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GRAPHICS: Add functions for blitting with transparent masks
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6270286311
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c878250662
@ -85,6 +85,28 @@ bool keyBlit(byte *dst, const byte *src,
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const uint w, const uint h,
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const uint bytesPerPixel, const uint32 key);
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/**
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* Blits a rectangle with a transparent color mask.
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*
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* A mask is a separate CLUT8 surface where for each pixel in the mask,
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* 0 means the corresponding pixel in the source is transparent, while
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* a non-zero value means that the corresponding pixel is opaque.
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*
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* @param dst the buffer which will receive the converted graphics data
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* @param src the buffer containing the original graphics data
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* @param mask the buffer containing the mask
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* @param dstPitch width in bytes of one full line of the dest buffer
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* @param srcPitch width in bytes of one full line of the source buffer
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* @param maskPitch width in bytes of one full line of the mask buffer
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* @param w the width of the graphics data
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* @param h the height of the graphics data
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* @param bytesPerPixel the number of bytes per pixel
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*/
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bool maskBlit(byte *dst, const byte *src, const byte *mask,
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const uint dstPitch, const uint srcPitch, const uint maskPitch,
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const uint w, const uint h,
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const uint bytesPerPixel);
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/**
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* Blits a rectangle from one graphical format to another.
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*
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@ -138,6 +160,38 @@ bool crossKeyBlit(byte *dst, const byte *src,
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const uint w, const uint h,
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const Graphics::PixelFormat &dstFmt, const Graphics::PixelFormat &srcFmt, const uint32 key);
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/**
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* Blits a rectangle from one graphical format to another with a transparent color mask.
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*
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* A mask is a separate CLUT8 surface where for each pixel in the mask,
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* 0 means the corresponding pixel in the source is transparent, while
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* a non-zero value means that the corresponding pixel is opaque.
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*
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* @param dst the buffer which will receive the converted graphics data
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* @param src the buffer containing the original graphics data
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* @param mask the buffer containing the mask
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* @param dstPitch width in bytes of one full line of the dest buffer
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* @param srcPitch width in bytes of one full line of the source buffer
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* @param maskPitch width in bytes of one full line of the mask buffer
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* @param w the width of the graphics data
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* @param h the height of the graphics data
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* @param dstFmt the desired pixel format
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* @param srcFmt the original pixel format
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* @return true if conversion completes successfully,
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* false if there is an error.
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*
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* @note This can convert a surface in place, regardless of the
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* source and destination format, as long as there is enough
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* space for the destination. The dstPitch / srcPitch ratio
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* must at least equal the dstBpp / srcBpp ratio for
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* dstPitch >= srcPitch and at most dstBpp / srcBpp for
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* dstPitch < srcPitch though.
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*/
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bool crossMaskBlit(byte *dst, const byte *src, const byte *mask,
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const uint dstPitch, const uint srcPitch, const uint maskPitch,
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const uint w, const uint h,
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const Graphics::PixelFormat &dstFmt, const Graphics::PixelFormat &srcFmt);
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bool crossBlitMap(byte *dst, const byte *src,
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const uint dstPitch, const uint srcPitch,
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const uint w, const uint h,
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@ -148,6 +202,11 @@ bool crossKeyBlitMap(byte *dst, const byte *src,
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const uint w, const uint h,
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const uint bytesPerPixel, const uint32 *map, const uint32 key);
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bool crossMaskBlitMap(byte *dst, const byte *src, const byte *mask,
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const uint dstPitch, const uint srcPitch, const uint maskPitch,
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const uint w, const uint h,
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const uint bytesPerPixel, const uint32 *map);
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bool scaleBlit(byte *dst, const byte *src,
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const uint dstPitch, const uint srcPitch,
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const uint dstW, const uint dstH,
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@ -109,10 +109,67 @@ bool keyBlit(byte *dst, const byte *src,
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namespace {
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template<typename SrcColor, int SrcSize, typename DstColor, int DstSize, bool backward, bool hasKey>
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inline void crossBlitLogic(byte *dst, const byte *src, const uint w, const uint h,
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template<typename Color, int Size>
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inline void maskBlitLogic(byte *dst, const byte *src, const byte *mask, const uint w, const uint h,
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const uint srcDelta, const uint dstDelta, const uint maskDelta) {
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for (uint y = 0; y < h; ++y) {
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for (uint x = 0; x < w; ++x) {
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if (*mask) {
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if (Size == sizeof(Color)) {
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*(Color *)dst = *(const Color *)src;
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} else {
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memcpy(dst, src, Size);
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}
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}
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src += Size;
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dst += Size;
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mask += 1;
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}
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src += srcDelta;
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dst += dstDelta;
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mask += maskDelta;
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}
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}
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} // End of anonymous namespace
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// Function to blit a rect with a transparent color mask
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bool maskBlit(byte *dst, const byte *src, const byte *mask,
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const uint dstPitch, const uint srcPitch, const uint maskPitch,
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const uint w, const uint h,
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const uint bytesPerPixel) {
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if (dst == src)
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return true;
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// Faster, but larger, to provide optimized handling for each case.
