WINTERMUTE: Actually lock the framerate at 60fps.

This commit is contained in:
Einar Johan Trøan Sømåen 2012-12-16 23:38:09 +01:00
parent 127afbac8c
commit c93a7c3921

View File

@ -230,7 +230,7 @@ int WintermuteEngine::messageLoop() {
uint32 diff = 0;
const uint32 maxFPS = 60;
const uint32 frameTime = (uint32)((1.0 / maxFPS) * 1000);
const uint32 frameTime = 2 * (uint32)((1.0 / maxFPS) * 1000);
while (!done) {
Common::Event event;
while (_system->getEventManager()->pollEvent(event)) {