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WAGE: Switched WM::add() to returning window pointer instead of id
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@ -189,8 +189,8 @@ Gui::Gui(WageEngine *engine) {
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_menu = new Menu(this);
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_sceneWindowId = _wm.add(false);
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_consoleWindowId = _wm.add(true);
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_sceneWindow = _wm.add(false);
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_consoleWindow = _wm.add(true);
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}
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Gui::~Gui() {
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@ -282,12 +282,10 @@ void Gui::drawScene() {
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_scene = _engine->_world->_player->_currentScene;
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MacWindow *w = _wm.getWindow(_sceneWindowId);
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w->setDimensions(*_scene->_designBounds);
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w->setTitle(_scene->_name);
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_scene->paint(w->getSurface(), 0, 0);
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w->setDirty(true);
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_sceneWindow->setDimensions(*_scene->_designBounds);
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_sceneWindow->setTitle(_scene->_name);
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_scene->paint(_sceneWindow->getSurface(), 0, 0);
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_sceneWindow->setDirty(true);
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_sceneDirty = true;
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_consoleDirty = true;
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@ -310,11 +308,10 @@ void Gui::drawConsole() {
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if (!_consoleDirty && !_consoleFullRedraw && !_bordersDirty && !_sceneDirty)
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return;
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MacWindow *w = _wm.getWindow(_consoleWindowId);
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w->setDimensions(*_scene->_textBounds);
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renderConsole(w->getSurface(), Common::Rect(kBorderWidth - 2, kBorderWidth - 2,
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_consoleWindow->setDimensions(*_scene->_textBounds);
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renderConsole(_consoleWindow->getSurface(), Common::Rect(kBorderWidth - 2, kBorderWidth - 2,
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_scene->_textBounds->width() - kBorderWidth, _scene->_textBounds->height() - kBorderWidth));
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w->setDirty(true);
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_consoleWindow->setDirty(true);
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}
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void Gui::drawBox(Graphics::ManagedSurface *g, int x, int y, int w, int h) {
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@ -181,8 +181,8 @@ private:
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int _inputTextLineNum;
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MacWindowManager _wm;
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int _sceneWindowId;
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int _consoleWindowId;
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MacWindow *_sceneWindow;
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MacWindow *_consoleWindow;
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};
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} // End of namespace Wage
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@ -69,7 +69,7 @@ MacWindowManager::~MacWindowManager() {
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delete _windows[i];
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}
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int MacWindowManager::add(bool scrollable) {
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MacWindow *MacWindowManager::add(bool scrollable) {
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MacWindow *w = new MacWindow(_lastId, scrollable);
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_windows.push_back(w);
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@ -79,7 +79,7 @@ int MacWindowManager::add(bool scrollable) {
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_lastId++;
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return _lastId - 1;
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return w;
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}
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void MacWindowManager::setActive(int id) {
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@ -59,7 +59,7 @@ public:
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void setScreen(Graphics::ManagedSurface *screen) { _screen = screen; }
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int add(bool scrollable);
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MacWindow *add(bool scrollable);
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void setActive(int id);
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void setFullRefresh(bool redraw) { _fullRefresh = true; }
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