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const uint srcDelta = (srcPitch - w * bytesPerPixel);
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const uint dstDelta = (dstPitch - w * bytesPerPixel);
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const uint maskDelta = (maskPitch - w);
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if (bytesPerPixel == 1) {
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maskBlitLogic<uint8, 1>(dst, src, mask, w, h, srcDelta, dstDelta, maskDelta);
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} else if (bytesPerPixel == 2) {
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maskBlitLogic<uint16, 2>(dst, src, mask, w, h, srcDelta, dstDelta, maskDelta);
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} else if (bytesPerPixel == 3) {
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maskBlitLogic<uint8, 3>(dst, src, mask, w, h, srcDelta, dstDelta, maskDelta);
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} else if (bytesPerPixel == 4) {
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maskBlitLogic<uint32, 4>(dst, src, mask, w, h, srcDelta, dstDelta, maskDelta);
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} else {
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return false;
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}
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return true;
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}
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namespace {
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template<typename SrcColor, int SrcSize, typename DstColor, int DstSize, bool backward, bool hasKey, bool hasMask>
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inline void crossBlitLogic(byte *dst, const byte *src, const byte *mask, const uint w, const uint h,
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const PixelFormat &srcFmt, const PixelFormat &dstFmt,
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const uint srcDelta, const uint dstDelta, const uint32 key) {
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const uint srcDelta, const uint dstDelta, const uint maskDelta,
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const uint32 key) {
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uint32 color;
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byte a, r, g, b;
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uint8 *col = (uint8 *)&color;
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@ -128,7 +185,7 @@ inline void crossBlitLogic(byte *dst, const byte *src, const uint w, const uint
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else
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memcpy(col, src, SrcSize);
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if (!hasKey || color != key) {
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if ((!hasKey || color != key) && (!hasMask || *mask != 0)) {
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srcFmt.colorToARGB(color, a, r, g, b);
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color = dstFmt.ARGBToColor(a, r, g, b);
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@ -141,29 +198,37 @@ inline void crossBlitLogic(byte *dst, const byte *src, const uint w, const uint
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if (backward) {
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src -= SrcSize;
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dst -= DstSize;
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if (hasMask)
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mask -= 1;
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} else {
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src += SrcSize;
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dst += DstSize;
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if (hasMask)
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mask += 1;
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}
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}
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if (backward) {
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src -= srcDelta;
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dst -= dstDelta;
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if (hasMask)
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mask -= maskDelta;
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} else {
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src += srcDelta;
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dst += dstDelta;
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if (hasMask)
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mask += maskDelta;
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}
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}
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}
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template<typename DstColor, int DstSize, bool backward, bool hasKey>
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inline void crossBlitLogic1BppSource(byte *dst, const byte *src, const uint w, const uint h,
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const uint srcDelta, const uint dstDelta, const uint32 *map, const uint32 key) {
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template<typename DstColor, int DstSize, bool backward, bool hasKey, bool hasMask>
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inline void crossBlitLogic1BppSource(byte *dst, const byte *src, const byte *mask, const uint w, const uint h,
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const uint srcDelta, const uint dstDelta, const uint maskDelta, const uint32 *map, const uint32 key) {
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for (uint y = 0; y < h; ++y) {
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for (uint x = 0; x < w; ++x) {
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const byte color = *src;
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if (!hasKey || color != key) {
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if ((!hasKey || color != key) && (!hasMask || *mask != 0)) {
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if (DstSize == sizeof(DstColor)) {
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*(DstColor *)dst = map[color];
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} else {
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@ -174,18 +239,26 @@ inline void crossBlitLogic1BppSource(byte *dst, const byte *src, const uint w, c
