,11 @@ void Render::drawScene() {
// Get mouse coordinates
mousePoint = _vm->mousePos();
if (!(_flags & (RF_DEMO_SUBST | RF_PLACARD | RF_MAP))) {
// Display scene background
_vm->_scene->draw();
if (!(_flags & (RF_DEMO_SUBST | RF_MAP) || _vm->_interface->getMode() == kPanelPlacard)) {
if (_vm->_interface->getFadeMode() != kFadeOut) {
// Display scene background
_vm->_scene->draw();
if (_vm->_puzzle->isActive()) {
_vm->_puzzle->movePiece(mousePoint);
_vm->_actor->drawSpeech();

View File

@ -39,11 +39,10 @@ enum RENDER_FLAGS {
RF_OBJECTMAP_TEST = (1 << 3),
RF_RENDERPAUSE = (1 << 4),
RF_GAMEPAUSE = (1 << 5),
RF_PLACARD = (1 << 6),
RF_ACTOR_PATH_TEST = (1 << 7),
RF_MAP = (1 << 8),
RF_DISABLE_ACTORS = (1 << 9),
RF_DEMO_SUBST = (1 << 10)
RF_ACTOR_PATH_TEST = (1 << 6),
RF_MAP = (1 << 7),
RF_DISABLE_ACTORS = (1 << 8),
RF_DEMO_SUBST = (1 << 9)
};
class Render {

View File

@ -739,15 +739,6 @@ void Scene::loadScene(LoadSceneParams *loadSceneParams) {
q_event = NULL;
//fix placard bug
//i guess we should remove RF_PLACARD flag - and use _interface->getMode()
event.type = kEvTOneshot;
event.code = kGraphicsEvent;
event.op = kEventClearFlag;
event.param = RF_PLACARD;
q_event = _vm->_events->chain(q_event, &event);
if (loadSceneParams->transitionType == kTransitionFade) {
_vm->_interface->setFadeMode(kFadeOut);
@ -1335,8 +1326,6 @@ void Scene::clearPlacard() {
Event event;
Event *q_event;
_vm->_interface->restoreMode();
_vm->_gfx->getCurrentPal(cur_pal);
event.type = kEvTImmediate;
@ -1348,13 +1337,6 @@ void Scene::clearPlacard() {
q_event = _vm->_events->queue(&event);
event.type = kEvTOneshot;
event.code = kGraphicsEvent;
event.op = kEventClearFlag;
event.param = RF_PLACARD;
q_event = _vm->_events->chain(q_event, &event);
event.type = kEvTOneshot;
event.code = kTextEvent;
event.op = kEventRemove;
@ -1362,6 +1344,14 @@ void Scene::clearPlacard() {
q_event = _vm->_events->chain(q_event, &event);
event.type = kEvTImmediate;
event.code = kInterfaceEvent;
event.op = kEventRestoreMode;
event.time = 0;
event.duration = 0;
q_event = _vm->_events->chain(q_event, &event);
_vm->_scene->getBGPal(pal);
event.type = kEvTImmediate;
@ -1425,13 +1415,6 @@ void Scene::showPsychicProfile(const char *text) {
q_event = _vm->_events->chain(q_event, &event);
event.type = kEvTOneshot;
event.code = kGraphicsEvent;
event.op = kEventSetFlag;
event.param = RF_PLACARD;
q_event = _vm->_events->chain(q_event, &event);
// Set the background and palette for the psychic profile
event.type = kEvTOneshot;
event.code = kPsychicProfileBgEvent;
@ -1484,6 +1467,7 @@ void Scene::showPsychicProfile(const char *text) {
void Scene::clearPsychicProfile() {
if (_vm->_interface->getMode() == kPanelPlacard || _vm->getGameId() == GID_IHNM_DEMO) {
_vm->_interface->restoreMode();
_vm->_scene->clearPlacard();
_vm->_scene->_textList.clear();
_vm->_render->setFlag(RF_DISABLE_ACTORS);

View File

@ -1054,26 +1054,16 @@ void Script::sfPlaceActor(SCRIPTFUNC_PARAMS) {
ActorData *actor = _vm->_actor->getActor(actorId);
actor->_location.x = thread->pop();
actor->_location.y = thread->pop();
int actorDirection = thread->pop();
actor->_facingDirection = actor->_actionDirection = thread->pop();
int frameType = thread->pop();
int frameOffset = thread->pop();
ActorFrameRange *frameRange;
debug(1, "sfPlaceActor(id = 0x%x, x=%d, y=%d, dir=%d, frameType=%d, frameOffset=%d)", actorId, actor->_location.x,
actor->_location.y, actorDirection, frameType, frameOffset);
actor->_facingDirection = actor->_actionDirection = actorDirection;
if (!actor->_frames)
_vm->_actor->loadActorResources(actor); //? is not it already loaded ?
actor->_location.y, actor->_facingDirection, frameType, frameOffset);
if (frameType >= 0) {
frameRange = _vm->_actor->getActorFrameRange(actorId, frameType);
if (frameRange->frameCount <= frameOffset) {
warning("Wrong frameOffset 0x%X", frameOffset);
}
actor->_frameNumber = frameRange->frameIndex + frameOffset;
actor->_currentAction = kActionFreeze;
} else {
@ -1207,13 +1197,6 @@ void Script::sfPlacard(SCRIPTFUNC_PARAMS) {
q_event = _vm->_events->chain(q_event, &event);
event.type = kEvTOneshot;
event.code = kGraphicsEvent;
event.op = kEventSetFlag;
event.param = RF_PLACARD;
q_event = _vm->_events->chain(q_event, &event);
event.type = kEvTOneshot;
event.code = kGraphicsEvent;
event.op = kEventFillRect;