GRAPHICS: Add functions for blitting with transparent masks

This commit is contained in:
Cameron Cawley 2023-11-09 15:40:55 +00:00 committed by Eugene Sandulenko
parent 6270286311
commit c878250662
2 changed files with 288 additions and 34 deletions

View File

@ -85,6 +85,28 @@ bool keyBlit(byte *dst, const byte *src,
const uint w, const uint h,
const uint bytesPerPixel, const uint32 key);
/**
* Blits a rectangle with a transparent color mask.
*
* A mask is a separate CLUT8 surface where for each pixel in the mask,
* 0 means the corresponding pixel in the source is transparent, while
* a non-zero value means that the corresponding pixel is opaque.
*
* @param dst the buffer which will receive the converted graphics data
* @param src the buffer containing the original graphics data
* @param mask the buffer containing the mask
* @param dstPitch width in bytes of one full line of the dest buffer
* @param srcPitch width in bytes of one full line of the source buffer
* @param maskPitch width in bytes of one full line of the mask buffer
* @param w the width of the graphics data
* @param h the height of the graphics data
* @param bytesPerPixel the number of bytes per pixel
*/
bool maskBlit(byte *dst, const byte *src, const byte *mask,
const uint dstPitch, const uint srcPitch, const uint maskPitch,
const uint w, const uint h,
const uint bytesPerPixel);
/**
* Blits a rectangle from one graphical format to another.
*
@ -138,6 +160,38 @@ bool crossKeyBlit(byte *dst, const byte *src,
const uint w, const uint h,
const Graphics::PixelFormat &dstFmt, const Graphics::PixelFormat &srcFmt, const uint32 key);
/**
* Blits a rectangle from one graphical format to another with a transparent color mask.
*
* A mask is a separate CLUT8 surface where for each pixel in the mask,
* 0 means the corresponding pixel in the source is transparent, while
* a non-zero value means that the corresponding pixel is opaque.
*
* @param dst the buffer which will receive the converted graphics data
* @param src the buffer containing the original graphics data
* @param mask the buffer containing the mask
* @param dstPitch width in bytes of one full line of the dest buffer
* @param srcPitch width in bytes of one full line of the source buffer
* @param maskPitch width in bytes of one full line of the mask buffer
* @param w the width of the graphics data
* @param h the height of the graphics data
* @param dstFmt the desired pixel format
* @param srcFmt the original pixel format
* @return true if conversion completes successfully,
* false if there is an error.
*
* @note This can convert a surface in place, regardless of the
* source and destination format, as long as there is enough
* space for the destination. The dstPitch / srcPitch ratio
* must at least equal the dstBpp / srcBpp ratio for
* dstPitch >= srcPitch and at most dstBpp / srcBpp for
* dstPitch < srcPitch though.
*/
bool crossMaskBlit(byte *dst, const byte *src, const byte *mask,
const uint dstPitch, const uint srcPitch, const uint maskPitch,
const uint w, const uint h,
const Graphics::PixelFormat &dstFmt, const Graphics::PixelFormat &srcFmt);
bool crossBlitMap(byte *dst, const byte *src,
const uint dstPitch, const uint srcPitch,
const uint w, const uint h,
@ -148,6 +202,11 @@ bool crossKeyBlitMap(byte *dst, const byte *src,
const uint w, const uint h,
const uint bytesPerPixel, const uint32 *map, const uint32 key);
bool crossMaskBlitMap(byte *dst, const byte *src, const byte *mask,
const uint dstPitch, const uint srcPitch, const uint maskPitch,
const uint w, const uint h,
const uint bytesPerPixel, const uint32 *map);
bool scaleBlit(byte *dst, const byte *src,
const uint dstPitch, const uint srcPitch,
const uint dstW, const uint dstH,

View File

@ -109,10 +109,67 @@ bool keyBlit(byte *dst, const byte *src,
namespace {
template<typename SrcColor, int SrcSize, typename DstColor, int DstSize, bool backward, bool hasKey>
inline void crossBlitLogic(byte *dst, const byte *src, const uint w, const uint h,
template<typename Color, int Size>
inline void maskBlitLogic(byte *dst, const byte *src, const byte *mask, const uint w, const uint h,
const uint srcDelta, const uint dstDelta, const uint maskDelta) {
for (uint y = 0; y < h; ++y) {
for (uint x = 0; x < w; ++x) {
if (*mask) {
if (Size == sizeof(Color)) {
*(Color *)dst = *(const Color *)src;
} else {
memcpy(dst, src, Size);
}
}
src += Size;
dst += Size;
mask += 1;
}
src += srcDelta;
dst += dstDelta;
mask += maskDelta;
}
}
} // End of anonymous namespace
// Function to blit a rect with a transparent color mask
bool maskBlit(byte *dst, const byte *src, const byte *mask,
const uint dstPitch, const uint srcPitch, const uint maskPitch,
const uint w, const uint h,
const uint bytesPerPixel) {
if (dst == src)
return true;
// Faster, but larger, to provide optimized handling for each case.
