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PRINCE: Refactored detection code into widely accepted schema
This commit is contained in:
parent
990bd641ae
commit
c8dca57555
@ -20,7 +20,7 @@
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*
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*/
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#include "prince/detection.h"
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#include "prince/prince.h"
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namespace Prince {
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@ -40,14 +40,116 @@ Common::Language PrinceEngine::getLanguage() const {
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return _gameDescription->desc.language;
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}
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bool PrinceMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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using namespace Prince;
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const PrinceGameDescription *gd = (const PrinceGameDescription *)desc;
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if (gd) {
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*engine = new PrinceEngine(syst, gd);
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} // End of namespace Prince
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static const PlainGameDescriptor princeGames[] = {
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{"prince", "Prince Game"},
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{0, 0}
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};
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namespace Prince {
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static const PrinceGameDescription gameDescriptions[] = {
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{
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{
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"prince",
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"Galador",
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AD_ENTRY1s("databank.ptc", "5fa03833177331214ec1354761b1d2ee", 3565031),
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Common::DE_DEU,
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Common::kPlatformWindows,
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ADGF_TESTING,
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GUIO1(GUIO_NONE)
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},
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kPrinceDataDE
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},
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{
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{
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"prince",
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"Ksiaze i Tchorz",
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AD_ENTRY1s("databank.ptc", "48ec9806bda9d152acbea8ce31c93c49", 3435298),
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Common::PL_POL,
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Common::kPlatformWindows,
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ADGF_TESTING,
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GUIO1(GUIO_NONE)
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},
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kPrinceDataPL
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},
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{
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{
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"prince",
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"Galador",
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AD_ENTRY1s("talktxt.dat", "02bb2372f19aca3c65896ed81b2cefb3", 125702),
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Common::RU_RUS,
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Common::kPlatformWindows,
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ADGF_TESTING,
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GUIO1(GUIO_NONE)
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},
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kPrinceDataDE
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},
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{
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{
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"prince",
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"The Prince and the Coward",
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{
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{"databank.ptc", 0, "5fa03833177331214ec1354761b1d2ee", 3565031},
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{"prince_translation.dat", 0, 0, -1},
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AD_LISTEND
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},
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Common::EN_ANY,
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Common::kPlatformWindows,
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ADGF_TESTING | GF_TRANSLATED,
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GUIO1(GUIO_NONE)
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},
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kPrinceDataDE
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},
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{
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{
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"prince",
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"The Prince and the Coward",
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{
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{"databank.ptc", 0, "48ec9806bda9d152acbea8ce31c93c49", 3435298},
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{"prince_translation.dat", 0, 0, -1},
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AD_LISTEND
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},
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Common::EN_ANY,
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Common::kPlatformWindows,
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ADGF_TESTING | GF_TRANSLATED,
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GUIO1(GUIO_NONE)
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},
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kPrinceDataPL
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},
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{ AD_TABLE_END_MARKER, kPrinceDataUNK }
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};
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} // End of namespace Prince
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const static char *directoryGlobs[] = {
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"all",
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0
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};
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class PrinceMetaEngine : public AdvancedMetaEngine {
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public:
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PrinceMetaEngine() : AdvancedMetaEngine(Prince::gameDescriptions, sizeof(Prince::PrinceGameDescription), princeGames) {
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_singleId = "prince";
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_maxScanDepth = 2;
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_directoryGlobs = directoryGlobs;
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}
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return gd != 0;
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}
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virtual const char *getName() const {
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return "Prince Engine";
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}
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virtual const char *getOriginalCopyright() const {
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return "The Prince and the Coward (C) 1996-97 Metropolis";
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}
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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virtual bool hasFeature(MetaEngineFeature f) const;
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virtual int getMaximumSaveSlot() const { return 99; }
