OPENGLSDL: Fix video mode initialization for 640x400 games with AR enabled.

Formerly they always used a height of 240 * scaleFactor, which would for
exmaple make the games requesting a 1x scaler use a height of 240 if AR
is enabled.

This was a regression from b8dcd9a25eb27ef40aa5535fc83879d20db7e10c.
This commit is contained in:
Johannes Schickel 2011-12-15 21:45:52 +01:00
parent 7ac5bcd6f1
commit c91b6d7d35

View File

@ -318,12 +318,14 @@ bool OpenGLSdlGraphicsManager::loadGFXMode() {
// only used to ensure that the original pixel size aspect for these
// modes is used.
// (Non-square pixels on old monitors vs square pixel on new ones).
if (_videoMode.aspectRatioCorrection
&& ((_videoMode.screenWidth == 320 && _videoMode.screenHeight == 200)
|| (_videoMode.screenWidth == 640 && _videoMode.screenHeight == 400)))
_videoMode.overlayHeight = _videoMode.hardwareHeight = 240 * scaleFactor;
else
if (_videoMode.aspectRatioCorrection) {
if (_videoMode.screenWidth == 320 && _videoMode.screenHeight == 200)
_videoMode.overlayHeight = _videoMode.hardwareHeight = 240 * scaleFactor;
else if (_videoMode.screenWidth == 640 && _videoMode.screenHeight == 400)
_videoMode.overlayHeight = _videoMode.hardwareHeight = 480 * scaleFactor;
} else {
_videoMode.overlayHeight = _videoMode.hardwareHeight = _videoMode.screenHeight * scaleFactor;
}
}
_screenResized = false;