const uint srcDelta = (srcPitch - w * bytesPerPixel);
const uint dstDelta = (dstPitch - w * bytesPerPixel);
const uint maskDelta = (maskPitch - w);
if (bytesPerPixel == 1) {
maskBlitLogic<uint8, 1>(dst, src, mask, w, h, srcDelta, dstDelta, maskDelta);
} else if (bytesPerPixel == 2) {
maskBlitLogic<uint16, 2>(dst, src, mask, w, h, srcDelta, dstDelta, maskDelta);
} else if (bytesPerPixel == 3) {
maskBlitLogic<uint8, 3>(dst, src, mask, w, h, srcDelta, dstDelta, maskDelta);
} else if (bytesPerPixel == 4) {
maskBlitLogic<uint32, 4>(dst, src, mask, w, h, srcDelta, dstDelta, maskDelta);
} else {
return false;
}
return true;
}
namespace {
template<typename SrcColor, int SrcSize, typename DstColor, int DstSize, bool backward, bool hasKey, bool hasMask>
inline void crossBlitLogic(byte *dst, const byte *src, const byte *mask, const uint w, const uint h,
const PixelFormat &srcFmt, const PixelFormat &dstFmt,
const uint srcDelta, const uint dstDelta, const uint32 key) {
const uint srcDelta, const uint dstDelta, const uint maskDelta,
const uint32 key) {
uint32 color;
byte a, r, g, b;
uint8 *col = (uint8 *)&color;
@ -128,7 +185,7 @@ inline void crossBlitLogic(byte *dst, const byte *src, const uint w, const uint
else
memcpy(col, src, SrcSize);
if (!hasKey || color != key) {
if ((!hasKey || color != key) && (!hasMask || *mask != 0)) {
srcFmt.colorToARGB(color, a, r, g, b);
color = dstFmt.ARGBToColor(a, r, g, b);
@ -141,29 +198,37 @@ inline void crossBlitLogic(byte *dst, const byte *src, const uint w, const uint
if (backward) {
src -= SrcSize;
dst -= DstSize;
if (hasMask)
mask -= 1;
} else {
src += SrcSize;
dst += DstSize;
if (hasMask)
mask += 1;
}
}
if (backward) {
src -= srcDelta;
dst -= dstDelta;
if (hasMask)
mask -= maskDelta;
} else {
src += srcDelta;
dst += dstDelta;
if (hasMask)
mask += maskDelta;
}
}
}
template<typename DstColor, int DstSize, bool backward, bool hasKey>
inline void crossBlitLogic1BppSource(byte *dst, const byte *src, const uint w, const uint h,
const uint srcDelta, const uint dstDelta, const uint32 *map, const uint32 key) {
template<typename DstColor, int DstSize, bool backward, bool hasKey, bool hasMask>
inline void crossBlitLogic1BppSource(byte *dst, const byte *src, const byte *mask, const uint w, const uint h,
const uint srcDelta, const uint dstDelta, const uint maskDelta, const uint32 *map, const uint32 key) {
for (uint y = 0; y < h; ++y) {
for (uint x = 0; x < w; ++x) {
const byte color = *src;
if (!hasKey || color != key) {
if ((!hasKey || color != key) && (!hasMask || *mask != 0)) {
if (DstSize == sizeof(DstColor)) {
*(DstColor *)dst = map[color];
} else {
@ -174,18 +239,26 @@ inline void crossBlitLogic1BppSource(byte *dst, const byte *src, const uint w, c
if (backward) {
src -= 1;
dst -= DstSize;
if (hasMask)
mask -= 1;
} else {
src += 1;
dst += DstSize;