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if (backward) {
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src -= 1;
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dst -= DstSize;
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if (hasMask)
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mask -= 1;
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} else {
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src += 1;
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dst += DstSize;
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if (hasMask)
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mask += 1;
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}
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}
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if (backward) {
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src -= srcDelta;
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dst -= dstDelta;
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if (hasMask)
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mask -= maskDelta;
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} else {
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src += srcDelta;
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dst += dstDelta;
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if (hasMask)
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mask += maskDelta;
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}
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}
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}
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@ -215,11 +288,11 @@ bool crossBlit(byte *dst, const byte *src,
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// TODO: optimized cases for dstDelta of 0
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if (dstFmt.bytesPerPixel == 2) {
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if (srcFmt.bytesPerPixel == 2) {
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crossBlitLogic<uint16, 2, uint16, 2, false, false>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0);
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crossBlitLogic<uint16, 2, uint16, 2, false, false, false>(dst, src, nullptr, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0, 0);
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} else if (srcFmt.bytesPerPixel == 3) {
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crossBlitLogic<uint8, 3, uint16, 2, false, false>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0);
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crossBlitLogic<uint8, 3, uint16, 2, false, false, false>(dst, src, nullptr, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0, 0);
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} else {
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crossBlitLogic<uint32, 4, uint16, 2, false, false>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0);
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crossBlitLogic<uint32, 4, uint16, 2, false, false, false>(dst, src, nullptr, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0, 0);
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}
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} else if (dstFmt.bytesPerPixel == 3) {
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if (srcFmt.bytesPerPixel == 2) {
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@ -230,11 +303,11 @@ bool crossBlit(byte *dst, const byte *src,
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// color than per source color.
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dst += h * dstPitch - dstDelta - dstFmt.bytesPerPixel;
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src += h * srcPitch - srcDelta - srcFmt.bytesPerPixel;
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crossBlitLogic<uint16, 2, uint8, 3, true, false>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0);
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crossBlitLogic<uint16, 2, uint8, 3, true, false, false>(dst, src, nullptr, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0, 0);
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} else if (srcFmt.bytesPerPixel == 3) {
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crossBlitLogic<uint8, 3, uint8, 3, false, false>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0);
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crossBlitLogic<uint8, 3, uint8, 3, false, false, false>(dst, src, nullptr, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0, 0);
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} else {
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crossBlitLogic<uint32, 4, uint8, 3, false, false>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0);
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crossBlitLogic<uint32, 4, uint8, 3, false, false, false>(dst, src, nullptr, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0, 0);
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}
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} else if (dstFmt.bytesPerPixel == 4) {
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if (srcFmt.bytesPerPixel == 2) {
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@ -245,7 +318,7 @@ bool crossBlit(byte *dst, const byte *src,
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// color than per source color.
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dst += h * dstPitch - dstDelta - dstFmt.bytesPerPixel;
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src += h * srcPitch - srcDelta - srcFmt.bytesPerPixel;
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crossBlitLogic<uint16, 2, uint32, 4, true, false>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0);
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crossBlitLogic<uint16, 2, uint32, 4, true, false, false>(dst, src, nullptr, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0, 0);
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} else if (srcFmt.bytesPerPixel == 3) {
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// We need to blit the surface from bottom right to top left here.
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// This is neeeded, because when we convert to the same memory
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@ -254,9 +327,9 @@ bool crossBlit(byte *dst, const byte *src,
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// color than per source color.
