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MADS: Phantom: Initial work on game globals
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@ -4,6 +4,7 @@ MODULE_OBJS := \
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dragonsphere/game_dragonsphere.o \
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dragonsphere/dragonsphere_scenes.o \
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phantom/game_phantom.o \
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phantom/globals_phantom.o \
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phantom/phantom_scenes.o \
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nebular/dialogs_nebular.o \
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nebular/game_nebular.o \
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@ -28,7 +28,7 @@
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#include "mads/msurface.h"
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#include "mads/phantom/game_phantom.h"
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//#include "mads/nebular/dialogs_nebular.h"
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//#include "mads/nebular/globals_nebular.h"
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#include "mads/phantom/globals_phantom.h"
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#include "mads/phantom/phantom_scenes.h"
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namespace MADS {
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@ -52,29 +52,74 @@ void GamePhantom::startGame() {
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void GamePhantom::initializeGlobals() {
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_globals.reset();
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warning("TODO: sub_316DA()");
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// TODO: Catacombs setup
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_player._facing = FACING_NORTH;
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_player._turnToFacing = FACING_NORTH;
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/* Section #1 variables */
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// TODO
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_globals[kTempVar] = false;
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_globals[kRoom103104Transition] = 1; // new room
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_globals[kCurrentYear] = 1993;
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_globals[kTrapDoorStatus] = 0; // open
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_globals[kChristineDoorStatus] = 0; // Christine is in her room
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_globals[kSandbagStatus] = 0; // sandbag is secure
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_globals[kJacquesStatus] = 0; // alive
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_globals[kChrisFStatus] = 1; // Christine F. is alive in 1993
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_globals[kBrieTalkStatus] = 0; // before Brie motions
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_globals[kPanelIn206] = 0; // not discovered
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_globals[kFightStatus] = 0;
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_globals[kJuliesDoor] = 1; // cracked open
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_globals[kPrompterStandStatus] = 0;
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_globals[kChrisDStatus] = 0; // before love
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_globals[kJulieNameIsKnown] = 0;
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_globals[kDoorsIn205] = 0; // both locked
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_globals[kMadameGiryLocation] = 1; // middle
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_globals[kTicketPeoplePresent] = 0;
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_globals[kCoffinStatus] = 0; // closed and locked
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_globals[kDoneBrieConv203] = 0;
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_globals[kFlorentNameIsKnown] = 0;
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_globals[kDegasNameIsKnown] = 0;
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_globals[kMadameGiryShowsUp] = false;
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_globals[kJacquesNameIsKnown] = 0;
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_globals[kCharlesNameIsKnown] = false;
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_globals[kTopFloorLocked] = true;
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_globals[kMadameNameIsKnown] = 0;
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_globals[kChrisKickedRaoulOut] = false;
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_globals[kLookedAtCase] = false;
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_globals[kRingIsOnFinger] = false;
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_globals[kHeListened] = false;
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_globals[kKnockedOverHead] = false;
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_globals[kObservedPhan104] = false;
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_globals[kReadBook] = false;
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_globals[kCanFindBookInLibrary] = false;
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_globals[kLookedAtSkullFace] = false;
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_globals[kScannedBookcase] = false;
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_globals[kRanConvIn205] = false;
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_globals[kDoneRichConv203] = false;
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_globals[kHintThatDaaeIsHome1] = false;
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_globals[kHintThatDaaeIsHome2] = false;
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_globals[kMakeBrieLeave203] = false;
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_globals[kMakeRichLeave203] = false;
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_globals[kCameFromFade] = false;
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_globals[kChristineToldEnvelope] = false;
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_globals[kLeaveAngelMusicOn] = false;
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_globals[kDoorIn409IsOpen] = false;
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_globals[kUnknown] = false;
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_globals[kCobwebIsCut] = false;
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_globals[kChristineIsInBoat] = false;
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_globals[kRightDoorIsOpen504] = false;
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_globals[kChrisLeft505] = false;
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_globals[kChrisWillTakeSeat] = true;
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_globals[kFlickedLever1] = 0;
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_globals[kFlickedLever2] = 0;
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_globals[kFlickedLever3] = 0;
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_globals[kFlickedLever4] = 0;
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_globals[kPlayerScore] = 0;
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_globals[kPlayerScoreFlags] = 0;
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/* Section #2 variables */
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// TODO
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/* Section #3 variables */
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// TODO
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/* Section #4 variables */
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// TODO
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/* Section #5 variables */
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// TODO
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/* Section #9 variables */
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// TODO
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_globals[kMusicSelected] = _vm->getRandomNumber(1, 4);
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_player._spritesPrefix = "RAL"; // Fixed prefix
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Player::preloadSequences("RAL", 1);
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}
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@ -106,6 +151,11 @@ void GamePhantom::checkShowDialog() {
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// TODO: Copied from Nebular
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if (_vm->_dialogs->_pendingDialog && _player._stepEnabled && !_globals[5]) {
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_player.releasePlayerSprites();
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// HACK: Skip the main menu (since it'll then try to show Rex's main menu)
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if (_vm->_dialogs->_pendingDialog == DIALOG_MAIN_MENU)
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_vm->_dialogs->_pendingDialog = DIALOG_NONE;
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_vm->_dialogs->showDialog();
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_vm->_dialogs->_pendingDialog = DIALOG_NONE;
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}
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@ -26,7 +26,7 @@
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#include "common/scummsys.h"
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#include "mads/game.h"
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#include "mads/globals.h"
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//#include "mads/nebular/globals_nebular.h"
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#include "mads/phantom/globals_phantom.h"
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namespace MADS {
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@ -64,15 +64,6 @@ enum InventoryObject {
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OBJ_OAR = 24
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};
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// HACK: A stub for now, remove from here once it's implemented properly
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class PhantomGlobals : public Globals {