if (hasMask)
mask += 1;
}
}
if (backward) {
src -= srcDelta;
dst -= dstDelta;
if (hasMask)
mask -= maskDelta;
} else {
src += srcDelta;
dst += dstDelta;
if (hasMask)
mask += maskDelta;
}
}
}
@ -215,11 +288,11 @@ bool crossBlit(byte *dst, const byte *src,
// TODO: optimized cases for dstDelta of 0
if (dstFmt.bytesPerPixel == 2) {
if (srcFmt.bytesPerPixel == 2) {
crossBlitLogic<uint16, 2, uint16, 2, false, false>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0);
crossBlitLogic<uint16, 2, uint16, 2, false, false, false>(dst, src, nullptr, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0, 0);
} else if (srcFmt.bytesPerPixel == 3) {
crossBlitLogic<uint8, 3, uint16, 2, false, false>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0);
crossBlitLogic<uint8, 3, uint16, 2, false, false, false>(dst, src, nullptr, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0, 0);
} else {
crossBlitLogic<uint32, 4, uint16, 2, false, false>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0);
crossBlitLogic<uint32, 4, uint16, 2, false, false, false>(dst, src, nullptr, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0, 0);
}
} else if (dstFmt.bytesPerPixel == 3) {
if (srcFmt.bytesPerPixel == 2) {
@ -230,11 +303,11 @@ bool crossBlit(byte *dst, const byte *src,
// color than per source color.
dst += h * dstPitch - dstDelta - dstFmt.bytesPerPixel;
src += h * srcPitch - srcDelta - srcFmt.bytesPerPixel;
crossBlitLogic<uint16, 2, uint8, 3, true, false>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0);
crossBlitLogic<uint16, 2, uint8, 3, true, false, false>(dst, src, nullptr, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0, 0);
} else if (srcFmt.bytesPerPixel == 3) {
crossBlitLogic<uint8, 3, uint8, 3, false, false>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0);
crossBlitLogic<uint8, 3, uint8, 3, false, false, false>(dst, src, nullptr, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0, 0);
} else {
crossBlitLogic<uint32, 4, uint8, 3, false, false>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0);
crossBlitLogic<uint32, 4, uint8, 3, false, false, false>(dst, src, nullptr, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0, 0);
}
} else if (dstFmt.bytesPerPixel == 4) {
if (srcFmt.bytesPerPixel == 2) {
@ -245,7 +318,7 @@ bool crossBlit(byte *dst, const byte *src,
// color than per source color.
dst += h * dstPitch - dstDelta - dstFmt.bytesPerPixel;
src += h * srcPitch - srcDelta - srcFmt.bytesPerPixel;
crossBlitLogic<uint16, 2, uint32, 4, true, false>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0);
crossBlitLogic<uint16, 2, uint32, 4, true, false, false>(dst, src, nullptr, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0, 0);
} else if (srcFmt.bytesPerPixel == 3) {
// We need to blit the surface from bottom right to top left here.