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dst += h * dstPitch - dstDelta - dstFmt.bytesPerPixel;
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src += h * srcPitch - srcDelta - srcFmt.bytesPerPixel;
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crossBlitLogic<uint8, 3, uint32, 4, true, false>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0);
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crossBlitLogic<uint8, 3, uint32, 4, true, false, false>(dst, src, nullptr, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0, 0);
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} else {
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crossBlitLogic<uint32, 4, uint32, 4, false, false>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0);
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crossBlitLogic<uint32, 4, uint32, 4, false, false, false>(dst, src, nullptr, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0, 0);
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}
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} else {
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return false;
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@ -287,11 +360,11 @@ bool crossKeyBlit(byte *dst, const byte *src,
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// TODO: optimized cases for dstDelta of 0
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if (dstFmt.bytesPerPixel == 2) {
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if (srcFmt.bytesPerPixel == 2) {
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crossBlitLogic<uint16, 2, uint16, 2, false, true>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, key);
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crossBlitLogic<uint16, 2, uint16, 2, false, true, false>(dst, src, nullptr, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0, key);
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} else if (srcFmt.bytesPerPixel == 3) {
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crossBlitLogic<uint8, 3, uint16, 2, false, true>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, key);
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crossBlitLogic<uint8, 3, uint16, 2, false, true, false>(dst, src, nullptr, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0, key);
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} else {
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crossBlitLogic<uint32, 4, uint16, 2, false, true>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, key);
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crossBlitLogic<uint32, 4, uint16, 2, false, true, false>(dst, src, nullptr, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0, key);
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}
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} else if (dstFmt.bytesPerPixel == 3) {
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if (srcFmt.bytesPerPixel == 2) {
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@ -302,11 +375,11 @@ bool crossKeyBlit(byte *dst, const byte *src,
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// color than per source color.
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dst += h * dstPitch - dstDelta - dstFmt.bytesPerPixel;
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src += h * srcPitch - srcDelta - srcFmt.bytesPerPixel;
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crossBlitLogic<uint16, 2, uint8, 3, true, true>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, key);
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crossBlitLogic<uint16, 2, uint8, 3, true, true, false>(dst, src, nullptr, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0, key);
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} else if (srcFmt.bytesPerPixel == 3) {
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crossBlitLogic<uint8, 3, uint8, 3, false, true>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, key);
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crossBlitLogic<uint8, 3, uint8, 3, false, true, false>(dst, src, nullptr, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0, key);
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} else {
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crossBlitLogic<uint32, 4, uint8, 3, false, true>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, key);
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crossBlitLogic<uint32, 4, uint8, 3, false, true, false>(dst, src, nullptr, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0, key);
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}
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} else if (dstFmt.bytesPerPixel == 4) {
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if (srcFmt.bytesPerPixel == 2) {
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@ -317,7 +390,7 @@ bool crossKeyBlit(byte *dst, const byte *src,
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// color than per source color.
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dst += h * dstPitch - dstDelta - dstFmt.bytesPerPixel;
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src += h * srcPitch - srcDelta - srcFmt.bytesPerPixel;
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crossBlitLogic<uint16, 2, uint32, 4, true, true>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, key);
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crossBlitLogic<uint16, 2, uint32, 4, true, true, false>(dst, src, nullptr, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0, key);
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} else if (srcFmt.bytesPerPixel == 3) {
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// We need to blit the surface from bottom right to top left here.
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// This is neeeded, because when we convert to the same memory
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@ -326,9 +399,82 @@ bool crossKeyBlit(byte *dst, const byte *src,
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// color than per source color.
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dst += h * dstPitch - dstDelta - dstFmt.bytesPerPixel;
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src += h * srcPitch - srcDelta - srcFmt.bytesPerPixel;
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crossBlitLogic<uint8, 3, uint32, 4, true, true>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, key);
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crossBlitLogic<uint8, 3, uint32, 4, true, true, false>(dst, src, nullptr, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0, key);
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} else {
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crossBlitLogic<uint32, 4, uint32, 4, false, true>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, key);
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crossBlitLogic<uint32, 4, uint32, 4, false, true, false>(dst, src, nullptr, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0, key);
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}
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} else {
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return false;
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}
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return true;
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}
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// Function to blit a rect from one color format to another with a transparent color mask
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bool crossMaskBlit(byte *dst, const byte *src, const byte *mask,
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const uint dstPitch, const uint srcPitch, const uint maskPitch,
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const uint w, const uint h,
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const Graphics::PixelFormat &dstFmt, const Graphics::PixelFormat &srcFmt) {
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// Error out if conversion is impossible
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if ((srcFmt.bytesPerPixel == 1) || (dstFmt.bytesPerPixel == 1)
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|| (!srcFmt.bytesPerPixel) || (!dstFmt.bytesPerPixel))
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return false;
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// Don't perform unnecessary conversion
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if (srcFmt == dstFmt) {
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maskBlit(dst, src, mask, dstPitch, srcPitch, maskPitch, w, h, dstFmt.bytesPerPixel);
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return true;
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}
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// Faster, but larger, to provide optimized handling for each case.