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virtual SaveStateList listSaves(const char *target) const;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
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virtual void removeSaveState(const char *target, int slot) const;
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};
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bool PrinceMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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@ -67,10 +169,101 @@ bool Prince::PrinceEngine::hasFeature(EngineFeature f) const {
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(f == kSupportsRTL);
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}
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} // End of namespace Prince
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SaveStateList PrinceMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray filenames;
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Common::String pattern = target;
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pattern += ".###";
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filenames = saveFileMan->listSavefiles(pattern);
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sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
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SaveStateList saveList;
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for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); filename++) {
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// Obtain the last 3 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(filename->c_str() + filename->size() - 3);
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if (slotNum >= 0 && slotNum <= 99) {
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Common::InSaveFile *file = saveFileMan->openForLoading(*filename);
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if (file) {
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Prince::SavegameHeader header;
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// Check to see if it's a ScummVM savegame or not
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char buffer[kSavegameStrSize + 1];
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file->read(buffer, kSavegameStrSize + 1);
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if (!strncmp(buffer, kSavegameStr, kSavegameStrSize + 1)) {
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// Valid savegame
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if (Prince::PrinceEngine::readSavegameHeader(file, header)) {
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saveList.push_back(SaveStateDescriptor(slotNum, header.saveName));
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if (header.thumbnail) {
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header.thumbnail->free();
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delete header.thumbnail;
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}
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}
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} else {
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// Must be an original format savegame
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saveList.push_back(SaveStateDescriptor(slotNum, "Unknown"));
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}
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delete file;
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}
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}
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}
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return saveList;
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}
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SaveStateDescriptor PrinceMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::String fileName = Common::String::format("%s.%03d", target, slot);
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Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(fileName);
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if (f) {
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Prince::SavegameHeader header;
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// Check to see if it's a ScummVM savegame or not
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char buffer[kSavegameStrSize + 1];
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f->read(buffer, kSavegameStrSize + 1);
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bool hasHeader = !strncmp(buffer, kSavegameStr, kSavegameStrSize + 1) &&
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Prince::PrinceEngine::readSavegameHeader(f, header);
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delete f;
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if (!hasHeader) {
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// Original savegame perhaps?
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SaveStateDescriptor desc(slot, "Unknown");
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return desc;
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} else {
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// Create the return descriptor
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SaveStateDescriptor desc(slot, header.saveName);
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desc.setThumbnail(header.thumbnail);
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desc.setSaveDate(header.saveYear, header.saveMonth, header.saveDay);
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desc.setSaveTime(header.saveHour, header.saveMinutes);
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return desc;
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}
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}
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return SaveStateDescriptor();
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}
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void PrinceMetaEngine::removeSaveState(const char *target, int slot) const {
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Common::String fileName = Common::String::format("%s.%03d", target, slot);
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g_system->getSavefileManager()->removeSavefile(fileName);
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}
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bool PrinceMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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using namespace Prince;
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const PrinceGameDescription *gd = (const PrinceGameDescription *)desc;
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if (gd) {
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*engine = new PrinceEngine(syst, gd);
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}
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return gd != 0;
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}
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#if PLUGIN_ENABLED_DYNAMIC(PRINCE)
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REGISTER_PLUGIN_DYNAMIC(PRINCE, PLUGIN_TYPE_ENGINE, Prince::PrinceMetaEngine);
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REGISTER_PLUGIN_DYNAMIC(PRINCE, PLUGIN_TYPE_ENGINE, PrinceMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(PRINCE, PLUGIN_TYPE_ENGINE, Prince::PrinceMetaEngine);
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REGISTER_PLUGIN_STATIC(PRINCE, PLUGIN_TYPE_ENGINE, PrinceMetaEngine);
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#endif
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@ -1,150 +0,0 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef PRINCE_DETECTION_H
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#define PRINCE_DETECTION_H
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#include "prince/prince.h"
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#include "engines/advancedDetector.h"
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namespace Prince {
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enum PrinceGameType {
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kPrinceDataUNK,
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kPrinceDataDE,
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kPrinceDataPL
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};