// This is neeeded, because when we convert to the same memory
@ -254,9 +327,9 @@ bool crossBlit(byte *dst, const byte *src,
// color than per source color.
dst += h * dstPitch - dstDelta - dstFmt.bytesPerPixel;
src += h * srcPitch - srcDelta - srcFmt.bytesPerPixel;
crossBlitLogic<uint8, 3, uint32, 4, true, false>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0);
crossBlitLogic<uint8, 3, uint32, 4, true, false, false>(dst, src, nullptr, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0, 0);
} else {
crossBlitLogic<uint32, 4, uint32, 4, false, false>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0);
crossBlitLogic<uint32, 4, uint32, 4, false, false, false>(dst, src, nullptr, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0, 0);
}
} else {
return false;
@ -287,11 +360,11 @@ bool crossKeyBlit(byte *dst, const byte *src,
// TODO: optimized cases for dstDelta of 0
if (dstFmt.bytesPerPixel == 2) {
if (srcFmt.bytesPerPixel == 2) {
crossBlitLogic<uint16, 2, uint16, 2, false, true>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, key);
crossBlitLogic<uint16, 2, uint16, 2, false, true, false>(dst, src, nullptr, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0, key);
} else if (srcFmt.bytesPerPixel == 3) {
crossBlitLogic<uint8, 3, uint16, 2, false, true>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, key);
crossBlitLogic<uint8, 3, uint16, 2, false, true, false>(dst, src, nullptr, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0, key);
} else {
crossBlitLogic<uint32, 4, uint16, 2, false, true>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, key);
crossBlitLogic<uint32, 4, uint16, 2, false, true, false>(dst, src, nullptr, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0, key);
}
} else if (dstFmt.bytesPerPixel == 3) {
if (srcFmt.bytesPerPixel == 2) {
@ -302,11 +375,11 @@ bool crossKeyBlit(byte *dst, const byte *src,
// color than per source color.
dst += h * dstPitch - dstDelta - dstFmt.bytesPerPixel;
src += h * srcPitch - srcDelta - srcFmt.bytesPerPixel;
crossBlitLogic<uint16, 2, uint8, 3, true, true>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, key);
crossBlitLogic<uint16, 2, uint8, 3, true, true, false>(dst, src, nullptr, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0, key);
} else if (srcFmt.bytesPerPixel == 3) {
crossBlitLogic<uint8, 3, uint8, 3, false, true>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, key);
crossBlitLogic<uint8, 3, uint8, 3, false, true, false>(dst, src, nullptr, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0, key);
} else {
crossBlitLogic<uint32, 4, uint8, 3, false, true>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, key);
crossBlitLogic<uint32, 4, uint8, 3, false, true, false>(dst, src, nullptr, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0, key);
}
} else if (dstFmt.bytesPerPixel == 4) {
if (srcFmt.bytesPerPixel == 2) {
@ -317,7 +390,7 @@ bool crossKeyBlit(byte *dst, const byte *src,
// color than per source color.
dst += h * dstPitch - dstDelta - dstFmt.bytesPerPixel;
src += h * srcPitch - srcDelta - srcFmt.bytesPerPixel;
crossBlitLogic<uint16, 2, uint32, 4, true, true>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, key);
crossBlitLogic<uint16, 2, uint32, 4, true, true, false>(dst, src, nullptr, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0, key);
} else if (srcFmt.bytesPerPixel == 3) {
// We need to blit the surface from bottom right to top left here.
// This is neeeded, because when we convert to the same memory
@ -326,9 +399,82 @@ bool crossKeyBlit(byte *dst, const byte *src,
// color than per source color.