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const uint srcDelta = (srcPitch - w * srcFmt.bytesPerPixel);
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const uint dstDelta = (dstPitch - w * dstFmt.bytesPerPixel);
|
||||
const uint maskDelta = (maskPitch - w);
|
||||
|
||||
// TODO: optimized cases for dstDelta of 0
|
||||
if (dstFmt.bytesPerPixel == 2) {
|
||||
if (srcFmt.bytesPerPixel == 2) {
|
||||
crossBlitLogic<uint16, 2, uint16, 2, false, false, true>(dst, src, mask, w, h, srcFmt, dstFmt, srcDelta, dstDelta, maskDelta, 0);
|
||||
} else if (srcFmt.bytesPerPixel == 3) {
|
||||
crossBlitLogic<uint8, 3, uint16, 2, false, false, true>(dst, src, mask, w, h, srcFmt, dstFmt, srcDelta, dstDelta, maskDelta, 0);
|
||||
} else {
|
||||
crossBlitLogic<uint32, 4, uint16, 2, false, false, true>(dst, src, mask, w, h, srcFmt, dstFmt, srcDelta, dstDelta, maskDelta, 0);
|
||||
}
|
||||
} else if (dstFmt.bytesPerPixel == 3) {
|
||||
if (srcFmt.bytesPerPixel == 2) {
|
||||
// We need to blit the surface from bottom right to top left here.
|
||||
// This is needed, because when we convert to the same memory
|
||||
// buffer copying the surface from top left to bottom right would
|
||||
// overwrite the source, since we have more bits per destination
|
||||
// color than per source color.
|
||||
dst += h * dstPitch - dstDelta - dstFmt.bytesPerPixel;
|
||||
src += h * srcPitch - srcDelta - srcFmt.bytesPerPixel;
|
||||
crossBlitLogic<uint16, 2, uint8, 3, true, false, true>(dst, src, mask, w, h, srcFmt, dstFmt, srcDelta, dstDelta, maskDelta, 0);
|
||||
} else if (srcFmt.bytesPerPixel == 3) {
|
||||
crossBlitLogic<uint8, 3, uint8, 3, false, false, true>(dst, src, mask, w, h, srcFmt, dstFmt, srcDelta, dstDelta, maskDelta, 0);
|
||||
} else {
|
||||
crossBlitLogic<uint32, 4, uint8, 3, false, false, true>(dst, src, mask, w, h, srcFmt, dstFmt, srcDelta, dstDelta, maskDelta, 0);
|
||||
}
|
||||
} else if (dstFmt.bytesPerPixel == 4) {
|
||||
if (srcFmt.bytesPerPixel == 2) {
|
||||
// We need to blit the surface from bottom right to top left here.
|
||||
// This is neeeded, because when we convert to the same memory
|
||||
// buffer copying the surface from top left to bottom right would
|
||||
// overwrite the source, since we have more bits per destination
|
||||
// color than per source color.
|
||||
dst += h * dstPitch - dstDelta - dstFmt.bytesPerPixel;
|
||||
src += h * srcPitch - srcDelta - srcFmt.bytesPerPixel;
|
||||
crossBlitLogic<uint16, 2, uint32, 4, true, false, true>(dst, src, mask, w, h, srcFmt, dstFmt, srcDelta, dstDelta, maskDelta, 0);
|
||||
} else if (srcFmt.bytesPerPixel == 3) {
|
||||
// We need to blit the surface from bottom right to top left here.
|
||||
// This is neeeded, because when we convert to the same memory
|
||||
// buffer copying the surface from top left to bottom right would
|
||||
// overwrite the source, since we have more bits per destination
|
||||
// color than per source color.
|
||||
dst += h * dstPitch - dstDelta - dstFmt.bytesPerPixel;
|
||||
src += h * srcPitch - srcDelta - srcFmt.bytesPerPixel;
|
||||
crossBlitLogic<uint8, 3, uint32, 4, true, false, true>(dst, src, mask, w, h, srcFmt, dstFmt, srcDelta, dstDelta, maskDelta, 0);
|
||||
} else {
|
||||
crossBlitLogic<uint32, 4, uint32, 4, false, false, true>(dst, src, mask, w, h, srcFmt, dstFmt, srcDelta, dstDelta, maskDelta, 0);
|
||||
}
|
||||
} else {
|
||||
return false;
|
||||
@ -350,7 +496,7 @@ bool crossBlitMap(byte *dst, const byte *src,
|
||||
const uint dstDelta = (dstPitch - w * bytesPerPixel);
|
||||
|
||||
if (bytesPerPixel == 1) {
|
||||
crossBlitLogic1BppSource<uint8, 1, false, false>(dst, src, w, h, srcDelta, dstDelta, map, 0);
|
||||
crossBlitLogic1BppSource<uint8, 1, false, false, false>(dst, src, nullptr, w, h, srcDelta, dstDelta, 0, map, 0);
|
||||
} else if (bytesPerPixel == 2) {
|
||||
// We need to blit the surface from bottom right to top left here.
