modifications to get the ps2 to use the ps2loader

svn-id: r49363
This commit is contained in:
Tony Puccinelli 2010-05-31 22:41:46 +00:00
parent 2138fe0d5a
commit c9a38abf60
3 changed files with 8 additions and 1 deletions

View File

@ -35,6 +35,7 @@ MODULE_OBJS := \
plugins/sdl/sdl-provider.o \
plugins/win32/win32-provider.o \
plugins/psp/psp-provider.o \
plugins/ps2/ps2-provider.o \
saves/savefile.o \
saves/default/default-saves.o \
saves/posix/posix-saves.o \

View File

@ -16,7 +16,8 @@ MODULE_OBJS := \
systemps2.o \
ps2mutex.o \
ps2time.o \
ps2debug.o
ps2debug.o \
ps2loader.o
MODULE_DIRS += \
backends/platform/ps2/

View File

@ -59,6 +59,7 @@
#include "backends/platform/ps2/ps2debug.h"
#include "backends/fs/ps2/ps2-fs-factory.h"
#include "backends/plugins/ps2/ps2-provider.h"
#include "backends/saves/default/default-saves.h"
#include "common/config-manager.h"
@ -132,6 +133,10 @@ extern "C" int main(int argc, char *argv[]) {
g_systemPs2->init();
#ifdef DYNAMIC_MODULES
PluginManager::instance().addPluginProvider(new PS2PluginProvider());
#endif
sioprintf("init done. starting ScummVM.\n");
int res = scummvm_main(argc, argv);
sioprintf("scummvm_main terminated: %d\n", res);