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TWINE: Move getExtraGuiOption() into TwinEMetaEngineDetection
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@ -534,6 +534,100 @@ static const ADGameDescription twineGameDescriptions[] = {
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AD_TABLE_END_MARKER
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};
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static const ExtraGuiOption OptWallCollision = {
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_s("Enable wall collisions"),
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_s("Enable the original wall collision damage"),
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"wallcollision",
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false
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};
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static const ExtraGuiOption OptCrossFade = {
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_s("Enable cross fade"),
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_s("Enable cross fading of images and scenes"),
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"crossfade",
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false
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};
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// this only changes the menu and doesn't change the autosave behaviour - as scummvm is handling this now
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static const ExtraGuiOption OptDisableSaveMenu = {
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_s("Disable save menu"),
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_s("The original only had autosaves. This allows you to save whenever you want."),
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"useautosaving",
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false
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};
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static const ExtraGuiOption OptDebug = {
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_s("Enable debug mode"),
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_s("Enable the debug mode"),
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"debug",
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false
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};
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static const ExtraGuiOption OptUseCD = {
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_s("Enable audio CD"),
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_s("Enable the original audio cd track"),
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"usecd",
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false
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};
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static const ExtraGuiOption OptSound = {
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_s("Enable sound"),
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_s("Enable the sound for the game"),
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"sound",
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true
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};
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static const ExtraGuiOption OptVoices = {
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_s("Enable voices"),
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_s("Enable the voices for the game"),
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"voice",
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true
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};
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static const ExtraGuiOption OptText = {
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_s("Enable text"),
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_s("Enable the text for the game"),
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"displaytext",
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true
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};
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static const ExtraGuiOption OptMovies = {
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_s("Enable movies"),
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_s("Enable the cutscenes for the game"),
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"movie",
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true
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};
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static const ExtraGuiOption OptMouse = {
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_s("Enable mouse"),
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_s("Enable the mouse for the UI"),
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"mouse",
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true
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};
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static const ExtraGuiOption OptUSAVersion = {
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_s("Use the USA version"),
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_s("Enable the USA specific version flags"),
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"version",
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false
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};
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static const ExtraGuiOption OptHighRes = {
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_s("Enable high resolution"),
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_s("Enable a higher resolution for the game"),
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"usehighres",
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false
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};
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#ifdef USE_TTS
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static const ExtraGuiOption OptTextToSpeech = {
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_s("TTS Narrator"),
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_s("Use TTS to read the descriptions (if TTS is available)"),
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"tts_narrator",
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false
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};
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#endif
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class TwinEMetaEngineDetection : public AdvancedMetaEngineDetection {
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public:
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TwinEMetaEngineDetection() : AdvancedMetaEngineDetection(twineGameDescriptions, sizeof(ADGameDescription), twineGames) {
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@ -550,6 +644,29 @@ public:
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const char *getOriginalCopyright() const override {
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return "Little Big Adventure (C) Adeline Software International";
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}
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const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const override;
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};
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const ExtraGuiOptions TwinEMetaEngineDetection::getExtraGuiOptions(const Common::String &target) const {
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ExtraGuiOptions options;
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options.push_back(OptWallCollision);
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options.push_back(OptCrossFade);
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options.push_back(OptDisableSaveMenu);
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options.push_back(OptMouse);
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options.push_back(OptHighRes);
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options.push_back(OptSound);
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options.push_back(OptUseCD);
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// TODO: only 7 are shown right onw - see GUI::ExtraGuiOptionsWidget
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options.push_back(OptMovies);
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options.push_back(OptUSAVersion);
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options.push_back(OptVoices);
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options.push_back(OptText);
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options.push_back(OptDebug);
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#ifdef USE_TTS
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options.push_back(OptTextToSpeech);
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#endif
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return options;
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}
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REGISTER_PLUGIN_STATIC(TWINE_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, TwinEMetaEngineDetection);
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@ -60,8 +60,6 @@ public:
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Common::Array<Common::Keymap *> initKeymaps(const char *target) const override;
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const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const override;
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const Common::AchievementDescriptionList* getAchievementDescriptionList() const override {
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return TwinE::achievementDescriptionList;
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}
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@ -69,121 +67,6 @@ public:
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void getSavegameThumbnail(Graphics::Surface &thumb) override;
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};
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static const ExtraGuiOption OptWallCollision = {
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_s("Enable wall collisions"),
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_s("Enable the original wall collision damage"),
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"wallcollision",
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false
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};
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static const ExtraGuiOption OptCrossFade = {
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_s("Enable cross fade"),
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_s("Enable cross fading of images and scenes"),
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"crossfade",
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false
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};
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// this only changes the menu and doesn't change the autosave behaviour - as scummvm is handling this now
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static const ExtraGuiOption OptDisableSaveMenu = {
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_s("Disable save menu"),
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_s("The original only had autosaves. This allows you to save whenever you want."),
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"useautosaving",
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false
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};
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static const ExtraGuiOption OptDebug = {
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_s("Enable debug mode"),
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_s("Enable the debug mode"),
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"debug",
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false
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};
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static const ExtraGuiOption OptUseCD = {
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_s("Enable audio CD"),
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_s("Enable the original audio cd track"),
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"usecd",
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false
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};
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static const ExtraGuiOption OptSound = {
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_s("Enable sound"),
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_s("Enable the sound for the game"),
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"sound",
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true
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};
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static const ExtraGuiOption OptVoices = {
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_s("Enable voices"),
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_s("Enable the voices for the game"),
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"voice",
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true
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};
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static const ExtraGuiOption OptText = {
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_s("Enable text"),
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_s("Enable the text for the game"),
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"displaytext",
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true
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};
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static const ExtraGuiOption OptMovies = {
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_s("Enable movies"),
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_s("Enable the cutscenes for the game"),
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"movie",
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true
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};
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static const ExtraGuiOption OptMouse = {
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_s("Enable mouse"),
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_s("Enable the mouse for the UI"),
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"mouse",
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true
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};
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static const ExtraGuiOption OptUSAVersion = {
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_s("Use the USA version"),
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_s("Enable the USA specific version flags"),
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"version",
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false
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};
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static const ExtraGuiOption OptHighRes = {
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_s("Enable high resolution"),
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_s("Enable a higher resolution for the game"),
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"usehighres",
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false
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};
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#ifdef USE_TTS
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static const ExtraGuiOption OptTextToSpeech = {
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_s("TTS Narrator"),
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_s("Use TTS to read the descriptions (if TTS is available)"),
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"tts_narrator",
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false
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};
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#endif
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const ExtraGuiOptions TwinEMetaEngine::getExtraGuiOptions(const Common::String &target) const {
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ExtraGuiOptions options;
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options.push_back(OptWallCollision);
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options.push_back(OptCrossFade);
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options.push_back(OptDisableSaveMenu);
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options.push_back(OptMouse);
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options.push_back(OptHighRes);
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options.push_back(OptSound);
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options.push_back(OptUseCD);
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// TODO: only 7 are shown right onw - see GUI::ExtraGuiOptionsWidget
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options.push_back(OptMovies);
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options.push_back(OptUSAVersion);
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options.push_back(OptVoices);
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options.push_back(OptText);
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options.push_back(OptDebug);
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#ifdef USE_TTS
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options.push_back(OptTextToSpeech);
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#endif
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return options;
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}
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void TwinEMetaEngine::getSavegameThumbnail(Graphics::Surface &thumb) {
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thumb.copyFrom(((TwinEEngine*)g_engine)->_workVideoBuffer);
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}
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