|
||||
// This is neeeded, because when we convert to the same memory
|
||||
@ -359,7 +505,7 @@ bool crossBlitMap(byte *dst, const byte *src,
|
||||
// color than per source color.
|
||||
dst += h * dstPitch - dstDelta - bytesPerPixel;
|
||||
src += h * srcPitch - srcDelta - 1;
|
||||
crossBlitLogic1BppSource<uint16, 2, true, false>(dst, src, w, h, srcDelta, dstDelta, map, 0);
|
||||
crossBlitLogic1BppSource<uint16, 2, true, false, false>(dst, src, nullptr, w, h, srcDelta, dstDelta, 0, map, 0);
|
||||
} else if (bytesPerPixel == 3) {
|
||||
// We need to blit the surface from bottom right to top left here.
|
||||
// This is needed, because when we convert to the same memory
|
||||
@ -368,7 +514,7 @@ bool crossBlitMap(byte *dst, const byte *src,
|
||||
// color than per source color.
|
||||
dst += h * dstPitch - dstDelta - bytesPerPixel;
|
||||
src += h * srcPitch - srcDelta - 1;
|
||||
crossBlitLogic1BppSource<uint8, 3, true, false>(dst, src, w, h, srcDelta, dstDelta, map, 0);
|
||||
crossBlitLogic1BppSource<uint8, 3, true, false, false>(dst, src, nullptr, w, h, srcDelta, dstDelta, 0, map, 0);
|
||||
} else if (bytesPerPixel == 4) {
|
||||
// We need to blit the surface from bottom right to top left here.
|
||||
// This is needed, because when we convert to the same memory
|
||||
@ -377,7 +523,7 @@ bool crossBlitMap(byte *dst, const byte *src,
|
||||
// color than per source color.
|
||||
dst += h * dstPitch - dstDelta - bytesPerPixel;
|
||||
src += h * srcPitch - srcDelta - 1;
|
||||
crossBlitLogic1BppSource<uint32, 4, true, false>(dst, src, w, h, srcDelta, dstDelta, map, 0);
|
||||
crossBlitLogic1BppSource<uint32, 4, true, false, false>(dst, src, nullptr, w, h, srcDelta, dstDelta, 0, map, 0);
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
@ -398,7 +544,7 @@ bool crossKeyBlitMap(byte *dst, const byte *src,
|
||||
const uint dstDelta = (dstPitch - w * bytesPerPixel);
|
||||
|
||||
if (bytesPerPixel == 1) {
|
||||
crossBlitLogic1BppSource<uint8, 1, false, true>(dst, src, w, h, srcDelta, dstDelta, map, key);
|
||||
crossBlitLogic1BppSource<uint8, 1, false, true, false>(dst, src, nullptr, w, h, srcDelta, dstDelta, 0, map, key);
|
||||
} else if (bytesPerPixel == 2) {
|
||||
// We need to blit the surface from bottom right to top left here.
|
||||
// This is neeeded, because when we convert to the same memory
|
||||
@ -407,7 +553,7 @@ bool crossKeyBlitMap(byte *dst, const byte *src,
|
||||
// color than per source color.
|
||||
dst += h * dstPitch - dstDelta - bytesPerPixel;
|
||||
src += h * srcPitch - srcDelta - 1;
|
||||
crossBlitLogic1BppSource<uint16, 2, true, true>(dst, src, w, h, srcDelta, dstDelta, map, key);
|
||||
crossBlitLogic1BppSource<uint16, 2, true, true, false>(dst, src, nullptr, w, h, srcDelta, dstDelta, 0, map, key);
|
||||
} else if (bytesPerPixel == 3) {
|
||||
// We need to blit the surface from bottom right to top left here.