dst += h * dstPitch - dstDelta - dstFmt.bytesPerPixel;
src += h * srcPitch - srcDelta - srcFmt.bytesPerPixel;
crossBlitLogic<uint8, 3, uint32, 4, true, true>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, key);
crossBlitLogic<uint8, 3, uint32, 4, true, true, false>(dst, src, nullptr, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0, key);
} else {
crossBlitLogic<uint32, 4, uint32, 4, false, true>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta, key);
crossBlitLogic<uint32, 4, uint32, 4, false, true, false>(dst, src, nullptr, w, h, srcFmt, dstFmt, srcDelta, dstDelta, 0, key);
}
} else {
return false;
}
return true;
}
// Function to blit a rect from one color format to another with a transparent color mask
bool crossMaskBlit(byte *dst, const byte *src, const byte *mask,
const uint dstPitch, const uint srcPitch, const uint maskPitch,
const uint w, const uint h,
const Graphics::PixelFormat &dstFmt, const Graphics::PixelFormat &srcFmt) {
// Error out if conversion is impossible
if ((srcFmt.bytesPerPixel == 1) || (dstFmt.bytesPerPixel == 1)
|| (!srcFmt.bytesPerPixel) || (!dstFmt.bytesPerPixel))
return false;
// Don't perform unnecessary conversion
if (srcFmt == dstFmt) {
maskBlit(dst, src, mask, dstPitch, srcPitch, maskPitch, w, h, dstFmt.bytesPerPixel);
return true;
}
// Faster, but larger, to provide optimized handling for each case.
const uint srcDelta = (srcPitch - w * srcFmt.bytesPerPixel);
const uint dstDelta = (dstPitch - w * dstFmt.bytesPerPixel);
const uint maskDelta = (maskPitch - w);
// TODO: optimized cases for dstDelta of 0
if (dstFmt.bytesPerPixel == 2) {
if (srcFmt.bytesPerPixel == 2) {
crossBlitLogic<uint16, 2, uint16, 2, false, false, true>(dst, src, mask, w, h, srcFmt, dstFmt, srcDelta, dstDelta, maskDelta, 0);
} else if (srcFmt.bytesPerPixel == 3) {
crossBlitLogic<uint8, 3, uint16, 2, false, false, true>(dst, src, mask, w, h, srcFmt, dstFmt, srcDelta, dstDelta, maskDelta, 0);
} else {
crossBlitLogic<uint32, 4, uint16, 2, false, false, true>(dst, src, mask, w, h, srcFmt, dstFmt, srcDelta, dstDelta, maskDelta, 0);
}
} else if (dstFmt.bytesPerPixel == 3) {
if (srcFmt.bytesPerPixel == 2) {
// We need to blit the surface from bottom right to top left here.
// This is needed, because when we convert to the same memory
// buffer copying the surface from top left to bottom right would
// overwrite the source, since we have more bits per destination
// color than per source color.
dst += h * dstPitch - dstDelta - dstFmt.bytesPerPixel;
src += h * srcPitch - srcDelta - srcFmt.bytesPerPixel;
crossBlitLogic<uint16, 2, uint8, 3, true, false, true>(dst, src, mask, w, h, srcFmt, dstFmt, srcDelta, dstDelta, maskDelta, 0);
} else if (srcFmt.bytesPerPixel == 3) {
crossBlitLogic<uint8, 3, uint8, 3, false, false, true>(dst, src, mask, w, h, srcFmt, dstFmt, srcDelta, dstDelta, maskDelta, 0);
} else {
crossBlitLogic<uint32, 4, uint8, 3, false, false, true>(dst, src, mask, w, h, srcFmt, dstFmt, srcDelta, dstDelta, maskDelta, 0);
}
} else if (dstFmt.bytesPerPixel == 4) {
if (srcFmt.bytesPerPixel == 2) {
// We need to blit the surface from bottom right to top left here.
// This is neeeded, because when we convert to the same memory
// buffer copying the surface from top left to bottom right would
// overwrite the source, since we have more bits per destination
// color than per source color.
dst += h * dstPitch - dstDelta - dstFmt.bytesPerPixel;
src += h * srcPitch - srcDelta - srcFmt.bytesPerPixel;
crossBlitLogic<uint16, 2, uint32, 4, true, false, true>(dst, src, mask, w, h, srcFmt, dstFmt, srcDelta, dstDelta, maskDelta, 0);
} else if (srcFmt.bytesPerPixel == 3) {
// We need to blit the surface from bottom right to top left here.
