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Ooops
svn-id: r15007
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@ -1079,7 +1079,7 @@ void Actor::drawActorCostume(bool hitTestMode) {
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}
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}
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talkUnk == 0;
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talkUnk = 0;
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// If the actor is partially hidden, redraw it next frame.
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// Only done for pre-AKOS, though.
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