mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-19 00:15:30 +00:00
SWORD1: Commit of parentheses patch from salty-horse. (from -devel "Enabling -Wparentheses in the Makefile").
svn-id: r39762
This commit is contained in:
parent
67a881f444
commit
c8aec4c696
@ -1112,8 +1112,8 @@ void Control::saveGameToFile(uint8 slot) {
|
||||
tm curTime;
|
||||
_system->getTimeAndDate(curTime);
|
||||
|
||||
uint32 saveDate = (curTime.tm_mday & 0xFF) << 24 | ((curTime.tm_mon + 1) & 0xFF) << 16 | (curTime.tm_year + 1900) & 0xFFFF;
|
||||
uint16 saveTime = (curTime.tm_hour & 0xFF) << 8 | (curTime.tm_min) & 0xFF;
|
||||
uint32 saveDate = (curTime.tm_mday & 0xFF) << 24 | ((curTime.tm_mon + 1) & 0xFF) << 16 | ((curTime.tm_year + 1900) & 0xFFFF);
|
||||
uint16 saveTime = (curTime.tm_hour & 0xFF) << 8 | ((curTime.tm_min) & 0xFF);
|
||||
|
||||
outf->writeUint32BE(saveDate);
|
||||
outf->writeUint16BE(saveTime);
|
||||
@ -1278,8 +1278,8 @@ bool Control::convertSaveGame(uint8 slot, char* desc) {
|
||||
tm curTime;
|
||||
_system->getTimeAndDate(curTime);
|
||||
|
||||
uint32 saveDate = (curTime.tm_mday & 0xFF) << 24 | ((curTime.tm_mon + 1) & 0xFF) << 16 | (curTime.tm_year + 1900) & 0xFFFF;
|
||||
uint16 saveTime = (curTime.tm_hour & 0xFF) << 8 | (curTime.tm_min) & 0xFF;
|
||||
uint32 saveDate = (curTime.tm_mday & 0xFF) << 24 | ((curTime.tm_mon + 1) & 0xFF) << 16 | ((curTime.tm_year + 1900) & 0xFFFF);
|
||||
uint16 saveTime = (curTime.tm_hour & 0xFF) << 8 | ((curTime.tm_min) & 0xFF);
|
||||
|
||||
newSave->writeUint32BE(saveDate);
|
||||
newSave->writeUint16BE(saveTime);
|
||||
|
@ -538,7 +538,7 @@ void Screen::processImage(uint32 id) {
|
||||
|
||||
if ((sprSizeX > 0) && (sprSizeY > 0)) {
|
||||
if( (!(SwordEngine::isPsx()) || (compact->o_type == TYPE_TEXT)
|
||||
|| (compact->o_resource == LVSFLY) || !(compact->o_resource == GEORGE_MEGA) && (sprSizeX < 260)))
|
||||
|| (compact->o_resource == LVSFLY) || (!(compact->o_resource == GEORGE_MEGA) && (sprSizeX < 260))))
|
||||
drawSprite(sprData + incr, spriteX, spriteY, sprSizeX, sprSizeY, sprPitch);
|
||||
else if (((sprSizeX >= 260) && (sprSizeX < 450)) || ((compact->o_resource == GMWRITH) && (sprSizeX < 515)) // a psx shrinked sprite (1/2 width)
|
||||
|| ((compact->o_resource == GMPOWER) && (sprSizeX < 515)) ) // some needs to be hardcoded, headers don't give useful infos
|
||||
|
Loading…
x
Reference in New Issue
Block a user