|
||||
// This is needed, because when we convert to the same memory
|
||||
@ -416,7 +562,7 @@ bool crossKeyBlitMap(byte *dst, const byte *src,
|
||||
// color than per source color.
|
||||
dst += h * dstPitch - dstDelta - bytesPerPixel;
|
||||
src += h * srcPitch - srcDelta - 1;
|
||||
crossBlitLogic1BppSource<uint8, 3, true, true>(dst, src, w, h, srcDelta, dstDelta, map, key);
|
||||
crossBlitLogic1BppSource<uint8, 3, true, true, false>(dst, src, nullptr, w, h, srcDelta, dstDelta, 0, map, key);
|
||||
} else if (bytesPerPixel == 4) {
|
||||
// We need to blit the surface from bottom right to top left here.
|
||||
// This is neeeded, because when we convert to the same memory
|
||||
@ -425,7 +571,56 @@ bool crossKeyBlitMap(byte *dst, const byte *src,
|
||||
// color than per source color.
|
||||
dst += h * dstPitch - dstDelta - bytesPerPixel;
|
||||
src += h * srcPitch - srcDelta - 1;
|
||||
crossBlitLogic1BppSource<uint32, 4, true, true>(dst, src, w, h, srcDelta, dstDelta, map, key);
|
||||
crossBlitLogic1BppSource<uint32, 4, true, true, false>(dst, src, nullptr, w, h, srcDelta, dstDelta, 0, map, key);
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// Function to blit a rect from one color format to another using a map with a transparent color mask
|
||||
bool crossMaskBlitMap(byte *dst, const byte *src, const byte *mask,
|
||||
const uint dstPitch, const uint srcPitch, const uint maskPitch,
|
||||
const uint w, const uint h,
|
||||
const uint bytesPerPixel, const uint32 *map) {
|
||||
// Error out if conversion is impossible
|
||||
if (!bytesPerPixel)
|
||||
return false;
|
||||
|
||||
// Faster, but larger, to provide optimized handling for each case.
|
||||
const uint srcDelta = (srcPitch - w);
|
||||
const uint dstDelta = (dstPitch - w * bytesPerPixel);
|
||||
const uint maskDelta = (maskPitch - w);
|
||||
|
||||
if (bytesPerPixel == 1) {
|
||||
crossBlitLogic1BppSource<uint8, 1, false, false, true>(dst, src, mask, w, h, srcDelta, dstDelta, maskDelta, map, 0);
|
||||
} else if (bytesPerPixel == 2) {
|
||||
// We need to blit the surface from bottom right to top left here.
|
||||
// This is neeeded, because when we convert to the same memory
|
||||
// buffer copying the surface from top left to bottom right would
|
||||
// overwrite the source, since we have more bits per destination
|
||||
// color than per source color.
|
||||
dst += h * dstPitch - dstDelta - bytesPerPixel;
|
||||
src += h * srcPitch - srcDelta - 1;
|
||||
crossBlitLogic1BppSource<uint16, 2, true, false, true>(dst, src, mask, w, h, srcDelta, dstDelta, maskDelta, map, 0);
|
||||
} else if (bytesPerPixel == 3) {
|
||||
// We need to blit the surface from bottom right to top left here.
|
||||
// This is needed, because when we convert to the same memory
|
||||
// buffer copying the surface from top left to bottom right would
|
||||
// overwrite the source, since we have more bits per destination
|
||||
// color than per source color.
|
||||
dst += h * dstPitch - dstDelta - bytesPerPixel;
|
||||
src += h * srcPitch - srcDelta - 1;
|
||||
crossBlitLogic1BppSource<uint8, 3, true, false, true>(dst, src, mask, w, h, srcDelta, dstDelta, maskDelta, map, 0);
|
||||
} else if (bytesPerPixel == 4) {
|
||||
// We need to blit the surface from bottom right to top left here.
|
||||
// This is needed, because when we convert to the same memory
|
||||
// buffer copying the surface from top left to bottom right would
|
||||
// overwrite the source, since we have more bits per destination
|
||||
// color than per source color.
|
||||
dst += h * dstPitch - dstDelta - bytesPerPixel;
|
||||
src += h * srcPitch - srcDelta - 1;
|
||||
crossBlitLogic1BppSource<uint32, 4, true, false, true>(dst, src, mask, w, h, srcDelta, dstDelta, maskDelta, map, 0);
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user