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public:
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PhantomGlobals() {
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resize(210); // Rex has 210 globals
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}
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virtual ~PhantomGlobals() {}
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};
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class GamePhantom : public Game {
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friend class Game;
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protected:
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49
engines/mads/phantom/globals_phantom.cpp
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49
engines/mads/phantom/globals_phantom.cpp
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@ -0,0 +1,49 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "common/config-manager.h"
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#include "mads/phantom/globals_phantom.h"
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namespace MADS {
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namespace Phantom {
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PhantomGlobals::PhantomGlobals()
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: Globals() {
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// Initialize lists
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resize(210);
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_spriteIndexes.resize(30);
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_sequenceIndexes.resize(30);
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}
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void PhantomGlobals::synchronize(Common::Serializer &s) {
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Globals::synchronize(s);
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_spriteIndexes.synchronize(s);
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_sequenceIndexes.synchronize(s);
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}
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} // End of namespace Phantom
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} // End of namespace MADS
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143
engines/mads/phantom/globals_phantom.h
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143
engines/mads/phantom/globals_phantom.h
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@ -0,0 +1,143 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MADS_GLOBALS_PHANTOM_H
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#define MADS_GLOBALS_PHANTOM_H
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#include "common/scummsys.h"
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#include "common/array.h"
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#include "mads/game.h"
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#include "mads/resources.h"
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namespace MADS {
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namespace Phantom {
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enum GlobalId {
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// Global variables
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kWalkerTiming = 0,
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kWalkerTiming2 = 1,
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kStopWalkerDisabled = 2, // disable walker idle animations
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kTempInterface = 3,
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kWalkerConverse = 4, // conversation started with an NPC
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kWalkerConverseState = 5,
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kWalkerConverseNow = 6,
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kCurrentYear = 10, // current year (1881 or 1993)
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kMusicSelected = 11,
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kPlayerScore = 12,
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kPlayerScoreFlags = 13,
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kDoneBrieConv203 = 14,
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kLanternStatus = 15,
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// Section #1 variables
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kLeaveAngelMusicOn = 19,
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kTrapDoorStatus = 20,
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kChristineDoorStatus = 21,
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kSandbagStatus = 22,
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kChrisFStatus = 23,
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kBrieTalkStatus = 24,
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kJuliesDoor = 25,
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kPrompterStandStatus = 26,
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kChrisDStatus = 27,
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kJulieNameIsKnown = 28,
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kChrisKickedRaoulOut = 29,
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kJacquesNameIsKnown = 30,
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kJacquesStatus = 31,
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kFlorentNameIsKnown = 32,
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kCharlesNameIsKnown = 33,
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kRoom103104Transition = 34,
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kObservedPhan104 = 35,
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kDeathLocation = 36,
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kMakeBrieLeave203 = 37,
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kHintThatDaaeIsHome1 = 38,
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kHintThatDaaeIsHome2 = 39,
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// Section #2 variables
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kChristineToldEnvelope = 40,
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kReadBook = 41,
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kScannedBookcase = 42,
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kRanConvIn205 = 43,
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kDoorsIn205 = 44,
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kPanelIn206 = 45,
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kMadameNameIsKnown = 46,
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kMadameGiryLocation = 47,
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kLookedAtCase = 48,
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kMadameGiryShowsUp = 49,
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kDoneRichConv203 = 50,
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kCameFromFade = 51,
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kTicketPeoplePresent = 52,
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kDegasNameIsKnown = 53,
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kTempVar = 54,
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kFlickedLever1 = 55,
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kFlickedLever2 = 56,
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kFlickedLever3 = 57,
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kFlickedLever4 = 58,
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// Section #3 Variables
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kTopFloorLocked = 60,
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// Section #4 Variables
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kCatacombsRoom = 80,
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// TODO
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kDoorIn409IsOpen = 93,
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kUnknown = 94, // TODO
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kCobwebIsCut = 95,
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// Section #5 Variables
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kChristineIsInBoat = 100,
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kChrisWillTakeSeat = 101,
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kRightDoorIsOpen504 = 102,
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kCoffinStatus = 103,
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kChrisLeft505 = 104,
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kKnockedOverHead = 105,
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kFightStatus = 106,
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kHeListened = 107,
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kCanFindBookInLibrary = 108,
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kRingIsOnFinger = 109,
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kLookedAtSkullFace = 110,
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kCableHookWasSeparate = 111,
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kMakeRichLeave203 = 112
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};
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class PhantomGlobals : public Globals {
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public:
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SynchronizedList _spriteIndexes;
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SynchronizedList _sequenceIndexes;
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public:
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/**
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* Constructor
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*/
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PhantomGlobals();
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/**
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* Synchronize the globals data
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*/
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virtual void synchronize(Common::Serializer &s);
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};
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} // End of namespace Phantom
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} // End of namespace MADS
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#endif /* MADS_GLOBALS_PHANTOM_H */
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