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struct PrinceGameDescription {
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ADGameDescription desc;
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PrinceGameType gameType;
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};
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static const PlainGameDescriptor princeGames[] = {
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{"prince", "Prince Game"},
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{0, 0}
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};
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static const PrinceGameDescription gameDescriptions[] = {
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{
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{
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"prince",
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"Galador",
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AD_ENTRY1s("databank.ptc", "5fa03833177331214ec1354761b1d2ee", 3565031),
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Common::DE_DEU,
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Common::kPlatformWindows,
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ADGF_TESTING,
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GUIO1(GUIO_NONE)
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},
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kPrinceDataDE
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},
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{
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{
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"prince",
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"Ksiaze i Tchorz",
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AD_ENTRY1s("databank.ptc", "48ec9806bda9d152acbea8ce31c93c49", 3435298),
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Common::PL_POL,
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Common::kPlatformWindows,
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ADGF_TESTING,
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GUIO1(GUIO_NONE)
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},
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kPrinceDataPL
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},
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{
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{
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"prince",
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"Galador",
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AD_ENTRY1s("talktxt.dat", "02bb2372f19aca3c65896ed81b2cefb3", 125702),
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Common::RU_RUS,
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Common::kPlatformWindows,
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ADGF_TESTING,
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GUIO1(GUIO_NONE)
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},
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kPrinceDataDE
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},
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{
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{
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"prince",
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"The Prince and the Coward",
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{
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{"databank.ptc", 0, "5fa03833177331214ec1354761b1d2ee", 3565031},
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{"prince_translation.dat", 0, 0, -1},
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AD_LISTEND
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},
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Common::EN_ANY,
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Common::kPlatformWindows,
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ADGF_TESTING | GF_TRANSLATED,
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GUIO1(GUIO_NONE)
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},
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kPrinceDataDE
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},
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{
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{
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"prince",
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"The Prince and the Coward",
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{
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{"databank.ptc", 0, "48ec9806bda9d152acbea8ce31c93c49", 3435298},
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{"prince_translation.dat", 0, 0, -1},
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AD_LISTEND
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},
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Common::EN_ANY,
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Common::kPlatformWindows,
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ADGF_TESTING | GF_TRANSLATED,
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GUIO1(GUIO_NONE)
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},
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kPrinceDataPL
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},
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{ AD_TABLE_END_MARKER, kPrinceDataUNK }
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};
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const static char *directoryGlobs[] = {
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"all",
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0
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};
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class PrinceMetaEngine : public AdvancedMetaEngine {
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public:
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PrinceMetaEngine() : AdvancedMetaEngine(Prince::gameDescriptions, sizeof(Prince::PrinceGameDescription), princeGames) {
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_singleId = "prince";
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_maxScanDepth = 2;
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_directoryGlobs = directoryGlobs;
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}
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virtual const char *getName() const {
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return "Prince Engine";
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}
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virtual const char *getOriginalCopyright() const {
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return "The Prince and the Coward (C) 1996-97 Metropolis";
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}
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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virtual bool hasFeature(MetaEngineFeature f) const;
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virtual int getMaximumSaveSlot() const;
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virtual SaveStateList listSaves(const char *target) const;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
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virtual void removeSaveState(const char *target, int slot) const;
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};
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} // End of namespace Prince
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#endif
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@ -38,7 +38,6 @@
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#include "graphics/pixelformat.h"
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#include "engines/util.h"
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#include "engines/advancedDetector.h"
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#include "audio/audiostream.h"
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#include "audio/decoders/wave.h"
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@ -62,7 +61,6 @@
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#include "prince/animation.h"
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#include "prince/option_text.h"
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#include "prince/curve_values.h"
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#include "prince/detection.h"
