Applied agent-q's patch to the SAGA pathfinding code for all platforms - x and y should not ever be greater than 640 and 480 respectively, so it looks safe enough to be applied

svn-id: r43500
This commit is contained in:
Filippos Karapetis 2009-08-18 06:43:06 +00:00
parent eb11cca788
commit c9402c5559

View File

@ -183,8 +183,8 @@ enum DragonMoveTypes {
struct PathDirectionData {
int8 direction;
int x;
int y;
int16 x;
int16 y;
};
struct ActorFrameRange {