SCI: changed the way setVolume works for sci0 back to the way it was from r50414, because adlib driver doesn't support channel volume changes for sci0 games, fixes fading in those games

svn-id: r50417
This commit is contained in:
Martin Kiewitz 2010-06-28 10:36:10 +00:00
parent 10a9dfc0d7
commit caa4479bdf

View File

@ -673,20 +673,14 @@ void MidiParser_SCI::setVolume(byte volume) {
}
assert(volume <= MUSIC_VOLUME_MAX);
_volume = volume;
// Send previous channel volumes again to actually update the volume
for (int i = 0; i < 15; i++)
if (_channelRemap[i] != -1)
sendToDriver(0xB0 + i, 7, _channelVolume[i]);
return;
// TODO: old code, should be left here till we figured out that new code works fine
if (_volume != volume) {
_volume = volume;
switch (_soundVersion) {
case SCI_VERSION_0_EARLY:
case SCI_VERSION_0_LATE: {
// SCI0 adlib driver doesn't support channel volumes, so we need to go this way
// TODO: this should take the actual master volume into account
int16 globalVolume = _volume * 15 / 127;
((MidiPlayer *)_driver)->setVolume(globalVolume);
break;
@ -694,12 +688,10 @@ void MidiParser_SCI::setVolume(byte volume) {
case SCI_VERSION_1_EARLY:
case SCI_VERSION_1_LATE:
// sending volume change to all currently mapped channels
// FIXME?: maybe we should better store new volume if music isn't playing currently and adjust volume
// when playing
// Send previous channel volumes again to actually update the volume
for (int i = 0; i < 15; i++)
if (_channelRemap[i] != -1)
sendToDriver(0xB0 + i, 7, _volume);
sendToDriver(0xB0 + i, 7, _channelVolume[i]);
break;
default: