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Applied agent-q's patch to the SAGA pathfinding code for all platforms - x and y should not ever be greater than 640 and 480 respectively, so it looks safe enough to be applied
svn-id: r43500
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@ -183,8 +183,8 @@ enum DragonMoveTypes {
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struct PathDirectionData {
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int8 direction;
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int x;
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int y;
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int16 x;
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int16 y;
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};
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struct ActorFrameRange {
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