// This is neeeded, because when we convert to the same memory
// buffer copying the surface from top left to bottom right would
// overwrite the source, since we have more bits per destination
// color than per source color.
dst += h * dstPitch - dstDelta - dstFmt.bytesPerPixel;
src += h * srcPitch - srcDelta - srcFmt.bytesPerPixel;
crossBlitLogic<uint8, 3, uint32, 4, true, false, true>(dst, src, mask, w, h, srcFmt, dstFmt, srcDelta, dstDelta, maskDelta, 0);
} else {
crossBlitLogic<uint32, 4, uint32, 4, false, false, true>(dst, src, mask, w, h, srcFmt, dstFmt, srcDelta, dstDelta, maskDelta, 0);
}
} else {
return false;
@ -350,7 +496,7 @@ bool crossBlitMap(byte *dst, const byte *src,
const uint dstDelta = (dstPitch - w * bytesPerPixel);
if (bytesPerPixel == 1) {
crossBlitLogic1BppSource<uint8, 1, false, false>(dst, src, w, h, srcDelta, dstDelta, map, 0);
crossBlitLogic1BppSource<uint8, 1, false, false, false>(dst, src, nullptr, w, h, srcDelta, dstDelta, 0, map, 0);
} else if (bytesPerPixel == 2) {
// We need to blit the surface from bottom right to top left here.
// This is neeeded, because when we convert to the same memory
@ -359,7 +505,7 @@ bool crossBlitMap(byte *dst, const byte *src,
// color than per source color.
dst += h * dstPitch - dstDelta - bytesPerPixel;
src += h * srcPitch - srcDelta - 1;
crossBlitLogic1BppSource<uint16, 2, true, false>(dst, src, w, h, srcDelta, dstDelta, map, 0);
crossBlitLogic1BppSource<uint16, 2, true, false, false>(dst, src, nullptr, w, h, srcDelta, dstDelta, 0, map, 0);
} else if (bytesPerPixel == 3) {
// We need to blit the surface from bottom right to top left here.
// This is needed, because when we convert to the same memory
@ -368,7 +514,7 @@ bool crossBlitMap(byte *dst, const byte *src,
// color than per source color.
dst += h * dstPitch - dstDelta - bytesPerPixel;
src += h * srcPitch - srcDelta - 1;
crossBlitLogic1BppSource<uint8, 3, true, false>(dst, src, w, h, srcDelta, dstDelta, map, 0);
crossBlitLogic1BppSource<uint8, 3, true, false, false>(dst, src, nullptr, w, h, srcDelta, dstDelta, 0, map, 0);
} else if (bytesPerPixel == 4) {
// We need to blit the surface from bottom right to top left here.
// This is needed, because when we convert to the same memory
@ -377,7 +523,7 @@ bool crossBlitMap(byte *dst, const byte *src,
// color than per source color.
dst += h * dstPitch - dstDelta - bytesPerPixel;
src += h * srcPitch - srcDelta - 1;
crossBlitLogic1BppSource<uint32, 4, true, false>(dst, src, w, h, srcDelta, dstDelta, map, 0);
crossBlitLogic1BppSource<uint32, 4, true, false, false>(dst, src, nullptr, w, h, srcDelta, dstDelta, 0, map, 0);
} else {
return false;
}
@ -398,7 +544,7 @@ bool crossKeyBlitMap(byte *dst, const byte *src,
const uint dstDelta = (dstPitch - w * bytesPerPixel);
if (bytesPerPixel == 1) {
crossBlitLogic1BppSource<uint8, 1, false, true>(dst, src, w, h, srcDelta, dstDelta, map, key);
crossBlitLogic1BppSource<uint8, 1, false, true, false>(dst, src, nullptr, w, h, srcDelta, dstDelta, 0, map, key);
} else if (bytesPerPixel == 2) {
// We need to blit the surface from bottom right to top left here.
// This is neeeded, because when we convert to the same memory
@ -407,7 +553,7 @@ bool crossKeyBlitMap(byte *dst, const byte *src,
// color than per source color.
dst += h * dstPitch - dstDelta - bytesPerPixel;
src += h * srcPitch - srcDelta - 1;
crossBlitLogic1BppSource<uint16, 2, true, true>(dst, src, w, h, srcDelta, dstDelta, map, key);
crossBlitLogic1BppSource<uint16, 2, true, true, false>(dst, src, nullptr, w, h, srcDelta, dstDelta, 0, map, key);
} else if (bytesPerPixel == 3) {
// We need to blit the surface from bottom right to top left here.