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namespace Prince {
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@ -38,6 +38,7 @@
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#include "gui/debugger.h"
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#include "engines/advancedDetector.h"
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#include "engines/engine.h"
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#include "engines/util.h"
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@ -51,7 +52,17 @@
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namespace Prince {
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struct PrinceGameDescription;
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enum PrinceGameType {
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kPrinceDataUNK,
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kPrinceDataDE,
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kPrinceDataPL
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};
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struct PrinceGameDescription {
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ADGameDescription desc;
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PrinceGameType gameType;
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};
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struct SavegameHeader;
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class PrinceEngine;
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@ -74,6 +85,17 @@ enum {
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GF_TRANSLATED = 1 << 0
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};
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struct SavegameHeader {
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uint8 version;
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Common::String saveName;
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Graphics::Surface *thumbnail;
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int saveYear, saveMonth, saveDay;
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int saveHour, saveMinutes;
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};
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#define kSavegameStrSize 14
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#define kSavegameStr "SCUMMVM_PRINCE"
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struct Text {
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const char *_str;
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uint16 _x, _y;
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|
@ -22,7 +22,6 @@
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#include "prince/prince.h"
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#include "prince/graphics.h"
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#include "prince/detection.h"
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#include "prince/flags.h"
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#include "prince/script.h"
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#include "prince/hero.h"
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@ -41,103 +40,10 @@ namespace Prince {
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#define kBadSVG 99
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#define kSavegameVersion 1
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#define kSavegameStrSize 14
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#define kSavegameStr "SCUMMVM_PRINCE"
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class InterpreterFlags;
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class Interpreter;
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struct SavegameHeader {
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uint8 version;
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Common::String saveName;
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Graphics::Surface *thumbnail;
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int saveYear, saveMonth, saveDay;
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int saveHour, saveMinutes;
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};
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int PrinceMetaEngine::getMaximumSaveSlot() const {
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return 99;
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}
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SaveStateList PrinceMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray filenames;
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Common::String pattern = target;
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pattern += ".###";
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filenames = saveFileMan->listSavefiles(pattern);
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sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
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SaveStateList saveList;
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for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); filename++) {
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// Obtain the last 3 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(filename->c_str() + filename->size() - 3);
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if (slotNum >= 0 && slotNum <= 99) {
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Common::InSaveFile *file = saveFileMan->openForLoading(*filename);
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if (file) {
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Prince::SavegameHeader header;
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// Check to see if it's a ScummVM savegame or not
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char buffer[kSavegameStrSize + 1];
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file->read(buffer, kSavegameStrSize + 1);
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if (!strncmp(buffer, kSavegameStr, kSavegameStrSize + 1)) {
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// Valid savegame
|
||||
if (Prince::PrinceEngine::readSavegameHeader(file, header)) {
|
||||
saveList.push_back(SaveStateDescriptor(slotNum, header.saveName));
|
||||
if (header.thumbnail) {
|
||||
header.thumbnail->free();
|
||||
delete header.thumbnail;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Must be an original format savegame
|
||||
saveList.push_back(SaveStateDescriptor(slotNum, "Unknown"));
|
||||
}
|
||||
|
||||
delete file;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return saveList;
|
||||
}
|
||||
|
||||
SaveStateDescriptor PrinceMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
|
||||
Common::String fileName = Common::String::format("%s.%03d", target, slot);
|
||||
Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(fileName);
|
||||
|
||||
if (f) {
|
||||
Prince::SavegameHeader header;
|
||||
|
||||
// Check to see if it's a ScummVM savegame or not
|
||||
char buffer[kSavegameStrSize + 1];
|
||||
f->read(buffer, kSavegameStrSize + 1);
|
||||
|
||||
bool hasHeader = !strncmp(buffer, kSavegameStr, kSavegameStrSize + 1) &&
|
||||
Prince::PrinceEngine::readSavegameHeader(f, header);
|
||||
delete f;
|
||||
|
||||
if (!hasHeader) {
|
||||
// Original savegame perhaps?
|
||||
SaveStateDescriptor desc(slot, "Unknown");
|
||||
return desc;
|
||||
} else {
|
||||
// Create the return descriptor
|
||||
SaveStateDescriptor desc(slot, header.saveName);
|
||||
desc.setThumbnail(header.thumbnail);
|
||||
desc.setSaveDate(header.saveYear, header.saveMonth, header.saveDay);
|
||||
desc.setSaveTime(header.saveHour, header.saveMinutes);
|
||||
|
||||
return desc;
|
||||
}
|
||||
}
|
||||
|
||||
return SaveStateDescriptor();
|
||||
}
|
||||
|
||||
bool PrinceEngine::readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header) {
|
||||
header.thumbnail = nullptr;
|
||||
|
||||
@ -167,11 +73,6 @@ bool PrinceEngine::readSavegameHeader(Common::InSaveFile *in, SavegameHeader &he
|
||||
return true;
|
||||
}
|
||||
|
||||
void PrinceMetaEngine::removeSaveState(const char *target, int slot) const {
|
||||
Common::String fileName = Common::String::format("%s.%03d", target, slot);
|
||||
g_system->getSavefileManager()->removeSavefile(fileName);
|
||||
}
|
||||
|
||||
bool PrinceEngine::canSaveGameStateCurrently() {
|
||||
if (_mouseFlag && _mouseFlag != 3) {
|
||||
if (_mainHero->_visible) {
|
||||
|
Loading…
x
Reference in New Issue
Block a user