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Compile fixes for WinCE build
* wince-sdl.h: sdl-common.h is now sdl.h. Also, copied in definition of DF_UPDATE_EXPAND_1_PIXEL as this was no longer offered by sdl.h * CELauncherDialog.cpp: Updated to use modified FilingSystemNode. svn-id: r29104
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@ -75,18 +75,18 @@ void CELauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 d
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void CELauncherDialog::automaticScanDirectory(const FilesystemNode &node) {
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// First check if we have a recognized game in the current directory
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FSList files;
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node.listDir(files, FilesystemNode::kListFilesOnly);
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node.getChildren(files, FilesystemNode::kListFilesOnly);
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// detect
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GameList candidates(PluginManager::instance().detectGames(files));
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// insert
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if (candidates.size() >= 1) {
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GameDescriptor result = candidates[0];
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result["path"] = node.path();
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result["path"] = node.getPath();
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addGameToConf(result);
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}
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// Then recurse on the subdirectories
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FSList dirs;
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node.listDir(dirs, FilesystemNode::kListDirectoriesOnly);
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node.getChildren(dirs, FilesystemNode::kListDirectoriesOnly);
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for (FSList::const_iterator currentDir = dirs.begin(); currentDir != dirs.end(); ++currentDir)
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automaticScanDirectory(*currentDir);
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@ -30,7 +30,7 @@
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#include "common/system.h"
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#include "graphics/scaler.h"
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#include "backends/intern.h"
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#include "backends/platform/sdl/sdl-common.h"
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#include "backends/platform/sdl/sdl.h"
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#include "CEGUI.h"
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#include "CEKeys.h"
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@ -258,6 +258,12 @@ private:
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} zoneDesc;
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static zoneDesc _zones[TOTAL_ZONES];
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// Copied from old sdl-common.h because we still use it and
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// sdl-common.h no longer supplies it.
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enum {
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DF_UPDATE_EXPAND_1_PIXEL = 1 << 1
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};
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};
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#endif
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