// This is needed, because when we convert to the same memory
@ -416,7 +562,7 @@ bool crossKeyBlitMap(byte *dst, const byte *src,
// color than per source color.
dst += h * dstPitch - dstDelta - bytesPerPixel;
src += h * srcPitch - srcDelta - 1;
crossBlitLogic1BppSource<uint8, 3, true, true>(dst, src, w, h, srcDelta, dstDelta, map, key);
crossBlitLogic1BppSource<uint8, 3, true, true, false>(dst, src, nullptr, w, h, srcDelta, dstDelta, 0, map, key);
} else if (bytesPerPixel == 4) {
// We need to blit the surface from bottom right to top left here.
// This is neeeded, because when we convert to the same memory
@ -425,7 +571,56 @@ bool crossKeyBlitMap(byte *dst, const byte *src,
// color than per source color.
dst += h * dstPitch - dstDelta - bytesPerPixel;
src += h * srcPitch - srcDelta - 1;
crossBlitLogic1BppSource<uint32, 4, true, true>(dst, src, w, h, srcDelta, dstDelta, map, key);
crossBlitLogic1BppSource<uint32, 4, true, true, false>(dst, src, nullptr, w, h, srcDelta, dstDelta, 0, map, key);
} else {
return false;
}
return true;
}
// Function to blit a rect from one color format to another using a map with a transparent color mask
bool crossMaskBlitMap(byte *dst, const byte *src, const byte *mask,
const uint dstPitch, const uint srcPitch, const uint maskPitch,
const uint w, const uint h,
const uint bytesPerPixel, const uint32 *map) {
// Error out if conversion is impossible
if (!bytesPerPixel)
return false;
// Faster, but larger, to provide optimized handling for each case.
const uint srcDelta = (srcPitch - w);
const uint dstDelta = (dstPitch - w * bytesPerPixel);
const uint maskDelta = (maskPitch - w);
if (bytesPerPixel == 1) {
crossBlitLogic1BppSource<uint8, 1, false, false, true>(dst, src, mask, w, h, srcDelta, dstDelta, maskDelta, map, 0);
} else if (bytesPerPixel == 2) {
// We need to blit the surface from bottom right to top left here.
// This is neeeded, because when we convert to the same memory
// buffer copying the surface from top left to bottom right would
// overwrite the source, since we have more bits per destination
// color than per source color.
dst += h * dstPitch - dstDelta - bytesPerPixel;
src += h * srcPitch - srcDelta - 1;
crossBlitLogic1BppSource<uint16, 2, true, false, true>(dst, src, mask, w, h, srcDelta, dstDelta, maskDelta, map, 0);
} else if (bytesPerPixel == 3) {
// We need to blit the surface from bottom right to top left here.
// This is needed, because when we convert to the same memory
// buffer copying the surface from top left to bottom right would
// overwrite the source, since we have more bits per destination
// color than per source color.
dst += h * dstPitch - dstDelta - bytesPerPixel;
src += h * srcPitch - srcDelta - 1;
crossBlitLogic1BppSource<uint8, 3, true, false, true>(dst, src, mask, w, h, srcDelta, dstDelta, maskDelta, map, 0);
} else if (bytesPerPixel == 4) {
// We need to blit the surface from bottom right to top left here.
// This is needed, because when we convert to the same memory
// buffer copying the surface from top left to bottom right would
// overwrite the source, since we have more bits per destination
// color than per source color.
dst += h * dstPitch - dstDelta - bytesPerPixel;
src += h * srcPitch - srcDelta - 1;
crossBlitLogic1BppSource<uint32, 4, true, false, true>(dst, src, mask, w, h, srcDelta, dstDelta, maskDelta, map, 0);
} else {
return false;
}